Difference between revisions of "Into the Wild Woods:Archimedes Zed"
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== Combat == | == Combat == | ||
− | *AC 2 | + | *AC 2 [17] |
*HP 40 | *HP 40 | ||
− | *Movement Rate | + | *Movement Rate 90'/30' |
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: ( | + | **Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3 |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range |
*Saves: | *Saves: | ||
**10 Petrification & Paralysis | **10 Petrification & Paralysis | ||
Line 51: | Line 51: | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance | + | *Gear, Armor, Weapons: Total Encumbrance: 500 c |
**Plate mail +1 (250 c) | **Plate mail +1 (250 c) | ||
**Shield (100 c) | **Shield (100 c) | ||
**Sword +1 (30 c) | **Sword +1 (30 c) | ||
+ | **Long bow (30 c) | ||
+ | **Quiver w/20 arrows (included in weight of bow) | ||
+ | **Backpack w/ Misc Adventuring Gear (80 c) | ||
+ | ***Crowbar | ||
+ | ***Grappling Hook | ||
+ | ***Rope, 50' | ||
+ | ***Mirror | ||
+ | ***Sack, Large | ||
+ | ***Iron Spikes x12 | ||
+ | ***Rations, Iron | ||
+ | ***Waterskin | ||
+ | ***Potion of Gaseous Form (10 c) | ||
+ | *Horse, War (''Raffy'') | ||
+ | **Barding (660 c, gives AC 5) | ||
+ | **Saddle and bridle | ||
**Lance (120 c) | **Lance (120 c) | ||
− | ** | + | **Saddle bags (up to 300 c weight) |
− | **Quiver w/20 arrows | + | ***Quiver w/20 arrows |
− | ** | + | *Miscellaneous Magic Items |
− | ** | + | **Ring of Fire Resistance |
+ | **Amulet of Protection against Scrying |
Latest revision as of 21:07, 22 April 2023
Contents
Rank[edit]
- Human Knight 6
- XP: 60,000/66,000
- Lawful
- Full PC
Attributes[edit]
- 17 STR (+2)
- 09 INT
- 12 WIS
- 11 DEX
- 16 CON (+2)
- 14 CHA (+1)
Skills[edit]
- Languages
- General Skills
- Riding: Skilled (10+)
- Healing: Proficient (15+)
- Animal Handling: Skilled (10+)
- Class Abilities
- Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
- +2 bonus against Fear and Charm effects
- Cleave (if attack kills opponent, may make attack against another opponent within reach)
- Mercenary troops and NPC retainers gain +1 to morale
- Challenge other opponents (spend a round challenging opponent; if it fails Paralysis save, opponent must attack Knight)
- Knacks
- Resilient (+1 to P, B, and S saves)
- Self-improvement, primary (+2 to STR)
Combat[edit]
- AC 2 [17]
- HP 40
- Movement Rate 90'/30'
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3
- Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging
- Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
- Saves:
- 10 Petrification & Paralysis
- 09 Poison & Death
- 10 Blast & Breath
- 10 Staves & Wands
- 12 Spells
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance: 500 c
- Plate mail +1 (250 c)
- Shield (100 c)
- Sword +1 (30 c)
- Long bow (30 c)
- Quiver w/20 arrows (included in weight of bow)
- Backpack w/ Misc Adventuring Gear (80 c)
- Crowbar
- Grappling Hook
- Rope, 50'
- Mirror
- Sack, Large
- Iron Spikes x12
- Rations, Iron
- Waterskin
- Potion of Gaseous Form (10 c)
- Horse, War (Raffy)
- Barding (660 c, gives AC 5)
- Saddle and bridle
- Lance (120 c)
- Saddle bags (up to 300 c weight)
- Quiver w/20 arrows
- Miscellaneous Magic Items
- Ring of Fire Resistance
- Amulet of Protection against Scrying