Difference between revisions of "Into the Wild Woods: Truman"

From RPGnet
Jump to: navigation, search
(Combat)
 
(6 intermediate revisions by the same user not shown)
Line 25: Line 25:
 
**
 
**
 
*Class Abilities
 
*Class Abilities
 +
**Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
 
**+2 bonus against Fear and Charm effects
 
**+2 bonus against Fear and Charm effects
 
**Morale +1
 
**Morale +1
 
**Cleave
 
**Cleave
 
*Knacks
 
*Knacks
**Toughness (D10 for HP)
+
**Toughness (d10 for HP)
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 2 [17]
*HP (just list the max here, list current HP on the front page.)
+
*HP 13
*Movement Rate
+
*Movement Rate 60'/20'
*Initiative Modifier
+
*Initiative Modifier 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Sword THAC0 19 | Dmg 1d8
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack:
+
**Primary Ranged Attack: Long Bow THAC0 19 | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**14 Petrification & Paralysis
**Poison & Death
+
**12 Death & Poison
**Blast & Breath
+
**15 Blast & Breath
**Staves & Wands
+
**13 Wands & Staves
**Spells
+
**16 Spells
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance: 770 c
**Then list
+
**Plate Mail (500 c)
**Those things
+
**Sword (60 c)
**Individually
+
**Shield (100 c)
 +
**Long Bow (30 c)
 +
**Quiver w/20 arrows
 +
**Backpack w/ Misc Adventuring Gear (80 c)
 +
***Lantern
 +
***Oil Flask x3
 +
***Rations, Iron
 +
***Rope, 50'
 +
***Sack, large x2
 +
***Tinder box
 +
***Waterskin
 +
*Horse, War (''Magnus'')
 +
**Saddle and bridle
 +
**Lance (120 c)
 +
**Saddle bags (up to 300 c weight)
 +
***Quiver w/20 arrows

Latest revision as of 21:10, 22 April 2023

Into the Wild Woods

Rank[edit]

  • Human Knight 2
  • XP: 2,070/4,140
  • Alignment: Lawful
  • Retainer and squire of Archimedes Zed

Attributes[edit]

  • 10 STR
  • 12 INT
  • 12 WIS
  • 11 DEX
  • 12 CON
  • 14 CHA (+1)

Skills[edit]

  • Languages
  • General Skills
    • Riding: Skilled (10+)
    • Animal Handling: Proficient (15+)
  • Class Abilities
    • Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
    • +2 bonus against Fear and Charm effects
    • Morale +1
    • Cleave
  • Knacks
    • Toughness (d10 for HP)

Combat[edit]

  • AC 2 [17]
  • HP 13
  • Movement Rate 60'/20'
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Sword THAC0 19 | Dmg 1d8
    • Secondary Melee Attack:
    • Primary Ranged Attack: Long Bow THAC0 19 | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
  • Saves:
    • 14 Petrification & Paralysis
    • 12 Death & Poison
    • 15 Blast & Breath
    • 13 Wands & Staves
    • 16 Spells

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance: 770 c
    • Plate Mail (500 c)
    • Sword (60 c)
    • Shield (100 c)
    • Long Bow (30 c)
    • Quiver w/20 arrows
    • Backpack w/ Misc Adventuring Gear (80 c)
      • Lantern
      • Oil Flask x3
      • Rations, Iron
      • Rope, 50'
      • Sack, large x2
      • Tinder box
      • Waterskin
  • Horse, War (Magnus)
    • Saddle and bridle
    • Lance (120 c)
    • Saddle bags (up to 300 c weight)
      • Quiver w/20 arrows