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| == Adventurers == | | == Adventurers == |
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| + | *[[Odo the Barbaric]], Level 4 cleric |
| + | *[[Thuar the Harrowed]], Level 3 Elf |
| + | *[[Blank Character Sheet]] |
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− | *[[Caruk Mountainstone]], Level 4 Dwarf. AC 5, 25/28.
| + | == Retainers == |
− | *[[Odo the Barbaric]], Level 4 Cleric. AC 6, 15/22.
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− | *[[Thuar the Harrowed]], Level 3 Elf. AC 5, 20/21.
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− | **[[Horith the Searcher]], Normal Man. AC 4, 4/4.
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− | **[[Ytra the Verbose]], Level 1 Magic User. AC 9, 1/1.
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− | *[[Imladril Blank Sheet]]
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− | ==The Departed==
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− | *[[Philnes the Spiritual]] (Retainer, killed by wolves)
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− | == Mounts== | + | == Beasts == |
− | *Thuar's Riding Horse: Tack & Saddle
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− | **Ledger with a bunch of pages torn out
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− | **400 gp
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− | **29 days of iron rations
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− | **miscellaneous hardware and tools, including a small hammer, a crowbar, four dozen iron spikes, a handaxe, a grappling hook, a tinder box, an empty lantern, two torches, three eighteen-inch wooden stakes, a mallet, and a container of oil.
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− | *Odo's Riding Horse: Tack & Saddle
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− | **400 gp
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− | **29 days of iron rations
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− | **Hat and boots off dead soldier from beyond the Wall.
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− | *Mule: Pack saddles
| + | == Logistical Concerns == |
− | **110 arrows.
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− | **A small purse containing: thirty-six gold coins, one silver coin, fifty-four copper pieces.
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− | **A whetstone, a few bars of soap, a pumice stone, a few spare cloaks,
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− | **Shortsword. (30), 2 Javelins (40)
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− | **A mace, a suit of chain mail, a shield, a sling, 30 sling bullets, backpack, tinderbox, 4 flasks of oil, 6 torches, Philnes' Holy Symbol
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− | **Vellum with prayers on it. a jar of ink, a few quill pens, some loose paper, a large sack full of an unknown grain
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− | **three flasks of oil
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− | **Seventeen days of standard rations
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| + | |
| + | == Current Hit Point Totals == |
| + | |
| + | === Adventurers=== |
| + | *Thuar the Harrowed, 21/21 |
| + | |
| + | === Retainers=== |
| + | === Mounts=== |
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| == Current Dungeon Marching Order == | | == Current Dungeon Marching Order == |
− | *Caruk
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− | *Odo, Horith
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− | *Ytra, Thuar
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| == Campsite Duty Shifts == | | == Campsite Duty Shifts == |
− | *Watch 1: Four hours, Thuar & Ytra.
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− | *Watch 2: Four hours, Caruk & Horith.
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− | *Watch 3: Four hours, Odo
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− | ==Current Rations== | + | |
− | *The party consumes five days worth of rations per day.
| + | == Current Treasure Accumulated == |
− | *We consume standard rations first
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− | *27 days of standard rations
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− | *58 days of iron rations
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− | == Encumbrance and Movement == | + | |
− | *Odo - Movement 60
| + | == Treasure Banked == |
− | **Gear Encumbrance: 610 cn
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− | **Treasure Encumbrance: 20 gp
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− | **Total Encumbrance: 630 cn
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− | *Thuar - Movement 60'
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− | **Gear Encumbrance: 680 cn
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− | **Treasure Encumbrance: 20 cn
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− | **Total Encumbrance: 700 cn
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− | *Caruk - Movement 60'
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− | **Gear Encumbrance: 716 cn
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− | **Treasure Encumbrance: 20 cn
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− | **Total Encumbrance: 736 cn
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− | *Horith - Movement 60'
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− | **Gear Encumbrance: 650 cn
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− | **Treasure Encumbrance: 20 cn
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− | **Total Encumbrance: 670 cn
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− | *Ytra - Movement 120'
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− | **Gear Encumbrance: 100 cn
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− | **Treasure Encumbrance: 20 cn
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− | **Total Encumbrance: 120 cn
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− | == Current Treasure Accumulated == | + | |
| + | == Holdings & Reserves == |
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| == NPCs == | | == NPCs == |
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| *Normal rations are sold in 'blister packs', containing 1 weeks worth of rations. The rations spoil one week after opening, but unopened packages keep indefinitely. | | *Normal rations are sold in 'blister packs', containing 1 weeks worth of rations. The rations spoil one week after opening, but unopened packages keep indefinitely. |
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− | *Tentative: I had mentioned (way upthread) that I'm thinking of awarding XP for just basic survival goods equal to its book GP value (so scrounging a sword would be worth 10 XP, plate armor would be worth 60 XP, etc). Buying goods from a store wouldn't earn you XP, and I hope I won't be giving anything away by saying that in the coming (in-game) days, economic transactions based on precious metal are basically going to break down. I am also considering awarding XP for magic items kept and not used; in that case, I would award XP based on the sale value listed in the DMG (this means more XP for players, so I don't think anyone will complain). Please ask if there are any questions.
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− | <br/>
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− | *I had also mentioned awarding XP based on stuff like laying claim to and being able to hold a stronghold or other fortified place.
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| === Encumbrance & Equipment === | | === Encumbrance & Equipment === |
| *[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] | | *[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] |
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| + | == Fallen Heroes == |
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| == Thread References == | | == Thread References == |
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| ===Iron Age of Imladril=== | | ===Iron Age of Imladril=== |
| *[http://forum.rpg.net/showthread.php?724859-Closed-Recruitment-Chargen-Brainstorming-A-Birthright-Game Recruitment] | | *[http://forum.rpg.net/showthread.php?724859-Closed-Recruitment-Chargen-Brainstorming-A-Birthright-Game Recruitment] |
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− | ===Zombie Hordes of Imladril===
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− | *[http://forum.rpg.net/showthread.php?741737-B-X-D-amp-D-Iron-Age-of-Zombies IC]
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− | *[http://forum.rpg.net/showthread.php?741674-B-X-D-amp-D-Iron-Age-of-Zombies OOC]
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