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== Adventurers ==
 
== Adventurers ==
  
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*[[Odo the Barbaric]], Level 4 Cleric. AC 6, 22/22.
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*[[Thuar the Harrowed]], Level 3 Elf. AC 7, 17/21.
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*[[Caruk Mountainstone]], Level 4 Dwarf. AC 9, 28/28.
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*[[Imladril Blank Sheet]]
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== Hirelings ==
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*Each has been gifted with a single platinum coin, in addition to their pay.
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*Philnes the Spiritual: a shopkeeper's assistant until recently, working at a general store. In terms of physical condition, he seems neither scrawny nor strong. His mien is nondescript, his tonsorial choices quotidian, and his sartorial selections unremarkable. Philnes declares that he wishes to follow the path of the gods, and asks leave to join the adventurers, claiming to be greatly impressed by Odo's gift of true healing.
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**A large sack holding fourteen man-days of iron rations. He also bears a stout oaken barrel stave that might, in a pinch, serve as an improvised club.
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**Bugbear mace (50 cn)
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**Javelin
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**Leather armor + shield
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**Vellum with prayers on it. a jar of ink, a few quill pens, some loose paper, a large sack.
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*Horith the Searcher:  While not as brawny as Nuu, Horith seems hale and hearty. He gives an impression of straightforwardness, and is given over to talk of various petty feats of athleticism and outdoorsmanship which are likely impressive in the context of isolated village life. He admits to being an apple picker, but apparently derived much of his sustenance and income via hunting.
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**a backpack, a waterskin, seven man-days of non-preserved rations, a tinderbox, a hand-sized steel mirror, and fifty feet of rope.
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**A shortbow, two quivers of arrows, and one silver arrow.
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**A spear, and a dagger.
  
*[[Caruk Mountainstone]], Level 4 Dwarf. AC 5, 25/28.
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*Verharg Fika: He is lean and long-fingered. A thick shock of hair and a thin, patchy beard partially conceal roving eyes and a mustelid mouth. His demeanor is watchful, mercurial, and confident; he appears decisive and independent. Verharg Fika is evasive about his previous manner of employment.
*[[Odo the Barbaric]], Level 4 Cleric. AC 6, 15/22.
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**Sword. A large sack: fourteen man-days of non-preserved food, largely consisting of jerkies, gorp, cram, and the like, several heavy woolen cloaks and at least one thick woolen blanket.  
*[[Thuar the Harrowed]], Level 3 Elf. AC 5, 20/21.
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**Crossbow, and 30 bolts.
**[[Horith the Searcher]], Normal Man. AC 4, 4/4.
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**One dagger
**[[Ytra the Verbose]], Level 1 Magic User. AC 9, 1/1.
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**Handaxe
*[[Imladril Blank Sheet]]
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**a small hammer, and two dozen iron spikes, a small sack, a handful of wooden dice
  
==The Departed==
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*Ytra the Verbose: a woman of about twenty-five winters called Ytra the Verbose. She is accounted to be the bastard daughter of a witch and a roving nomad. She is dark-haired and of cruel deportment. She declares a willingness to fight if given arms, and begs leave to join the adventuring company; she claims that in a dream, she has seen the final fall of Bear Hollow.
*[[Philnes the Spiritual]] (Retainer, killed by wolves)
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**A heavy pack. It appears to be stuffed with a variety of objects, some rectangular in shape, others short and cylindrical. She has on a new sash, from which depends a waterskin.
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**Two daggers.
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**Shortsword
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**Javelin
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**A book on herbs and hedge-witchery (75gp value), and a sprig of wolfsbane, fine linen bandages, a small sack.
  
 
== Mounts==
 
== Mounts==
 
*Thuar's Riding Horse: Tack & Saddle
 
*Thuar's Riding Horse: Tack & Saddle
**Ledger with a bunch of pages torn out
 
**400 gp
 
**29 days of iron rations
 
**miscellaneous hardware and tools, including a small hammer, a crowbar, four dozen iron spikes, a handaxe, a grappling hook, a tinder box, an empty lantern, two torches, three eighteen-inch wooden stakes, a mallet, and a container of oil.
 
 
 
*Odo's Riding Horse: Tack & Saddle
 
*Odo's Riding Horse: Tack & Saddle
**400 gp
 
**29 days of iron rations
 
**Hat and boots off dead soldier from beyond the Wall.
 
 
 
*Mule: Pack saddles  
 
*Mule: Pack saddles  
**110 arrows.
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**120 arrows.
 
**A small purse containing: thirty-six gold coins, one silver coin, fifty-four copper pieces.
 
**A small purse containing: thirty-six gold coins, one silver coin, fifty-four copper pieces.
**A whetstone, a few bars of soap, a pumice stone, a few spare cloaks,
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**A whetstone, an empty lantern, a grappling hook, medium-large clay jar containing what appears to be perfumed oil (45 gp), a few bars of soap, a pumice stone, a few spare cloaks.
**Shortsword. (30), 2 Javelins (40)
 
**A mace, a suit of chain mail, a shield, a sling, 30 sling bullets, backpack, tinderbox, 4 flasks of oil, 6 torches, Philnes' Holy Symbol
 
**Vellum with prayers on it. a jar of ink, a few quill pens, some loose paper, a large sack full of an unknown grain
 
**three flasks of oil
 
**Seventeen days of standard rations
 
  
 
== Current Dungeon Marching Order ==
 
== Current Dungeon Marching Order ==
*Caruk
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*Thuar, Odo
*Odo, Horith
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*Horith, Ytra
*Ytra, Thuar
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*Verharg, Philnes
 
   
 
   
 
 
 
== Campsite Duty Shifts ==
 
== Campsite Duty Shifts ==
*Watch 1: Four hours, Thuar & Ytra.
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*Watch 1: Four hours of Thuar.
*Watch 2: Four hours, Caruk & Horith.
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*Watch 2: Four hours of all four of the goons at once.
*Watch 3: Four hours, Odo  
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*Watch 3: Four hours of Odo.
 
 
==Current Rations==
 
*The party consumes five days worth of rations per day.
 
*We consume standard rations first
 
*27 days of standard rations
 
*58 days of iron rations
 
 
 
== Encumbrance and Movement ==
 
*Odo - Movement 60
 
**Gear Encumbrance: 610 cn
 
**Treasure Encumbrance: 20 gp
 
**Total Encumbrance: 630 cn
 
*Thuar - Movement 60'
 
**Gear Encumbrance: 680 cn
 
**Treasure Encumbrance: 20 cn
 
**Total Encumbrance: 700 cn
 
*Caruk - Movement 60'
 
**Gear Encumbrance: 716 cn
 
**Treasure Encumbrance: 20 cn
 
**Total Encumbrance: 736 cn
 
*Horith - Movement 60'
 
**Gear Encumbrance: 650 cn
 
**Treasure Encumbrance: 20 cn
 
**Total Encumbrance: 670 cn
 
*Ytra - Movement 120'
 
**Gear Encumbrance: 100 cn
 
**Treasure Encumbrance: 20 cn
 
**Total Encumbrance: 120 cn
 
  
 
== Current Treasure Accumulated ==
 
== Current Treasure Accumulated ==
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*Three gp from dead soldier (carried by Odo).
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*Hat and boots from dead soldier (in saddlebags).  Potentially to be used as disguise to penetrate the wall.
  
 
== NPCs ==
 
== NPCs ==
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*Normal rations are sold in 'blister packs', containing 1 weeks worth of rations.  The rations spoil one week after opening, but unopened packages keep indefinitely.
 
*Normal rations are sold in 'blister packs', containing 1 weeks worth of rations.  The rations spoil one week after opening, but unopened packages keep indefinitely.
 
*Tentative: I had mentioned (way upthread) that I'm thinking of awarding XP for just basic survival goods equal to its book GP value (so scrounging a sword would be worth 10 XP, plate armor would be worth 60 XP, etc). Buying goods from a store wouldn't earn you XP, and I hope I won't be giving anything away by saying that in the coming (in-game) days, economic transactions based on precious metal are basically going to break down. I am also considering awarding XP for magic items kept and not used; in that case, I would award XP based on the sale value listed in the DMG (this means more XP for players, so I don't think anyone will complain). Please ask if there are any questions.
 
<br/>
 
*I had also mentioned awarding XP based on stuff like laying claim to and being able to hold a stronghold or other fortified place.
 
  
 
=== Encumbrance & Equipment ===
 
=== Encumbrance & Equipment ===
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
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== Thread References ==
 
== Thread References ==

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