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*Normal rations are sold in 'blister packs', containing 1 weeks worth of rations.  The rations spoil one week after opening, but unopened packages keep indefinitely.
 
*Normal rations are sold in 'blister packs', containing 1 weeks worth of rations.  The rations spoil one week after opening, but unopened packages keep indefinitely.
 
*Tentative: I had mentioned (way upthread) that I'm thinking of awarding XP for just basic survival goods equal to its book GP value (so scrounging a sword would be worth 10 XP, plate armor would be worth 60 XP, etc). Buying goods from a store wouldn't earn you XP, and I hope I won't be giving anything away by saying that in the coming (in-game) days, economic transactions based on precious metal are basically going to break down. I am also considering awarding XP for magic items kept and not used; in that case, I would award XP based on the sale value listed in the DMG (this means more XP for players, so I don't think anyone will complain). Please ask if there are any questions.
 
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*I had also mentioned awarding XP based on stuff like laying claim to and being able to hold a stronghold or other fortified place.
 
  
 
=== Encumbrance & Equipment ===
 
=== Encumbrance & Equipment ===
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
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== Thread References ==
 
== Thread References ==

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