Difference between revisions of "Iron Age of Imladril"

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(Encumbrance and Movement)
(Encumbrance and Movement)
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== Encumbrance and Movement ==
 
== Encumbrance and Movement ==
*Odo - Movement 120'
+
*Odo - Movement 60
**Gear Encumbrance: 0 cn
+
**Gear Encumbrance: 610 cn
 
**Treasure Encumbrance: 0 cn
 
**Treasure Encumbrance: 0 cn
**Total Encumbrance: 0 cn
+
**Total Encumbrance: 610 cn
 
*Thuar - Movement 60'
 
*Thuar - Movement 60'
 
**Gear Encumbrance: 680 cn
 
**Gear Encumbrance: 680 cn
Line 75: Line 75:
 
**Treasure Encumbrance: 0 cn
 
**Treasure Encumbrance: 0 cn
 
**Total Encumbrance: 690 cn
 
**Total Encumbrance: 690 cn
*Philnes - Movement 120'
+
*Philnes - Movement 90
**Gear Encumbrance: 0 cn
+
**Gear Encumbrance: 580 cn
 
**Treasure Encumbrance: 0 cn
 
**Treasure Encumbrance: 0 cn
**Total Encumbrance: 0 cn
+
**Total Encumbrance: 580 cn
 
*Horith - Movement 60'
 
*Horith - Movement 60'
 
**Gear Encumbrance: 650 cn
 
**Gear Encumbrance: 650 cn

Revision as of 13:39, 1 January 2015

A sequel campaign to the Companions of Imladril, refereed by Julius Sleazer.


VikingShip.jpg

Adventurers

Hirelings

  • Each has been gifted with a single platinum coin, in addition to their pay.
  • Philnes the Spiritual: a shopkeeper's assistant until recently, working at a general store. In terms of physical condition, he seems neither scrawny nor strong. His mien is nondescript, his tonsorial choices quotidian, and his sartorial selections unremarkable. Philnes declares that he wishes to follow the path of the gods, and asks leave to join the adventurers, claiming to be greatly impressed by Odo's gift of true healing.
    • A large sack holding fourteen man-days of iron rations. He also bears a stout oaken barrel stave that might, in a pinch, serve as an improvised club.
    • Mace
    • Sling + 30 bullets
    • 1 week standard rations
    • Backpack
    • Tinderbox
    • Four flasks of oil
    • Six torches
    • Holy Symbol
    • 12 iron spikes
    • Chain + shield
    • Vellum with prayers on it. a jar of ink, a few quill pens, some loose paper, a large sack.
  • Horith the Searcher: While not as brawny as Nuu, Horith seems hale and hearty. He gives an impression of straightforwardness, and is given over to talk of various petty feats of athleticism and outdoorsmanship which are likely impressive in the context of isolated village life. He admits to being an apple picker, but apparently derived much of his sustenance and income via hunting.
    • a backpack, a waterskin, seven man-days of non-preserved rations, seven days of preserved rations, a torch and three flasks of oil, a tinderbox, a hand-sized steel mirror, and fifty feet of rope, a crowbar.
    • A shortbow, two quivers of arrows, and one silver arrow. (40)
    • A spear, a shield, chain mail armor. (530)
  • Ytra the Verbose: a woman of about twenty-five winters called Ytra the Verbose. She is accounted to be the bastard daughter of a witch and a roving nomad. She is dark-haired and of cruel deportment. She declares a willingness to fight if given arms, and begs leave to join the adventuring company; she claims that in a dream, she has seen the final fall of Bear Hollow.
    • A heavy backpack. It appears to be stuffed with a variety of objects, some rectangular in shape, others short and cylindrical. She has on a new sash, from which depends a waterskin. 1 week iron rations. 2 torches and 3 flasks of oil.
    • Two daggers. (20)
    • Shortsword. (30)
    • 2 Javelins (40)
    • A book on herbs and hedge-witchery (75gp value), and a sprig of wolfsbane, fine linen bandages, a small sack.

Mounts

  • Thuar's Riding Horse: Tack & Saddle
    • Ledger with a bunch of pages torn out
  • Odo's Riding Horse: Tack & Saddle
  • Mule: Pack saddles
    • 120 arrows.
    • A small purse containing: thirty-six gold coins, one silver coin, fifty-four copper pieces.
    • A whetstone, an empty lantern, a grappling hook, a few bars of soap, a pumice stone, a few spare cloaks, 2 weeks standard rations, 3 weeks of iron rations

Current Dungeon Marching Order

  • Lagan, Caruk
  • Odo, Carcig
  • Ytra, Thuar
  • Horith, Philnes
  • Varius, Garl

Campsite Duty Shifts

  • Watch 1: Four hours, Thuar & Ytra.
  • Watch 2: Four hours, Caruk & Horith.
  • Watch 3: Four hours, Odo & Philnes.

Encumbrance and Movement

  • Odo - Movement 60
    • Gear Encumbrance: 610 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 610 cn
  • Thuar - Movement 60'
    • Gear Encumbrance: 680 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 680 cn
  • Caruk - Movement 60'
    • Gear Encumbrance: 690 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 690 cn
  • Philnes - Movement 90
    • Gear Encumbrance: 580 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 580 cn
  • Horith - Movement 60'
    • Gear Encumbrance: 650 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 650 cn
  • Ytra - Movement 120'
    • Gear Encumbrance: 170 cn
    • Treasure Encumbrance: 0 cn
    • Total Encumbrance: 170 cn

Current Treasure Accumulated

  • Three gp from dead soldier (carried by Odo).
  • Hat and boots from dead soldier (in saddlebags). Potentially to be used as disguise to penetrate the wall.

NPCs

Maps

Rumors and Notes

Setting Information

House Rules

  • New and important math change: People who have been paying attention in this game, and particularly those who've played in prior campaigns of mine, know that I award full XP for the GPV of gems, but don't let people sell them for full retail. Speaking as someone who has (IRL, not in D&D) sold off valuable property in order to pay rent or bills during the course of recession, let me tell you that this is realistic. You aren't going to get full retail when you sell of valuable goods.
    • Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment.
    • Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices. There's no hit converting gems back to coins.
    • For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses.
  • Cost of Living Expenses:
  1. Each PC must spend 100 GP per month per level. Thus, a 5th-level character must spend 500 GP monthly.
  2. Each PC must pay 100 GP per month per level of retainer, in addition to all treasure shares and promised salaries.
  • Normal rations are sold in 'blister packs', containing 1 weeks worth of rations. The rations spoil one week after opening, but unopened packages keep indefinitely.
  • Tentative: I had mentioned (way upthread) that I'm thinking of awarding XP for just basic survival goods equal to its book GP value (so scrounging a sword would be worth 10 XP, plate armor would be worth 60 XP, etc). Buying goods from a store wouldn't earn you XP, and I hope I won't be giving anything away by saying that in the coming (in-game) days, economic transactions based on precious metal are basically going to break down. I am also considering awarding XP for magic items kept and not used; in that case, I would award XP based on the sale value listed in the DMG (this means more XP for players, so I don't think anyone will complain). Please ask if there are any questions.


  • I had also mentioned awarding XP based on stuff like laying claim to and being able to hold a stronghold or other fortified place.

Encumbrance & Equipment

Thread References

Companions of Imladril

Iron Age of Imladril

Zombie Hordes of Imladril