Iron Age of Imladril

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Revision as of 10:19, 18 January 2015 by The Wyzard (talk | contribs) (Mounts)
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A sequel campaign to the Companions of Imladril, refereed by Julius Sleazer.


VikingShip.jpg

Adventurers

The Departed

Mounts

  • Thuar's Riding Horse: Tack & Saddle
    • Ledger with a bunch of pages torn out
    • 400 gp
    • 29 days of iron rations
  • Odo's Riding Horse: Tack & Saddle
    • 400 gp
    • 29 days of iron rations
    • Hat and boots off dead soldier from beyond the Wall.
  • Mule: Pack saddles
    • 120 arrows.
    • A small purse containing: thirty-six gold coins, one silver coin, fifty-four copper pieces.
    • A whetstone, a grappling hook, a few bars of soap, a pumice stone, a few spare cloaks, 2 weeks standard rations, 5 weeks of iron rations
    • Shortsword. (30), 2 Javelins (40)
    • A mace, a suit of chain mail, a shield, a sling, 30 sling bullets, backpack, tinderbox, 4 flasks of oil, 6 torches, Philnes' Holy Symbol
    • Vellum with prayers on it. a jar of ink, a few quill pens, some loose paper, a large sack
    • Lantern and three flasks of oil
    • Seventeen days of standard rations

Current Dungeon Marching Order

  • Caruk
  • Odo, Horith
  • Ytra, Thuar


Campsite Duty Shifts

  • Watch 1: Four hours, Thuar & Ytra.
  • Watch 2: Four hours, Caruk & Horith.
  • Watch 3: Four hours, Odo

Current Rations

  • The party consumes five days worth of rations per day.
  • We consume standard rations first
  • 27 days of standard rations
  • 58 days of iron rations

Encumbrance and Movement

  • Odo - Movement 60
    • Gear Encumbrance: 610 cn
    • Treasure Encumbrance: 20 gp
    • Total Encumbrance: 630 cn
  • Thuar - Movement 60'
    • Gear Encumbrance: 680 cn
    • Treasure Encumbrance: 20 cn
    • Total Encumbrance: 700 cn
  • Caruk - Movement 60'
    • Gear Encumbrance: 716 cn
    • Treasure Encumbrance: 20 cn
    • Total Encumbrance: 736 cn
  • Horith - Movement 60'
    • Gear Encumbrance: 650 cn
    • Treasure Encumbrance: 20 cn
    • Total Encumbrance: 670 cn
  • Ytra - Movement 120'
    • Gear Encumbrance: 170 cn
    • Treasure Encumbrance: 20 cn
    • Total Encumbrance: 190 cn

Current Treasure Accumulated

NPCs

Maps

Rumors and Notes

Setting Information

House Rules

  • New and important math change: People who have been paying attention in this game, and particularly those who've played in prior campaigns of mine, know that I award full XP for the GPV of gems, but don't let people sell them for full retail. Speaking as someone who has (IRL, not in D&D) sold off valuable property in order to pay rent or bills during the course of recession, let me tell you that this is realistic. You aren't going to get full retail when you sell of valuable goods.
    • Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment.
    • Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices. There's no hit converting gems back to coins.
    • For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses.
  • Cost of Living Expenses:
  1. Each PC must spend 100 GP per month per level. Thus, a 5th-level character must spend 500 GP monthly.
  2. Each PC must pay 100 GP per month per level of retainer, in addition to all treasure shares and promised salaries.
  • Normal rations are sold in 'blister packs', containing 1 weeks worth of rations. The rations spoil one week after opening, but unopened packages keep indefinitely.
  • Tentative: I had mentioned (way upthread) that I'm thinking of awarding XP for just basic survival goods equal to its book GP value (so scrounging a sword would be worth 10 XP, plate armor would be worth 60 XP, etc). Buying goods from a store wouldn't earn you XP, and I hope I won't be giving anything away by saying that in the coming (in-game) days, economic transactions based on precious metal are basically going to break down. I am also considering awarding XP for magic items kept and not used; in that case, I would award XP based on the sale value listed in the DMG (this means more XP for players, so I don't think anyone will complain). Please ask if there are any questions.


  • I had also mentioned awarding XP based on stuff like laying claim to and being able to hold a stronghold or other fortified place.

Encumbrance & Equipment

Thread References

Companions of Imladril

Iron Age of Imladril

Zombie Hordes of Imladril