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==Other Skills==
 
==Other Skills==
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
+
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
 +
'''Alien Studies''' [[file:d4a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
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==Edges and Powers==
 
==Edges and Powers==
:'''Martial Artist'''  
+
'''Martial Artist''' ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
::''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
 
  
:'''Free Running'''  
+
'''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
::''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
 
  
:'''Combat Shooting'''
+
'''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
::''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 
:'''Thief'''
 
::''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
  
 
==Advances==
 
==Advances==
 
:'''Combat Shooting'''
 
:'''Combat Shooting'''
:'''Thief'''
+
:'''Tradecraft''' [[file:d4a.png|24px]] to [[file:d6a.png|24px]]
 +
:'''Alien Studies''' [[file:d4a.png|24px]]
  
==Standard Loadout==
+
==Gear==
 
===Armor===
 
===Armor===
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
+
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
: '''Alien Alloy Armor Plate:''' Armor +1 | Weight: 4
 
 
 
 
 
:'''Armor Weight''': 12
 
  
===Weaponry===
+
===Weapons===
 
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
 
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
+
::'''Notes:''' Three Round Burst/Auto | Bulky 2 | Fragile 3
  
::'''Magazines:''' 2
+
::'''Magazines:''' 4
  
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
+
::'''Mods:''' Reflex Sight | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
  
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
::'''Notes:''' Medium Burst Template | Reload: 2
+
::'''Notes:''' Medium Burst Template | Reload 2
  
::'''M406 High-Explosive Round (H-E):''' 3
+
::'''M406 High-Explosive Round (H-E):''' 4
  
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1
+
::'''Notes:''' Semi-Auto | CQB | Bulky 3 | Fragile 1
  
::'''Magazines:''' 2
+
::'''Magazines:''' 4
  
 
::'''Mods:''' Muzzle Break | Targetting Laser
 
::'''Mods:''' Muzzle Break | Targetting Laser
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::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
+
: '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
::'''Notes:''' Throwable
  
: '''Proximity Grenade''' (2) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
+
===Gear===
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
+
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
  
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
+
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
  
 +
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
  
:'''Weaponry Weight:''' 27.5
+
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
===Gear===
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
  
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
+
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
  
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
+
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
  
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
+
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
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: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
  
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
+
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
 
 
:'''Gear Weight:''' 20.5
 
 
 
 
 
====Extra Gear Stored in Duffel====
 
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
 
 
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 
 
 
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
 
 
 
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
 
==Low Profile Loadout==
 
===Armor===
 
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 
::'''Notes:''' Covers torso.
 
 
 
 
 
:'''Armor Weight:''' 4
 
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
 
 
::'''Magazines:''' 2
 
 
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 4
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
 
 
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
 
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
 
 
 
:'''Weaponry Weight:''' 15.5
 
 
 
===Gear===
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
  
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
 
+
: *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
:'''Gear Weight:''' 10.5
 
  
 
==Bio==
 
==Bio==

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