Iyanden From The Ashes Rules

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COMBAT[edit]

Assault is Single Combat, Melee, or by opponent type (daemons, tanks, monstrous creatures, Tau, Humans, Orks, etc) Firefight is then Aimed Shot, Suppression, Artillery, Gunnery or again by opponent type.

If your Fortitude is higher than the target's then you get +1 Damage in Assaults


STRESS[edit]

< half Fortitude: No damage

< Fortitude: Minor

> Fortitude: Major

> 1.5x Fortitude: Severe

> 2x Fortitude: Squish

If you already have a slot filled then you roll up to the next level.

Armor reduces the incoming Stress.

Weapons add to Stress.


CHARGEN[edit]

30 points among the 15 skills rating each 0-5

5 Aspects (Path, Doom, Patron, Mastery, Self)

5 Stunts

Standard gear for your Path (weapons, armor etc)


SKILLS[edit]

Warrior

Celerity (Speed, athletic ability, piloting)

Assault (close combat with weapons or not)

Firefight (gunfighting and using heavy weapons for suppression)

Fortitude (toughness and physical power, determines Health)

Hunting (stealth, wilderness skills and perception, navigation, tracking, surface, webway or space)

Seer

Farsight (ability to read the runes and choose the correct future)

Channeling (summoning and controlling eldritch forces, battlemancy)

Wraithsight (communing with wraiths, sensing daemons and sorcery)

Artisan (crafting objects of beauty and value, repair, tech-use)

Lore (education, history, stellar geography)

Prince

Glory (reputation, leadership, intimidation)

Politik (charm, misdirection, social group awareness)

Strategy (waging war, planning ambushes and raids, logistics)

Merchant (appraisal, commerce, choosing targets to raid)

Will (force of will, dedication to Path, determines Composure)


ASPECTS[edit]

Path - Your defining aspect

Doom - your own personal weakness

Patron - your personal god or hero, often the symbol of your Craftworld but not necessarily

Mastery - The greatest skill usable on your Path

Self - something personal about your character.


STUNTS[edit]

+1 to broad use of a skill

+2 to narrow use of skill

Skill swap one trapping onto another skill, each skill may only have 1 swap

Military grade, which allows use of normally restricted gear for a specific skill.

You won't need an MG stunt to use the basic gear of your Path