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Name: J.R.
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Name: J.R. Lineage: Frankenstein
Lineage: Frankenstein
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Virtue/Vice: Fortitude/Envy Refinement: Cuprum
Virtue/Vice: Fortitude/Envy
 
Refinement: Cuprum
 
 
Concept: The Patchwork Man
 
Concept: The Patchwork Man
  
 
ATTRIBUTES
 
ATTRIBUTES
Intelligence: 2
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Intelligence: 2 Strength: 3 Presence: 1
Wits: 3
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Wits: 3 Dexterity: 2 Manipulation: 2
Resolve: 3
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Resolve: 3 Stamina: 2 Composure: 3
Strength: 3
 
Dexterity: 2
 
Stamina: 2
 
Presence: 1
 
Manipulation: 2
 
Composure: 3
 
 
 
 
SKILLS
 
SKILLS
Crafts (Woodworking, Stitching): 3
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Crafts (Woodworking, Stitching): 3 Athletics: 3 Animal Ken: 1
Investigation: 2
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Investigation: 2 Brawl: 2 Empathy: 3
Medicine: 2
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Medicine: 2 Larceny: 1
Athletics: 3
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Stealth: 2
Brawl: 2
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Survival (Finding Shelter): 3
Larceny: 1
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MERITS BESTOWMENT: Spare Parts HEALTH: 7
Stealth: 2
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Strong Back: 1 WILLPOWER: 6
Survival (Finding Shelter): 3
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Fighting Style, Boxing: 2 AZOTH: 1
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Residual Memory (Larceny, Socialize, Medicine): 3
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Direction Sense: 1 PYROS: 7/10
MERITS
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                    HUMANITY: 7
Strong Back
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SIZE: 5
Fighting Style; Boxing: 2
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TRANMUTATIONS SPEED: 10
Residual Memory; Larceny, Socialize, Medicene: 3
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Procrustean Shape (Metamorphosis 3) DEFENSE: 2
Direction Sense
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INITIATIVE MOD: +5
 
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EQUIPMENT
HEALTH: 7
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Carving/Whittling Tools
WILLPOWER: 6
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Heavy Duty Needle and Thread
AZOTH:1
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Sturdy Outdoor Clothing
PYROS: 10 MAXIMUM
 
HUMANITY: 7
 
SIZE: 5
 
SPEED: 10
 
DEFENSE: 2
 
INITIATIVE: +5
 
 
 
BESTOWMENT: Spare Parts
 
 
 
TRANSMUTATIONS
 
Procustean Shape (Metamorphasis 3)
 
 
 
POSSESSIONS
 
Carving/Whittling Knife
 
Heavy Duty Sewing Needle and Thread
 
Rugged Clothing  
 
 
 
  
 
Backstory:
 
Backstory:
 
J.R. awoke wired into a generator in an abandoned warehouse in Gary Indiana, jolted awake by the current running from his spine out through his limbs. The foce of it almost knocked him off the table until someone ‘unplugged’ him form the wires. He doesn’t remember much about his creator, just the sight of a tall dark man leaving the warehouse in a hurry, almost ashamed of what had been made. Still recovering from waking up on the slab, he stumbled after the figure, but lost him amongst the industrial pipes and clutter of the area.  Wandering, he came upon a homeless camp squatting in the industrial park. They took him in, clothed him and named him – J.R., from the tatoo on his right arm. This would be a decision that the camp would regret as the Disquiet would enflame petty grudges and rivalries until the remainder of the squatters finally chased J.R. out of their home.
 
J.R. awoke wired into a generator in an abandoned warehouse in Gary Indiana, jolted awake by the current running from his spine out through his limbs. The foce of it almost knocked him off the table until someone ‘unplugged’ him form the wires. He doesn’t remember much about his creator, just the sight of a tall dark man leaving the warehouse in a hurry, almost ashamed of what had been made. Still recovering from waking up on the slab, he stumbled after the figure, but lost him amongst the industrial pipes and clutter of the area.  Wandering, he came upon a homeless camp squatting in the industrial park. They took him in, clothed him and named him – J.R., from the tatoo on his right arm. This would be a decision that the camp would regret as the Disquiet would enflame petty grudges and rivalries until the remainder of the squatters finally chased J.R. out of their home.
 
Alone, with a body made up of mismatched pieces and memories in his head that didn’t belong to him, J.R.set out west, picking the direction at random. Aybe on the road, away from people, he’d be able to figure out who he was. Maybe out there he’d be able to find the tall man and get some answers out of him.
 
Alone, with a body made up of mismatched pieces and memories in his head that didn’t belong to him, J.R.set out west, picking the direction at random. Aybe on the road, away from people, he’d be able to figure out who he was. Maybe out there he’d be able to find the tall man and get some answers out of him.

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