Difference between revisions of "Jackson "Six" Hitt"

From RPGnet
Jump to: navigation, search
Line 179: Line 179:
 
• Compad
 
• Compad
  
• Glowbug x3
+
• Glowbug x2
  
 
• Thermal flare x3
 
• Thermal flare x3
Line 186: Line 186:
 
'''Ammo Tracker'''
 
'''Ammo Tracker'''
  
-3 Assault rifle #743
+
-12 Assault rifle (as of 2-119)
  
-1 Mag pistol #753
+
-3 Mag pistol (as of 2-119)

Revision as of 21:11, 7 December 2013

History: Jackson is ex-military, having served eight years in the Nyx Cluster Navy. He went to pilot school, where he picked up his nickname Six. He thought it was because he was always watching out for his wingmen’s tails, or sixes, but was dismayed to learn it was an old joke revolving around the Roman numerals VI, which stand for “Village Idiot”. Jackson didn’t quite cut it as a pilot, but served on several frigates and cruisers as a Science Officer or Comm Officer. He also spent a year loaned to a mysterious State agency that was trying to learn more about the Pretech on Tenebrous IV. Jackson is tall, thin and wiry. He’s got short cut blond hair and a VI tattoo on his right bicep. He retains a bit of the normal cockiness and brashness you’d expect from an ex-Naval Aviator but is generally friendly and outgoing.


Strength 9

Intelligence 16 [+1]

Dexterity 15 [+1]

Wisdom 13

Constitution 9

Charisma 14 [+1]


XP/Next Level

11,020/12,040


Vital stats:

Hit Points: 20/20

Armor Class: 3

Attack Bonus +0


Weapons

Mag Pistol +1 to hit, 2d6+3 damage

Combat Rifle +1 to hit, 1d12+1 damage

Combat Rifle-burst +3 to hit 1d12+3 damage


Saves

Physical Effect Save 16

Mental Effect Save 15

Evasion Save 12

Tech Save 11

Luck Save 14


Background Package: Comm Crew

Class: Expert

Training Package: Adventuring Expert

Languages: English, Arabic

Age: 24


Skills:

• Combat/Projectile 0

• Computer 2

• Culture/Spacer 0

• Navigation 1

• Persuade 0

• Science 0

• Security 2

• Tech/Astronautics 0

• Tech/Medical 0

• Tech/Postech 1

• Tech/Pretech 0

• Vehicle/Air 0

• Vehicle/Grav 0

• Vehicle/Space 1


Inventory:

• Armoured undersuit

• TL4 backpack

• Compad

• Combat field uniform

• Mag pistol

• 60 rounds of Mag ammo

• Monoblade

• Combat Rifle

• 100 rounds of Rifle ammo

• Atmofilter

• TL4 binoculars

• Low-light goggles

• Pressure tent

• Survival kit

• Telescoping pole

• Trade goods x5

• Trade metals x10

• Vacc suit

• Lazarus patch x3

• Medkit

• Metatool

• Toolkit/Astronautic

• Power cell, Type A x10


Standard Readied Items: (4)

• Mag pistol (loaded)

• Combat rifle (loaded)

• Rifle ammo clip x3


Standard Stowed Items: (9)

• TL4 binoculars

• Low-light goggles

• Telescoping pole

• Mag ammo clip x3

• Metatool

• Lazarus patch x2

• Medkit


Standard non-encumbering items:

• Combat field uniform

• TL4 backpack

• Compad

• Glowbug x2

• Thermal flare x3


Ammo Tracker

-12 Assault rifle (as of 2-119)

-3 Mag pistol (as of 2-119)