Difference between revisions of "Jan Wroth"
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== Jan Wroth == | == Jan Wroth == | ||
*Alignment: N Class: Cleric Level: 2 | *Alignment: N Class: Cleric Level: 2 | ||
− | *XP: | + | *XP: 2661/3000 |
− | *Backstory: | + | *Backstory: Former initiate of the wargod Bhrian the blessed at the Elsying monastery left for obscure reasons. |
== Attributes == | == Attributes == | ||
Line 21: | Line 21: | ||
*AC: 7 | *AC: 7 | ||
*Attack: Mace +2 to hit/damage, Sling +1 to hit | *Attack: Mace +2 to hit/damage, Sling +1 to hit | ||
− | *Movement: | + | *Movement: 120/40/120 |
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
− | **Death Ray or Poison | + | **Death Ray or Poison: 11 |
− | **Magic Wands | + | **Magic Wands: 12 |
− | **Paralysation or Petrification | + | **Paralysation or Petrification: 14 |
− | **Dragon Breath | + | **Dragon Breath: 16 |
− | **Rod, Stave, or Spell: | + | **Rod, Stave, or Spell: 15 |
== Racial Abilities == | == Racial Abilities == | ||
+ | *Turning Undead | ||
+ | **Skeleton T | ||
+ | **Zombies 7 | ||
+ | **Ghouls 9 | ||
+ | **Wights 11 | ||
+ | **Wraiths No effect | ||
− | + | *Spells | |
− | + | **Level 1: 1/day - Cure Light Wounds | |
== Equipment == | == Equipment == | ||
+ | *Encumbrance 312 | ||
*Mace | *Mace | ||
*Sling and 30 stones | *Sling and 30 stones | ||
Line 44: | Line 51: | ||
*Tinderbox | *Tinderbox | ||
*6 Torches | *6 Torches | ||
− | * | + | *4 Gold pieces (-50gp for lifestyle cost) |
Latest revision as of 02:52, 16 July 2015
A character in the Idleandsturdy B/X Campaign.
Jan Wroth[edit]
- Alignment: N Class: Cleric Level: 2
- XP: 2661/3000
- Backstory: Former initiate of the wargod Bhrian the blessed at the Elsying monastery left for obscure reasons.
Attributes[edit]
- STR 16 +2 to hit and damage
- INT 12 Read and write common and 1 other language
- WIS 14 +1 to saves, +5% XP
- DEX 15 +1 to hit, -1AC
- CON 8 -1 HP per die
- CHA 13 +1 Reactions, max 5 retainers Morale 8
Combat[edit]
- HP: 10/10
- AC: 7
- Attack: Mace +2 to hit/damage, Sling +1 to hit
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison: 11
- Magic Wands: 12
- Paralysation or Petrification: 14
- Dragon Breath: 16
- Rod, Stave, or Spell: 15
Racial Abilities[edit]
- Turning Undead
- Skeleton T
- Zombies 7
- Ghouls 9
- Wights 11
- Wraiths No effect
- Spells
- Level 1: 1/day - Cure Light Wounds
Equipment[edit]
- Encumbrance 312
- Mace
- Sling and 30 stones
- Leather Armour
- Small Sack
- Waterskin
- 7 days standard rations
- Tinderbox
- 6 Torches
- 4 Gold pieces (-50gp for lifestyle cost)