Difference between revisions of "Jan Wroth"

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== Jan Wroth ==
 
== Jan Wroth ==
 
*Alignment: N Class: Cleric Level: 2
 
*Alignment: N Class: Cleric Level: 2
*XP: 1500/3000
+
*XP: 2661/3000
 
*Backstory: Former initiate of the wargod Bhrian the blessed at the Elsying monastery left for obscure reasons.
 
*Backstory: Former initiate of the wargod Bhrian the blessed at the Elsying monastery left for obscure reasons.
  
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*AC: 7
 
*AC: 7
 
*Attack: Mace +2 to hit/damage, Sling +1 to hit
 
*Attack: Mace +2 to hit/damage, Sling +1 to hit
*Movement:  
+
*Movement: 120/40/120
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**Death Ray or Poison: 11
**Magic Wands  
+
**Magic Wands: 12
**Paralysation or Petrification
+
**Paralysation or Petrification: 14
**Dragon Breath  
+
**Dragon Breath: 16
**Rod, Stave, or Spell:  
+
**Rod, Stave, or Spell: 15
  
 
== Racial Abilities ==
 
== Racial Abilities ==
 +
*Turning Undead
 +
**Skeleton T
 +
**Zombies 7
 +
**Ghouls 9
 +
**Wights 11
 +
**Wraiths No effect
  
 
+
*Spells
 
+
**Level 1: 1/day - Cure Light Wounds
  
 
== Equipment ==
 
== Equipment ==
 +
*Encumbrance 312
 
*Mace
 
*Mace
 
*Sling and 30 stones
 
*Sling and 30 stones
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*Tinderbox
 
*Tinderbox
 
*6 Torches
 
*6 Torches
*
+
*4 Gold pieces (-50gp for lifestyle cost)

Latest revision as of 02:52, 16 July 2015

A character in the Idleandsturdy B/X Campaign.


Jan Wroth[edit]

  • Alignment: N Class: Cleric Level: 2
  • XP: 2661/3000
  • Backstory: Former initiate of the wargod Bhrian the blessed at the Elsying monastery left for obscure reasons.

Attributes[edit]

  • STR 16 +2 to hit and damage
  • INT 12 Read and write common and 1 other language
  • WIS 14 +1 to saves, +5% XP
  • DEX 15 +1 to hit, -1AC
  • CON 8 -1 HP per die
  • CHA 13 +1 Reactions, max 5 retainers Morale 8

Combat[edit]

  • HP: 10/10
  • AC: 7
  • Attack: Mace +2 to hit/damage, Sling +1 to hit
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison: 11
    • Magic Wands: 12
    • Paralysation or Petrification: 14
    • Dragon Breath: 16
    • Rod, Stave, or Spell: 15

Racial Abilities[edit]

  • Turning Undead
    • Skeleton T
    • Zombies 7
    • Ghouls 9
    • Wights 11
    • Wraiths No effect
  • Spells
    • Level 1: 1/day - Cure Light Wounds

Equipment[edit]

  • Encumbrance 312
  • Mace
  • Sling and 30 stones
  • Leather Armour
  • Small Sack
  • Waterskin
  • 7 days standard rations
  • Tinderbox
  • 6 Torches
  • 4 Gold pieces (-50gp for lifestyle cost)