Difference between revisions of "Jeder"

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(Rank)
(Equipment)
Line 59: Line 59:
 
*Wool tunic and pants
 
*Wool tunic and pants
 
*Riding boots
 
*Riding boots
*Sword +1/+3 v. Faeries, wielder can cleave one additional time
+
*Sword +1, Flame Tongue (1 item)
*Scimitar (1 item)  
+
*Crossbow +1 (1 stone)
*Composite bow (1 stone)
 
 
*Quiver w Arrows x20 (1 item)
 
*Quiver w Arrows x20 (1 item)
 
*Backpack
 
*Backpack
Line 67: Line 66:
 
Magic Items
 
Magic Items
 
*''Glynu'' Sword +1/+3 v. Faeries, wielder can cleave one additional time
 
*''Glynu'' Sword +1/+3 v. Faeries, wielder can cleave one additional time
 +
*Crossbow +2
 +
*Sword +1, flame tongue (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures)
  
 
== Mount ==
 
== Mount ==

Revision as of 07:32, 11 October 2017

The Wilderlands of Absalom

Rank

  • Human Fighter 5
  • XP: 18,782/32,000
  • Neutral
  • Age: 23
  • Henchman of Jeffed Ka

Attributes

  • 12 STR
  • 11 INT
  • 09 WIS
  • 16 DEX (+2)
  • 12 CON
  • 07 CHA (-1)

D@W Characteristics

  • Leadership 3
  • Zone of Control 2
  • Strategic Ability +0
  • Morale Modifier +0

Skills

  • Languages
    • Common
  • General Proficiencies
    • Animal Husbandry (see p 58)
    • Riding I
  • Class Proficiencies
    • Weapon Focus: Bow (unmodified 20 on attack throw results in doubled damage)
    • Fighting Style: Missile Weapons (+1 to ranged attack throws)
    • +2 damage to all melee and ranged attacks
    • Battlefield Prowess (any henches or mercs hired by him gain a +1 to morale when led by him)

Combat

  • AC 5
  • HP 29
  • Movement Rate 120/40/120
  • Initiative Modifier +2
  • Unmodified Attack Throw 7+
  • Attacks
    • Primary Melee Attack: Sword 6+, 1d6+3 dmg (add'l +2 dmg to faeries)
    • Secondary Melee Attack: Scimitar 7+, 1d6+2 dmg
    • Primary Ranged Attack: Composite Bow 4+, 1d6+2 dmg
  • Saves:
    • 12 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 13 Staves & Wands
    • 14 Spells

Equipment

Gear, Armor, Weapons: 4 stone, 2 items

  • Leather Scale Armor (3 stone)
  • Wool tunic and pants
  • Riding boots
  • Sword +1, Flame Tongue (1 item)
  • Crossbow +1 (1 stone)
  • Quiver w Arrows x20 (1 item)
  • Backpack

Magic Items

  • Glynu Sword +1/+3 v. Faeries, wielder can cleave one additional time
  • Crossbow +2
  • Sword +1, flame tongue (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures)

Mount

Light Riding Horse (Goose)

  • Saddle and tack, riding (1 stone)
  • Saddlebags, leather
  • Shield (strapped to saddle)

Treasure

  • 1,826 gp

Experience

  • Bandit fight plus Ruined Keep I-III 308 xp
  • Pevin Blacksmith stash 125 xp
  • Trade Goods I 232 xp
  • Trade Goods II 745 xp
  • Batrachians 18 xp
  • Necromantic scrolls 333 xp
  • Vengeance Patrol Treasure 1,823 xp
  • Gnoll Village Treasure 259 xp
  • Morlock Treasure 53 xp
  • Coin from sale of Ring 1,666 xp
  • Coin from Demon Boars 788 xp
  • Coin from Bag of Holding 2,232 xp
  • Coin from Dry Gulch 1,101 xp
  • Chaos Storm 1,250 xp
  • Coin from Candle and Efreet 1,528 xp
  • Shadowstaff destruction 1,739 xp
  • Stirges 247 xp
  • Chimera ambush treasure 620 xp
  • Loot from sale of magic items plus treasure 1,705 xp