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Build: Axe and Board Fighter | Build: Axe and Board Fighter | ||
− | '''Level | + | '''Level 6 Fighter''' |
'''ABILITY SCORES''' | '''ABILITY SCORES''' | ||
− | Str | + | Str 19, Con 17, Dex 12, Int 8, Wis 14, Cha 11. |
− | AC: | + | AC: 24 Fort: 22 Reflex: 19 Will: 19 |
− | HP: | + | HP: 62 Surges:12 Surge Value: 15 |
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+2 Bonus to saves against ongoing damage | +2 Bonus to saves against ongoing damage | ||
May always take a minimum of 10 on death saving throws | May always take a minimum of 10 on death saving throws | ||
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− | '''To hit:''' + | + | '''To hit:''' +13 '''Base Damage:''' +8 on melee attacks |
− | Speed: 6 Initiative: + | + | Speed: 6 Initiative: +4 |
− | TRAINED SKILLS: Intimidate + | + | TRAINED SKILLS: Intimidate +17, Endurance +13, Athletics +11, Insight +10, Streetwise +15, Acrobatics +5 |
'''FEATS''' | '''FEATS''' | ||
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Level 6: Improved Defenses | Level 6: Improved Defenses | ||
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Class Boon: Home Economics | Class Boon: Home Economics | ||
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Fighter Utility Level 6: Ignore Weakness | Fighter Utility Level 6: Ignore Weakness | ||
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Racial Encounter: Warforged Resolve (Minor) | Racial Encounter: Warforged Resolve (Minor) | ||
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Level 7 Item Deep Pocket Cloak +2 (Neck Slot) | Level 7 Item Deep Pocket Cloak +2 (Neck Slot) | ||
− | Level 2 Item + | + | Level 2 Item +1 Mythril Plating |
− | Level 6 Item + | + | Level 6 Item +2 Dynamic Weapon |
Level 6 Item Iron Armbands of Power (Arm Slot) | Level 6 Item Iron Armbands of Power (Arm Slot) | ||
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Acrobat's Boots (Level 1 Item) | Acrobat's Boots (Level 1 Item) | ||
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Price: 1,800 gp | Price: 1,800 gp | ||
Weapon: Any melee | Weapon: Any melee | ||
− | Enhancement: + | + | Enhancement: +2 attack rolls and damage rolls |
− | Critical: + | + | Critical: +2d6 damage |
Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action. | Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action. | ||
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* Names or general descriptions for any of the above features, if such information is well known. | * Names or general descriptions for any of the above features, if such information is well known. | ||
The sketch remains on the map until this power is used again. | The sketch remains on the map until this power is used again. | ||
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'''Martial Practices:''' | '''Martial Practices:''' |