Difference between revisions of "Jox"

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Name: Jox
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'''Name: Jox'''
  
 
Quote: "Cool Story Bro!"
 
Quote: "Cool Story Bro!"
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Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home)
 
Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home)
 +
 +
Theme: Mournlands Survivor (refluffed Mercenary)
  
 
Build: Axe and Board Fighter
 
Build: Axe and Board Fighter
  
Level 5 Fighter
+
'''Level 8 Fighter'''
  
ABILITY SCORES
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'''ABILITY SCORES'''
  
Str 19, Con 17, Dex 12, Int 11, Wis 14, Cha 8.
+
Str 20, Con 17, Dex 12, Int 8, Wis 15, Cha 11.
  
AC: 23 Fort: 19 Reflex: 16 Will: 16
+
AC: 28 Fort: 24 Reflex: 20 Will: 22
  
HP: 56 Surges:12 Surge Value: 14
+
HP: 84 Surges:12 Surge Value: 21
  
 +
+1 Bonus to all saves
 +
+5 Bonus to saves Against fear and charm
 
+2 Bonus to saves against ongoing damage
 
+2 Bonus to saves against ongoing damage
 
May always take a minimum of 10 on death saving throws
 
May always take a minimum of 10 on death saving throws
 +
Resist Radiant Damage 5
  
To hit: +12
+
'''To hit:''' +17 '''Base Damage:''' +11 on melee attacks
  
Speed: 6 Initiative: +3
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Speed: 6 Initiative: +7
  
TRAINED SKILLS: Intimidate +8, Endurance +12, Athletics +9, Insight +9, Streetwise +6
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TRAINED SKILLS: Intimidate +19, Endurance +14, Athletics +12, Insight +11, Streetwise +16, Acrobatics +6
  
FEATS
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'''FEATS'''
  
 
Freebie Feat: Weapon Expertise: Axes
 
Freebie Feat: Weapon Expertise: Axes
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Level 4: Student of Battle (streetwise)
 
Level 4: Student of Battle (streetwise)
  
POWERS
+
Level 6: Improved Defenses
  
 +
Level 8: Superior Will
 +
 +
Class Boon: Home Economics
 +
 +
Class Boon: Close Quarters Combat
 +
 +
'''POWERS
 +
'''
 
Fighter at-will 1: Tide of Iron
 
Fighter at-will 1: Tide of Iron
  
 
Fighter at-will 1: Brash Strike
 
Fighter at-will 1: Brash Strike
  
Fighter encounter 1: Steel Serpent Strike
+
Fighter encounter 1: Hack and Hew
  
 
Fighter encounter 3: Bull Charge
 
Fighter encounter 3: Bull Charge
  
Fighter daily 1: Lasting Threat
+
Fighter daily 1: Driving Attack
  
 
Fighter utility 2: Glowering Threat
 
Fighter utility 2: Glowering Threat
Line 66: Line 79:
  
 
Fighter Daily 5: Rain Of Steel
 
Fighter Daily 5: Rain Of Steel
 +
 +
Fighter Utility Level 6: Ignore Weakness
 +
 +
Fighter Utility Level 7: Come get some
  
 
Racial Encounter: Warforged Resolve (Minor)
 
Racial Encounter: Warforged Resolve (Minor)
  
Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw.
+
Theme Encounter: Free action, after melee weapon attack hits add your highest modifer in additional damage and the target is knocked prone
  
ITEMS
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'''
209 gp
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ITEMS'''
 +
194 gp
  
 
Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard
 
Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard
  
Level 4 Item +1 Lucky Charm (neck slot)
+
'''Magic Items'''
  
Level 2 Item +1 Mythril Plating
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Level 7 Item Deep Pocket Cloak +2 (Neck Slot)
  
Level 6 Item +2 Dynamic Weapon
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Level 2 Item +2 Rainbow Serpent Stoles Enchanced Masterwork Mythril Plating
 +
 
 +
Level 6 Item +3 Dynamic Weapon
  
 
Level 6 Item Iron Armbands of Power (Arm Slot)
 
Level 6 Item Iron Armbands of Power (Arm Slot)
 +
 +
Voice of the Archangel (Unslotted Warforged Component)
 +
 +
Your voice becomes as thunder, resounding with the authority of the heavens.
 +
 +
Divine Magic Gift
 +
 +
Utility Power Encounter (Minor Action)
 +
 +
Effect: Until the end of your next turn, you gain a +2 power bonus to Intimidate checks, and you can make your voice loud enough to shake the heavens, allowing you to be heard over any other noises within 100 squares of you. Your words are translated into Supernal, so that any creature with a language can understand you clearly.
 +
 +
Acrobat's Boots (Level 1 Item)
 +
Minor Action: Stand from prone
 +
 +
Gauntlets of Ogre Strength
 +
Free Action (Daily): +5 to any one Melee attack
  
 
Dynamic Weapon
 
Dynamic Weapon
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Price: 1,800 gp
 
Price: 1,800 gp
 
Weapon: Any melee
 
Weapon: Any melee
Enhancement: +2 attack rolls and damage rolls
+
Enhancement: +3 attack rolls and damage rolls
Critical: +2d6 damage
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Critical: +3d6 damage
 
Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.  
 
Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.  
  
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The sketch remains on the map until this power is used again.
 
The sketch remains on the map until this power is used again.
  
Martial Practices:
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Docent: Esterhauz
 +
Minor Artifact
 +
Neck Slot
 +
+2 Enhancement Bonus to Fort/Reflex/Will
 +
 
 +
Properties:
 +
You gain +1 Item bonus to all saving throws.
 +
You gain +5 Item bonus to saving throws against Charm and Fear effects.
 +
You gain +2 Item bonus to Initiative checks
 +
 
 +
Esterhauz can communicate telepathically with you. Esterhauz knows all languages that you know as well as Giant; while it cannot speak normally, you can lend Esterhauz your vocal chords to allow it to communicate with others. Esterhauz makes History, Religion, and Arcana checks with a +15 bonus, the results of which it may be persuaded to share with you.
 +
 
 +
You also gain:
 +
 
 +
Telekinetic Grasp
 +
With your mental strength, you can manipulate nearby objects.
 +
At-Will Psionic
 +
Minor Action Ranged 5
 +
 
 +
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
 +
Effect: You manipulate the target or move it 5 squares to a square within range.
 +
 
 +
Concordance:
 +
Esterhauz favors caution, intellectual superiority, arrogance, and juditious action in its hosts
 +
 
 +
Starting Score 5
 +
Owner gains a level +1d10
 +
Owner humiliates an opponent +1
 +
Owner allows Esterhauz to solve a riddle, puzzle, or conundrum +2
 +
Owner kills a psychic creature +1
 +
Owner avoids unnecessary violent combat +2
 +
Owner reduces a giant to 0 hp -2
 +
DM's discretion +/-2
 +
 
 +
Concordance effects:
 +
 
 +
Pleased 12-15
 +
Enhancement bonus becomes +3 and Esterhauz gains the following property:
 +
 
 +
Daily Power: Factotum
 +
Esterhauz can copy the uses of other items it studies
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Minor action
 +
Requirement: You must expend the use of another item's daily power to use this ability
 +
Effect: Esterhauz gains the one time use of the expended daily power until the end of the day.
 +
 
 +
Normal 5-11
 +
As stat block
 +
 
 +
Displeased 5 or less
 +
Esterhauz refuses to use Telekinetic Grasp and you lose the +1 item bonus to saving throws and +5 item bonus to saving throws against Fear and Charm effects.
 +
 
 +
Killbastard +3 Greataxe
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Enhancement Bonus: attack rolls and damage rolls
 +
Critical: Ongoing 10 psychic damage (save ends) and all illusion effects currently affecting the target end. For the duration of the encounter, Killbastard hums in harmony with itself, playing a catchy theme song of its own devising.
 +
 
 +
Property: This weapon scores critical hits on a 19 or 20.
 +
 
 +
Property: People will talk to you at parties if you hold this axe.
 +
 
 +
Minor action, at-will, shape-shifting: Killbastard alters its appearance to appear as a different type of greataxe. It's new appearance must always look fabulous and impressive and sexy.
 +
 
 +
'''Martial Practices:'''
 
Thug Life
 
Thug Life
 
Level 4
 
Level 4
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You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate.
 
You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate.
  
Temporary Fix (Level 1)
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Temporary Fix (Level 1) Found in Martial Power 2
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 +
Master Artisan (level 1)
 +
 
 +
Guaranteed Disarm
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Time:Instant
 +
Duration:Instant
 +
Cost: 1 Healing Surge if successful
 +
You disarm a trap by going ahead and triggering it. You may roll Endurance instead of Thievery/Arcane/or whatever else the trap calls for. If you pass the check the trap is disarmed and lose one healing surge, if not the Trap activates normally.
 +
Level 1, market price: 50 gp, and instead of automatically disarming a trap, you can substitute an endurance check for a thievery check when disarming traps: some traps take several checks to disarm. Also, the time is a standard action.
 +
 
 +
Ocular Receptor Overload
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Warforged Only
 +
Level 5
 +
150 GP
 +
Duration: 4 hour
 +
Cost: 1 healings surge
 +
Time: Standard action
 +
Endurance (No check)
 +
The warforged with this technique strains their optical receptors way over spec, they now have lowlight vision for four hours. After using this practice, it may not be used again without an extended rest.
 +
 
 +
Beast of Burden
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Duration: 24 hours
 +
Time: Instantaneous
 +
Cost: 1 healing surge
 +
Endurance (No check)
 +
You are considered to have 10 points higher in strength for the purposes of determining your Load weights.
 +
 
 +
Chest Cavity
 +
Warforged Only
 +
Time: 1 minute
 +
Duration: Until retrieved
 +
Cost: 1 Healing Surge
 +
While there is less room in a warforged body than some might think, there is some room to hide stuff. This practice works as Hidden Pocket, except that it uses Endurance instead of Thievery.
 +
market cost: 80 gp, and instead of Endurance the DC for the check result is Hard difficulty +5. Endurance just doesn’t make sense, in this context.
  
Class Boons:
+
'''Class Boons:'''
 
Home Economics (You have Martial Practices as a bonus feat)
 
Home Economics (You have Martial Practices as a bonus feat)
  
Picture
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'''Picture'''
 
[http://www.wizards.com/dnd/images/art_preview/20080501_114875_0.jpg]
 
[http://www.wizards.com/dnd/images/art_preview/20080501_114875_0.jpg]
  

Latest revision as of 00:58, 21 June 2016

Name: Jox

Quote: "Cool Story Bro!"

Age: ? Sex: N/A (Male persona)

Race: Warforged

Class: Fighter

High School Archetype: Jock/Fratboy

Personality: Obnoxious, likes to brag, and prove he is the best. Hits on every women he sees, refers to every man he sees as bro. Wants other to acknowledge him.

Bio: Jox claims he was one of the last Warforged created before the ending of the Last War. As such he has never seen combat during that conflict. A fact which lessens his standing amongst his fellow Warforged. Jox is the recipient of some special Warforged only scholarship that Morgrave has recently started.

Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home)

Theme: Mournlands Survivor (refluffed Mercenary)

Build: Axe and Board Fighter

Level 8 Fighter

ABILITY SCORES

Str 20, Con 17, Dex 12, Int 8, Wis 15, Cha 11.

AC: 28 Fort: 24 Reflex: 20 Will: 22

HP: 84 Surges:12 Surge Value: 21

+1 Bonus to all saves +5 Bonus to saves Against fear and charm +2 Bonus to saves against ongoing damage May always take a minimum of 10 on death saving throws Resist Radiant Damage 5

To hit: +17 Base Damage: +11 on melee attacks

Speed: 6 Initiative: +7

TRAINED SKILLS: Intimidate +19, Endurance +14, Athletics +12, Insight +11, Streetwise +16, Acrobatics +6

FEATS

Freebie Feat: Weapon Expertise: Axes

Level 1: Weapon Proficiency (WarAxe)

Level 2: Armor Proficiency (Plate)

Level 4: Student of Battle (streetwise)

Level 6: Improved Defenses

Level 8: Superior Will

Class Boon: Home Economics

Class Boon: Close Quarters Combat

POWERS Fighter at-will 1: Tide of Iron

Fighter at-will 1: Brash Strike

Fighter encounter 1: Hack and Hew

Fighter encounter 3: Bull Charge

Fighter daily 1: Driving Attack

Fighter utility 2: Glowering Threat

Multiclass Daily: Inspiring Word

Fighter Daily 5: Rain Of Steel

Fighter Utility Level 6: Ignore Weakness

Fighter Utility Level 7: Come get some

Racial Encounter: Warforged Resolve (Minor)

Theme Encounter: Free action, after melee weapon attack hits add your highest modifer in additional damage and the target is knocked prone

ITEMS 194 gp

Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard

Magic Items

Level 7 Item Deep Pocket Cloak +2 (Neck Slot)

Level 2 Item +2 Rainbow Serpent Stoles Enchanced Masterwork Mythril Plating

Level 6 Item +3 Dynamic Weapon

Level 6 Item Iron Armbands of Power (Arm Slot)

Voice of the Archangel (Unslotted Warforged Component)

Your voice becomes as thunder, resounding with the authority of the heavens.

Divine Magic Gift

Utility Power Encounter (Minor Action)

Effect: Until the end of your next turn, you gain a +2 power bonus to Intimidate checks, and you can make your voice loud enough to shake the heavens, allowing you to be heard over any other noises within 100 squares of you. Your words are translated into Supernal, so that any creature with a language can understand you clearly.

Acrobat's Boots (Level 1 Item) Minor Action: Stand from prone

Gauntlets of Ogre Strength Free Action (Daily): +5 to any one Melee attack

Dynamic Weapon This weapon transforms into any other melee weapon that its wielder desires. Level: 6 Price: 1,800 gp Weapon: Any melee Enhancement: +3 attack rolls and damage rolls Critical: +3d6 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.

Map of Unseen Lands Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Level: 7 Price: 2,600 gp Wondrous Item

Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item’s power (including checks made during skill challenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn’t go into precise detail, but it’s accurate. It shows only aboveground terrain, not underground areas. The map includes the following features:

  • General terrain features, such as mountains, rivers, and lakes;
  • Structures 5,000 square feet or larger in size;
  • Structures important for travel, such as bridge and portals;
  • Lairs of creatures that are significant threats;
  • Names or general descriptions for any of the above features, if such information is well known.

The sketch remains on the map until this power is used again.

Docent: Esterhauz Minor Artifact Neck Slot +2 Enhancement Bonus to Fort/Reflex/Will

Properties: You gain +1 Item bonus to all saving throws. You gain +5 Item bonus to saving throws against Charm and Fear effects. You gain +2 Item bonus to Initiative checks

Esterhauz can communicate telepathically with you. Esterhauz knows all languages that you know as well as Giant; while it cannot speak normally, you can lend Esterhauz your vocal chords to allow it to communicate with others. Esterhauz makes History, Religion, and Arcana checks with a +15 bonus, the results of which it may be persuaded to share with you.

You also gain:

Telekinetic Grasp With your mental strength, you can manipulate nearby objects. At-Will Psionic Minor Action Ranged 5

Target: One object that weighs 20 pounds or less and isn’t carried by another creature Effect: You manipulate the target or move it 5 squares to a square within range.

Concordance: Esterhauz favors caution, intellectual superiority, arrogance, and juditious action in its hosts

Starting Score 5 Owner gains a level +1d10 Owner humiliates an opponent +1 Owner allows Esterhauz to solve a riddle, puzzle, or conundrum +2 Owner kills a psychic creature +1 Owner avoids unnecessary violent combat +2 Owner reduces a giant to 0 hp -2 DM's discretion +/-2

Concordance effects:

Pleased 12-15 Enhancement bonus becomes +3 and Esterhauz gains the following property:

Daily Power: Factotum Esterhauz can copy the uses of other items it studies Minor action Requirement: You must expend the use of another item's daily power to use this ability Effect: Esterhauz gains the one time use of the expended daily power until the end of the day.

Normal 5-11 As stat block

Displeased 5 or less Esterhauz refuses to use Telekinetic Grasp and you lose the +1 item bonus to saving throws and +5 item bonus to saving throws against Fear and Charm effects.

Killbastard +3 Greataxe Enhancement Bonus: attack rolls and damage rolls Critical: Ongoing 10 psychic damage (save ends) and all illusion effects currently affecting the target end. For the duration of the encounter, Killbastard hums in harmony with itself, playing a catchy theme song of its own devising.

Property: This weapon scores critical hits on a 19 or 20.

Property: People will talk to you at parties if you hold this axe.

Minor action, at-will, shape-shifting: Killbastard alters its appearance to appear as a different type of greataxe. It's new appearance must always look fabulous and impressive and sexy.

Martial Practices: Thug Life Level 4 Invoking time: 1 minute of thinking about yourself and asking yourself whose awesome, and knowing the right answer. (PROTIP: It's you) Cost: 1 Healing Surge Duration:24 hours You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate.

Temporary Fix (Level 1) Found in Martial Power 2

Master Artisan (level 1)

Guaranteed Disarm Time:Instant Duration:Instant Cost: 1 Healing Surge if successful You disarm a trap by going ahead and triggering it. You may roll Endurance instead of Thievery/Arcane/or whatever else the trap calls for. If you pass the check the trap is disarmed and lose one healing surge, if not the Trap activates normally. Level 1, market price: 50 gp, and instead of automatically disarming a trap, you can substitute an endurance check for a thievery check when disarming traps: some traps take several checks to disarm. Also, the time is a standard action.

Ocular Receptor Overload Warforged Only Level 5 150 GP Duration: 4 hour Cost: 1 healings surge Time: Standard action Endurance (No check) The warforged with this technique strains their optical receptors way over spec, they now have lowlight vision for four hours. After using this practice, it may not be used again without an extended rest.

Beast of Burden Duration: 24 hours Time: Instantaneous Cost: 1 healing surge Endurance (No check) You are considered to have 10 points higher in strength for the purposes of determining your Load weights.

Chest Cavity Warforged Only Time: 1 minute Duration: Until retrieved Cost: 1 Healing Surge While there is less room in a warforged body than some might think, there is some room to hide stuff. This practice works as Hidden Pocket, except that it uses Endurance instead of Thievery. market cost: 80 gp, and instead of Endurance the DC for the check result is Hard difficulty +5. Endurance just doesn’t make sense, in this context.

Class Boons: Home Economics (You have Martial Practices as a bonus feat)

Picture [1]

http://fc03.deviantart.net/fs71/f/2010/238/d/9/Comm___Wirebrain_5_by_eternity_waits.png

Theme song "Light up the Night by the Protomen" [2]]

Classes currently attending: Planar Phenomenon (The Dragon Below), Rooftop Obstacle Evasion, Close Quarters Combat, Basic Aeronautics, Small Unit Tactics, Life Skills and Home Economics