Jox

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Name: Jox

Quote: "Cool Story Bro!"

Age: ? Sex: N/A (Male persona)

Race: Warforged

Class: Fighter

High School Archetype: Jock/Fratboy

Personality: Obnoxious, likes to brag, and prove he is the best. Hits on every women he sees, refers to every man he sees as bro. Wants other to acknowledge him.

Bio: Jox claims he was one of the last Warforged created before the ending of the Last War. As such he has never seen combat during that conflict. A fact which lessens his standing amongst his fellow Warforged. Jox is the recipient of some special Warforged only scholarship that Morgrave has recently started.

Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home)

Build: Axe and Board Fighter

Level 4 Fighter

ABILITY SCORES

Str 19, Con 17, Dex 12, Int 11, Wis 14, Cha 8.

AC: 23 Fort: 19 Reflex: 16 Will: 16

HP: 50 Surges:12 Surge Value: 12

+2 Bonus to saves against ongoing damage May always take a minimum of 10 on death saving throws

To hit: +12

Speed: 6 Initiative: +5

TRAINED SKILLS: Intimidate +8, Endurance +12, Athletics +9, Insight +9, Streetwise +6

FEATS

Freebie Feat: Weapon Expertise: Axes

Level 1: Weapon Proficiency (WarAxe)

Level 2: Armor Proficiency (Plate)

Level 4: Student of Battle

POWERS

Fighter at-will 1: Tide of Iron

Fighter at-will 1: Brash Strike

Fighter encounter 1: Hack and Hew

Fighter encounter 3: Bull Charge

Fighter daily 1: Lasting Threat

Fighter utility 2: Boundless Endurance

Multiclass Daily: Inspiring Word

Racial Encounter: Warforged Resolve (Minor)

Warsouled WarAxe Item Daily Power: Warsoul Weapon (Triggers on Enemy Shifting) May may an attack on shifting enemy.

Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw.

ITEMS 73 gp

Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard

Level 4 Item +1 Lucky Charm (neck slot)

Level 2 Item +1 Mythril Plating)

Level 3 Item +1 Warsoul WarAxe)

Dynamic Weapon This weapon transforms into any other melee weapon that its wielder desires. Level: 6 Price: 1,800 gp Weapon: Any melee Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.

Map of Unseen Lands Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Level: 7 Price: 2,600 gp Wondrous Item

Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item’s power (including checks made during skill challenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn’t go into precise detail, but it’s accurate. It shows only aboveground terrain, not underground areas. The map includes the following features:

  • General terrain features, such as mountains, rivers, and lakes;
  • Structures 5,000 square feet or larger in size;
  • Structures important for travel, such as bridge and portals;
  • Lairs of creatures that are significant threats;
  • Names or general descriptions for any of the above features, if such information is well known.

The sketch remains on the map until this power is used again.

Martial Practices: Thug Life Level 4 Invoking time: 1 minute of thinking about yourself and asking yourself whose awesome, and knowing the right answer. (PROTIP: It's you) Cost: 1 Healing Surge Duration:24 hours You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate.

Temporary Fix (Level 1)

Picture [1]

Theme song "Light up the Night by the Protomen" [2]]

Classes currently attending: Planar Phenomenon (The Dragon Below), Rooftop Obstacle Evasion, Close Quarters Combat, Basic Aeronautics, Small Unit Tactics, Life Skills and Home Economics