Difference between revisions of "Kar, frail shepherd"

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'''Parry:''' 5 (6 with quarterstaff)
 
'''Parry:''' 5 (6 with quarterstaff)
  
'''Toughness:''' 3 (4 with armour)
+
'''Toughness:''' 3 (8 with armour)
  
  
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Fleet-Footed
 
Fleet-Footed
 +
 +
Marksman
  
 
Quick Draw
 
Quick Draw
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Military Sling (Strength+1d6, 15/30/60)
 
Military Sling (Strength+1d6, 15/30/60)
  
18 sling stones
+
15 sling stones
  
 
Quarterstaff (Strength+1d4+1)
 
Quarterstaff (Strength+1d4+1)
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Soft Leather Suit (+1 armour)
 
Soft Leather Suit (+1 armour)
 +
 +
Mail suit (+5 armour)
  
 
Rope
 
Rope

Latest revision as of 00:02, 3 December 2014

Name: Kar


Attributes:

Agility d10

Smarts d6

Spirit d6

Strength d6

Vigor d4


Skills:

Climbing d4

Fighting d6 (Brawling, Staff, Knife, Spear)

Knowledge (nature) d6

Notice d6

Shooting d12 (Sling, Shortbow, Longbow, Throwing knife, Javelin, Crossbow, Darts, Lasso, Throwing axe, Chakram)

Stealth d10

Survival d6

Swimming d6


Charisma: +0

Pace: 8

Parry: 5 (6 with quarterstaff)

Toughness: 3 (8 with armour)


Edges:

Fleet-Footed

Marksman

Quick Draw


Hindrances:

Enemy

Small


Gear:

Shepard's Sling (Strength+1d4, 15/30/60)

Military Sling (Strength+1d6, 15/30/60)

15 sling stones

Quarterstaff (Strength+1d4+1)

Knife (Strength+1d4)

Soft Leather Suit (+1 armour)

Mail suit (+5 armour)

Rope

Backpack

Blanket

Flint and steel