Karal Jaingha

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Karal Jaingha

  • Caste: Dawn Caste
  • Motivation: To build the Blue Dragon Company into the premier mercenary company in the South
  • Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone
  • Virtue Flaw: Heart of Flint (Conviction)

Attributes

  • Strength ****
  • Dexterity ****
  • Stamina **


  • Charisma ***
  • Manipulation **
  • Appearance **


  • Perception **
  • Intelligence **
  • Wits ***


Abilities

Caste

  • Archery **
  • Martial Arts *
  • Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)
  • Thrown
  • War ***** (1st War p185)

Favoured

  • Athletics * (Graceful Crane Stance p224)
  • Integrity **
  • Presence ***
  • Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)
  • Ride **

Unfavoured

  • Awareness ***
  • Bureaucracy **
  • Dodge **
  • Stealth **
  • Survival **

Backgrounds

  • Artifact *** Gunzosha Commando Armour
  • Artifact * Aegis-Inset Amulets
  • Backing *** Lookshy
  • Contact * Obol (Guild Factor)
  • Command *** Blue Dragon mercenaries
  • Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz
  • Resources ***

Merits

  • Born to Rule (2 pts)
  • Ambidextrous (1 pt)

Essence

  • Essence: 2
  • Personal: 16/16
  • Peripheral: 15/22 (33/33)
  • Committed to Charms: 0
  • Committed to artifacts: 11
  • Willpower: 9/10
  • Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head. Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days. The character is visible for miles. The light produced is bright and steady enough to read by, out to a sparcast's distance.

Virtues

  • Compassion: **
  • Conviction: **
  • Temperance: **
  • Valor: ***
  • (Virtue channels used: None)

Limit Break: Heart of Flint

Conflict

Physical

  • Join Battle: 6 (8 when in armor)
  • Dodge DV: 4 (Mobility -3 when in armor)
  • Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)
  • Soak: 10L/11B/10A
  • Hardness: 5L/5B
  • Movement
  • Move: 4
  • Dash: 7

Social

  • Join Debate: 5
  • Dodge MDV: 4
  • Parry MDV: 3

Health Levels

  • -0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

^current damage level (Lethal)

Equipment

Longbow

  • Speed 6
  • Accuracy +1
  • Damage +6 (Broadhead Arrows)
  • Rate 3
  • Range 200
  • Tags 2, B

Gunzosha power armor

  • Soak 9L/9B
  • Hardness 5L/5B
  • Mobility -3
  • Fatigue 2
  • Attune 5 motes (3 motes with the Aegis-Insert Amulet)
  • Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)
  • Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)
  • Adaptive Camouflage Subsystem (+4 bonus to Stealth)
  • Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)
  • Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)
  • Resiliency Augmentation (+2 Resistance)
  • Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)

Crimson Razor (Grand Daiklaive)

  • Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8
  • 2-handed
  • O- Minimum damage is 4
  • P- Halves targets armor soak
  • R- Can attack mounted/elevated opponents without penalty

Experience 2* 6

  • must be used for Intelligence, Perception, Awareness, or an Awareness speciality.