Difference between revisions of "Kazumi Jones"

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(Equipment)
(Equipment)
Line 56: Line 56:
  
 
*'''Readied''' 4/4
 
*'''Readied''' 4/4
**Medkit (2)
+
**CFU
**Armored Undersuit
+
**Laser Rifle w/tactical light on rails (2)
 
**Grenade (1)
 
**Grenade (1)
**Pistol 12/12 (1)
+
**Lazarus Patch (1)
 
**Compad
 
**Compad
**8 glowbugs
+
**10 glowbugs
**0cr
+
**2400cr
*'''Stowed''' 3/9
+
*'''Stowed''' 6/9
 +
**Bioscanner (1)
 
**Backpack
 
**Backpack
**Type A Power Cell (1)
+
**Medkit (2)
 +
**Type A Power Cell (6)
 
**Grenade (1)
 
**Grenade (1)
 
**Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)
 
**Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)
 +
 +
===Owned===
 +
*Cut-down pistol, 1 magazine
 +
*Armored Undersuit
  
 
==Plot Thing==
 
==Plot Thing==
 
-Main Page:  [[No Sharper Spur]]
 
-Main Page:  [[No Sharper Spur]]

Revision as of 16:03, 13 July 2015

Kazumi Resized.jpg
  • Level: 1
  • Class: Psychic
  • XP: 0
  • Age: 24
  • Languages: English, Japanese
  • Background & Description: Kazumi Jones is an enthusiastic and energetic young man, charitably describable as a jack-of-all-trades. After being ejected from the academy at Delann due to political problems, he wandered the spacelanes for a while working as an archaeologist, ship's doctor, or whatever else came his way. He is currently searching out a more lucrative career and the opportunity to acquire more ancient artifacts. He is notable for his lack of fighting skills, and will attempt to either avoid or delegate all combat.


Attributes

  • Strength 9
  • Dexterity 9
  • Constitution 9
  • Intelligence 15 +1
  • Wisdom 14 +1
  • Charisma 15 +1

Skills

  • Combat/Psitech 0
  • Computer 0
  • Culture/Spacer 0
  • Culture/Phoenicia 0
  • Culture/Traveller 0
  • Exosuit 0
  • History 0
  • Instructor 0
  • Perception 0
  • Persuade 0
  • Science 0
  • Tech/Medical 0
  • Tech/Psitech 0

Psychic Powers

  • PP: 2
  • Biopsionics: 1
    • Biostasis
  • Telepathy: 1
    • Empathy

Other Stats

  • Movement Rate: 20/40m
  • HP: 4
  • Psi Points: 2
  • System Strain: 9
  • AC: 7
  • Attacks (Attack Bonus +0)
  • Saves
    • Physical 13
    • Mental 12
    • Evasion 15
    • Tech 16
    • Luck 14

Equipment

  • Readied 4/4
    • CFU
    • Laser Rifle w/tactical light on rails (2)
    • Grenade (1)
    • Lazarus Patch (1)
    • Compad
    • 10 glowbugs
    • 2400cr
  • Stowed 6/9
    • Bioscanner (1)
    • Backpack
    • Medkit (2)
    • Type A Power Cell (6)
    • Grenade (1)
    • Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)

Owned

  • Cut-down pistol, 1 magazine
  • Armored Undersuit

Plot Thing

-Main Page: No Sharper Spur