Difference between revisions of "Keira the Witch"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Mage 1
*XP: XX/YY
+
*XP: 650/2500
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 9
*INT
+
*INT 13 (+1 Stuff)
*WIS
+
*WIS 9
*DEX
+
*DEX 6 (-1 AC/Init)
*CON
+
*CON 14 (+1HP)
*CHA
+
*CHA 10
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
+
** ???
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Collegiate Wizardry
**
+
**Knowledge: History
 
**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Loremastery
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC -1
*HP (just list the max here, list current HP on the front page.)
+
*HP 4
*Movement Rate
+
*Movement Rate 120/40
*Initiative Modifier
+
*Initiative Modifier -1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Silver Dagger. 10+, 1d4 damage.
**Secondary Melee Attack:
 
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 13
**Blast & Breath
+
**Blast & Breath 15
**Staves & Wands
+
**Staves & Wands 11
**Spells
+
**Spells 12
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: 1/day
**A first level spell in your repertoire
+
**Charm Person
**Another first-level spell in your repertoire
+
**Sleep
**Etc
+
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 2 stone, 1 thing.
**Then list
+
**Weapons: Silver Dagger, Holy Water
**Those things
+
**Backpack, Waterskin, 1 Week Standard Rations (3gp), Lantern, 3 flasks regular oil, tinderbox, belt pouch, spellbook, large sack.
**Individually
+
**Money: 23gp

Revision as of 15:25, 12 April 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Mage 1
  • XP: 650/2500
  • Neutral

Attributes

  • STR 9
  • INT 13 (+1 Stuff)
  • WIS 9
  • DEX 6 (-1 AC/Init)
  • CON 14 (+1HP)
  • CHA 10

Skills

  • Languages
    • Common
    •  ???
  • General Proficiencies
    • Collegiate Wizardry
    • Knowledge: History
  • Class Proficiencies
    • Loremastery

Combat

  • AC -1
  • HP 4
  • Movement Rate 120/40
  • Initiative Modifier -1
  • Attacks
    • Primary Melee Attack: Silver Dagger. 10+, 1d4 damage.
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 15
    • Staves & Wands 11
    • Spells 12

Spells

  • First Level: 1/day
    • Charm Person
    • Sleep


Equipment

  • Total: 2 stone, 1 thing.
    • Weapons: Silver Dagger, Holy Water
    • Backpack, Waterskin, 1 Week Standard Rations (3gp), Lantern, 3 flasks regular oil, tinderbox, belt pouch, spellbook, large sack.
    • Money: 23gp