Difference between revisions of "Kemar"
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== Combat == | == Combat == | ||
*AC 8 | *AC 8 | ||
− | *HP | + | *HP 31 |
*Movement Rate | *Movement Rate | ||
− | *Initiative Modifier | + | *Initiative Modifier +1 |
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: none |
− | |||
**Primary Ranged Attack: | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **11 Petrification & Paralysis |
− | **Poison & Death | + | **11 Poison & Death |
− | **Blast & Breath | + | **14 Blast & Breath |
− | **Staves & Wands | + | **12 Staves & Wands |
− | **Spells | + | **12 Spells |
== Spells == | == Spells == |
Revision as of 17:39, 4 September 2020
Contents
Rank
- Human Sorcerer 6
- XP: 40,000/80,000
- Neutral
Attributes
- 13 STR (+1 melee attack and damage)
- 10 INT
- 11 WIS
- 14 DEX (+1 to AC, ranged attack, initiative)
- 16 CON (+2 HP)
- 13 CHA (+1 reaction)
Skills
- Languages
- Common
- General Skills
- Bargain Skilled (10+) with +1 CHA bonus
- Athletics/Swimming Skilled (10+) with +1 STR bonus
- Athletics/Climbing Proficient (15+) with +1 STR bonus
- Athletics/Endurance Proficient (15+) with +2 CON bonus
- Knacks
Combat
- AC 8
- HP 31
- Movement Rate
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: none
- Primary Ranged Attack:
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 14 Blast & Breath
- 12 Staves & Wands
- 12 Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually