Difference between revisions of "Kingdom vs. Reich: Jakob Cross"

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==Background==
 
==Background==
 +
Jakob was born to an established Knight family and raised with high expectations.  He learned both martial and magical techniques and theory; spell formulae, Military Theory, Weapons familiarization, and a rigorous physical fitness regimen.  Unfortunately he has grown up somewhat sheltered and has difficulty relating to other people in social situations.
  
 +
Personality wise, he tends to observe the situation before leaping in, being more cautious than adventurous.  He has a dry sense of humor and enjoys making people laugh.  He believes strongly in the Cause and has a dim view of those who shirk their duties.
  
 
==Character Sheet==
 
==Character Sheet==
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Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10
 
Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10
  
'''HP:'''
+
'''HP:'''<br>
 
12
 
12
  
'''Supplemental Training:'''
+
'''Supplemental Training:'''<br>
 
Demolitions
 
Demolitions
  
'''Starting Resources:'''  
+
'''Starting Resources:''' <br>
 
1000
 
1000
  
 
'''Gear:'''
 
'''Gear:'''
  
Semi-Automatic Pistol  
+
Semi-Automatic Pistol <br>
Spare Ammo upgrade
+
Spare Ammo upgrade<br>
Operative kit
+
Operative kit<br>
Demolitions Kit
+
Demolitions Kit<br>
Surveillance Kit
+
Surveillance Kit<br>
Light Armor
+
Light Armor<br>
Spell Tablet
+
Spell Tablet<br>
Magic Focus (4 Rings, 2 per hand)
+
Magic Focus (4 Rings, 2 per hand)<br>
  
 
'''Spells:'''
 
'''Spells:'''
  
    Cantrips:
+
Cantrips:
''See Magic:'' The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.
+
 
 +
''See Magic:'' The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.<br>
 
''Sharpen Sense:'' The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.
 
''Sharpen Sense:'' The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.
  
    1st Level Spells:
+
1st Level Spells:
''Call Lesser Elemental:'' The wizard conjures forth a being of living elemental energy.
+
 
 +
''Call Lesser Elemental:'' The wizard conjures forth a being of living elemental energy.<br>
 
''Cause Fear:'' On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made.  
 
''Cause Fear:'' On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made.  
  

Revision as of 14:29, 8 March 2017

Jakob Cross, Eliminator / Wizard
Age: 21
STR: 10 DEX: 12 CON: 12 INT: 15 WIS: 6 CHA: 10

Jakob Cross is a character in Kingdom vs. Reich.

Background

Jakob was born to an established Knight family and raised with high expectations. He learned both martial and magical techniques and theory; spell formulae, Military Theory, Weapons familiarization, and a rigorous physical fitness regimen. Unfortunately he has grown up somewhat sheltered and has difficulty relating to other people in social situations.

Personality wise, he tends to observe the situation before leaping in, being more cautious than adventurous. He has a dry sense of humor and enjoys making people laugh. He believes strongly in the Cause and has a dim view of those who shirk their duties.

Character Sheet

Attributes:

Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10

HP:
12

Supplemental Training:
Demolitions

Starting Resources:
1000

Gear:

Semi-Automatic Pistol
Spare Ammo upgrade
Operative kit
Demolitions Kit
Surveillance Kit
Light Armor
Spell Tablet
Magic Focus (4 Rings, 2 per hand)

Spells:

Cantrips:

See Magic: The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.
Sharpen Sense: The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.

1st Level Spells:

Call Lesser Elemental: The wizard conjures forth a being of living elemental energy.
Cause Fear: On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made.


Relationships

1) Who do you Trust?

2) Who do you have an Issue with?

3) Who do you Yearn for?

4) Who do you Work best with?