Difference between revisions of "Knuckle Sarnie"

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(Equipment)
Line 9: Line 9:
 
     '''Knuckle Sarnie'''
 
     '''Knuckle Sarnie'''
 
         Class:                Halfling
 
         Class:                Halfling
         Level:               4 (Hero)
+
         Level:               5 (Hero)
         Experience Points: 9845 (+10%)
+
         Experience Points: 16005 (+10%)
 
         Total Hit Points:    23
 
         Total Hit Points:    23
 
         Armor Class:          -3(1)
 
         Armor Class:          -3(1)
Line 49: Line 49:
 
         gems  (50, 50,  500)   
 
         gems  (50, 50,  500)   
 
         gems  (50, 50, 50, )   
 
         gems  (50, 50, 50, )   
       10000 cp
+
       10,000 cp
 +
      24,000 cp new keep
 +
        485 pp, gems (10, 10, 10), new keep.
 
          
 
          
        11 pp    - wt  11
 
 
        
 
        
  
Line 71: Line 72:
 
       knuckle dusters      1d3 - clubhouse
 
       knuckle dusters      1d3 - clubhouse
 
       Headbutt              1d6
 
       Headbutt              1d6
 
+
      Bow                      1d6
  
  

Revision as of 00:29, 3 April 2013

- Main Page; Keep On The Borderlands

  • Combat
    • Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.

He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....

   Knuckle Sarnie
       Class:                Halfling
       Level:               5 (Hero)
       Experience Points: 16005 (+10%)
       Total Hit Points:    23
       Armor Class:          -3(1)
       Movement:            9"/Round
   Attributes:
       Strength       18  +3 melee, open doors, damage with thrown weapons
       Intelligence    3 
       Wisdom         11     
       Dexterity      13  +1 missiles, -1 armor class, +1 individual initiative 
       Constitution   11   
       Charisma       10  


Valuables


   Coins: 
     24000 cp - wt 24000



   Valuables:  
    



   Guild: 
       gems  (50, 50,  500)  
       gems  (50, 50, 50, )  
     10,000 cp
     24,000 cp new keep
        485 pp, gems (10, 10, 10), new keep.
        
      




Equipment

   Weapons:
      Mace +1     1d6 - wt 30
      Hand Axe +1 1d6 - wt 30
      Hand axe              1d6 - wt 30
      knuckle dusters       1d3 - clubhouse
      Headbutt              1d6
      Bow                      1d6




   Armour:
      Plate mail +3   - wt 250
      Shield +1       - wt  50







   Other:
      Camel
      two wheeled cart
      backpack         - wt 80
      3 weeks rations 
      2 torch 
      1 oil
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks (2)
      Holy water x 4 
      Rope of Climbing
      Potion of Flight


Total Encumbrance: 730

- Main Page; Keep On The Borderlands