Kong

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Curdish Granderson

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  • Name: Curdish Granderson
  • Profession: Cheesemaker
  • Strength: 15 (+1)
  • Agility: 13 (+1)
  • Stamina: 14 (+1)
  • Personality: 11
  • Intelligence: 12
  • Luck: 4 (-2)
  • HP:
  • AC:
  • Star Sign: Righteous Heart. -2 modifier applies to all future turn unholy checks.
  • Fortitude Save: +1
  • Reflex Save: +1
  • Willpower Save: 0
  • Equipment: Cudgel (as staff)

Stinky cheese Candle

  • Brief Background/Description: Curdish is a proud fourth generation cheesemaker. People come from all over to purchase Granderson cheeses, and he plans to pass his skills down to the next generation, as soon as he finds a woman who loves cheese as much as he does. Especially that good, stinky kind.

Grander Curdishelm

Dwarven Ditchdigger

Strength: 9 Agility: 12 Stamina: 11 Personality: 4 (-2) Intelligence: 10 Luck: 11

d30 roll: 2

Saving Throws:

Fortitude: +0 Reflex: +0 Willpower: +0

Alignment: Neutral

Weapons/Equipment:

Shovel (as Staff) 1lb fine dirt 1 vial holy water

Star Sign: The Bull. +0 modifier applies to all melee attack rolls.


Grander Curdishelm digs in the streets. Sure, people look down on him (literally and figuratively). But they don't know what he does: there's treasure hidden beneath the roads. A secret treasure, buried long ago by a golden dragon. Dwarvish prophecy says one day the treasure that was hidden beneath Man would be found by Dwarf, and on that day a new era would begin. So Curdish digs now, biding his time and biting his tongue. But soon...

Suggs

Slave

Strength: 8 (-1) Agility: 12 Stamina: 12 Personality: 10 Intelligence: 3 (-3) Luck: 9

Saving Throws:

Fortitude: +0 Reflex: +0 Willpower: +0

Alignment: Neutral

Weapons/Equipment: Club Strange-looking rock Hand-sized mirror

Star Sign: Path of the Bear. +0 modifier applies to all future melee attack rolls.


Suggs, who was born Helmut Grandishcurd, was pulled off a a sinking ship by a pirate vessel, where he had nearly drowned. With part of his skull caved in, the crew figured he'd die soon anyway, but they were in need of fresh slaves to replace the ones that had been killed in the raid to free them, so they hedged their bets and didn't chuck him overboard. To everyone's surprise, he recovered. He was found wearing a strange rock around his neck, that he seems to be emotionally attached to for some reason. He has no memory of his life before being rescued and waiting in the slave pens, and doesn't really care. He'll goes where he's told and does what he's ordered, and that'll be good enough for him.