Difference between revisions of "Laf the Lefthanded"

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(Created page with "A character in the Idleandsturdy B/X Campaign. == Name == *Alignment Class Level *XP: 0/Whatever *Backstory: 50 word maximum. == Attributes == *STR *INT *WIS *DEX ...")
 
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== Name ==
 
== Name ==
*Alignment Class Level
+
*Lawful Fighter 2
*XP: 0/Whatever
+
*XP: 2001/4000
*Backstory: 50 word maximum.
+
*Backstory: Laf the Lefthanded is a warrior from a distant land.  He would have joined the military were it not for a persistent cough, so decided to become an adventurer instead.
  
 
== Attributes ==
 
== Attributes ==
  
*STR  
+
*STR 16 +2
*INT  
+
*INT 9
*WIS  
+
*WIS 11
*DEX
+
*DEX 8 -1
*CON  
+
*CON 6 -1
*CHA  
+
*CHA 13 +1
  
  
 
== Combat ==
 
== Combat ==
  
*HP:  
+
*HP: 14
*AC:  
+
*AC: 3
*Attack:  
+
*Attack: +2 (Str), 1d8+2
*Movement:  
+
*Movement: 60/20/60
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**Death Ray or Poison 12
**Magic Wands  
+
**Magic Wands 13
**Paralysation or Petrification
+
**Paralysation or Petrification 14
**Dragon Breath  
+
**Dragon Breath 15
**Rod, Stave, or Spell:  
+
**Rod, Stave, or Spell: 16
  
 
== Racial Abilities ==
 
== Racial Abilities ==
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== Equipment ==
 
== Equipment ==
*
+
*Encumbrance: 759
*
+
*Plate Armor
*
+
*Shield
*
+
*Sword
*
+
*Backpack
*
+
*50' rope
 +
*One week iron rations
 +
*Two small sacks
 +
*One large sack
 +
*Three flasks of oil
 +
*Twelve iron spikes + hammer
 +
*Tinder box
 +
*Waterskin
 +
*One vial holy water
 +
*19 gp
 
*
 
*
 
*
 
*

Revision as of 04:09, 12 May 2015

A character in the Idleandsturdy B/X Campaign.


Name

  • Lawful Fighter 2
  • XP: 2001/4000
  • Backstory: Laf the Lefthanded is a warrior from a distant land. He would have joined the military were it not for a persistent cough, so decided to become an adventurer instead.

Attributes

  • STR 16 +2
  • INT 9
  • WIS 11
  • DEX 8 -1
  • CON 6 -1
  • CHA 13 +1


Combat

  • HP: 14
  • AC: 3
  • Attack: +2 (Str), 1d8+2
  • Movement: 60/20/60
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysation or Petrification 14
    • Dragon Breath 15
    • Rod, Stave, or Spell: 16

Racial Abilities

Equipment

  • Encumbrance: 759
  • Plate Armor
  • Shield
  • Sword
  • Backpack
  • 50' rope
  • One week iron rations
  • Two small sacks
  • One large sack
  • Three flasks of oil
  • Twelve iron spikes + hammer
  • Tinder box
  • Waterskin
  • One vial holy water
  • 19 gp