Difference between revisions of "LetsBuild5e:Questions"

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===Miscellaneous===
 
===Miscellaneous===
 
'''What rumours are current?'''
 
 
(I've italicised the element of each rumour that would need to be true; the rest could be true or false.)
 
 
* ''According to street gossip just before the revolution'', the mages were planning to raid the city's cemeteries to turn the bodies into undead labourers.
 
* ''According to the popular interpretation of a recent gnomish apocalypse'', the sides of the world change places when the gods are sickened by mortal civilisation, and let chief-fiend wreak chaos.
 
* ''According to popular superstition'', bodies that are not properly buried in hallowed, marked graves can rise as mindless undead; when the flip approaches, this happens everywhere at once.
 
* ''According to the elvish irredentists'', the flip is brought about by cultural weakness, which is why it is so urgent to re-establish the elven empire without the flaws it possessed before.
 
* ''According to someone in the tavern'' there are several villas in the city which have not been opened since the mages who owned them died in the revolution; they could be full of treasure, or just magical traps.
 
* ''The steppe nomads will not accept silver coinage; according to rumours in countries further north'', that's because many of them are lycanthropes.
 
* ''According to a half-elven sage'', the world flips sides because the gods cannot control it; their pact with chief-fiend prevents them stabilising it properly.
 
* ''According to gossip among former mage students'', the world flipped because someone spoke its true name in the Divine Language; be careful with your Old Mystic in case you do the same thing by accident.
 
* ''According to a bard who left town last week'', the half-orc woman who calls herself the heir of the conqueror is only missing one piece of the imperial regalia; she'll pay handsomely if anyone can get it for her.
 
* ''According to a drunken elf who had to be prevented from jumping off the wall'', the dwarves have already begun abandoning their holdings in order to begin the journey to the far side.
 
* ''According to a ragged preacher who wanders the slums'', the insect-people have betrayed the warm-blooded races; the earthworks will not stand.
 
* ''According to dwarven workers in the marketplace'', a major mine of some sort of precious resource (gold, silver, gems, or more magical substances) is somewhere in the mountains to the west, its location lost after its discoverer died without telling anyone where it is.
 
* ''It's whispered by priestly novitiates'' that the gods have once again taken on mortal forms and are wandering the world, most notably the Trickster, the Love deity, and the Scholar deity.
 
 
'''Do your characters know each other? If so, how?'''
 
  
 
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Revision as of 03:52, 23 September 2015

Currently voting

History and Mythology

Geography

Politics and Society

How do thieves' guilds fit into the setting?

(Question from Metal Fatigue)

1: Every city has one; they enforce a monopoly on crime by means of violence.
2: Some cities have organized thieves' guilds, while others do not.
3: "Guild" is a misnomer—they're more like criminal gangs, competing for territory.
4: Most crime is unorganized, with gangs or "guilds" covering only specific rackets (such as protection).

Miscellaneous

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Open for discussion

History and Mythology

What are the names of the gods and heroes of legend?

Geography

Politics and Society

Miscellaneous

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Coming soon

History and Mythology

How universal are historical/legendary figures?

1: Every culture has its own, with no obvious relations between them.
2: Every culture has several unique cultural figures, but there are a few that have obvious parallels in other cultures.
3: Most cultural figures have obvious analogs in other cultures, though with different names and often different roles.
4: Essentially all cultural figures are shared. Though each culture has their own names for them, their roles in the stories and histories are basically the same.
5: All cultures have the same cultural figures, right down to the same names.

What legendary artefacts are believed to exist?

  • The trappings of the old empire: the weapons and armour of the emperor, presumably something suitably archaic (to the current era) like a bronze spear and shield.
  • The original seat of power - a stone of Scone type deal.
  • The dwarven map of the underworld which they used to travel during the last flip - carved into a series of stone tablets and sealed into an ark of the covenant style casket.
  • The legendary halfling cornucopia - which they say fed them during a time of famine.
  • The elven compass - the only one known in this setting which magically charts the route to the safe way to navigate the falls at the edge. Currently kept on board the flagship of the elven boat-city.
  • The original tome in which the folk hero wrote the words stolen from the divine tongue. Kept locked away as just to look upon those words will drive most mortals insane.
  • Sacred items of the dragonborn, said to come from the hoard of the last true dragon (many counterfeit items also exist, only certain dragonborn priests know how to tell the real from the fake artifacts).
  • A magical conch shell, said to be the first ever musical instrument & held in the main bardic college in the country where wayehi hails from. It is said that if you hold it to your ear you can hear the echoes of the song that created the world, but also that if you blow on it in a time of great need then the ghost of one of the great folk heroes will appear to guide you.
  • The girdle of the Trickster. Appears to be a simple rope belt. Magical identification reveals it to be a cursed belt of gender changing. In fact it is neither of these and putting on the belt actually has the same effect as if a card were picked at random from a Deck of Many Things (the gender changing ID is actually an epic level casting of Nystul's Magical Aura with Permanancy).

Geography

What sort of natural resources are there?

1: Strictly ones found on Earth: wood, iron, marble, etc.
2: Mostly mundane resources, but there are one or two unusual and special ones as well - orichalcum, magic crystals, never-cooling lava, whatever.
3: Mundane resources exist, but they also have magical versions scattered about - iron has cold iron deposits mixed in, there are "dryad oak" trees that are unusually tough/self-regenerating, and so on.
4: There are mundane resources and a whole bunch of special resources that aren't necessarily tied to a mundane type - all of the examples from 2, and more, can be found and utilized.
5: There are mundane resources, magical variants of them, and non-variant special resources.
6: There's no such thing as "mundane" resources - every material has some potential magical properties: iron naturally damages fey and inhibits magic, ice contains spirits of cold that can be unleashed to freeze an area, oak wood can absorb blood and grow to heal itself, and so forth.

What is the state of seafaring and maritime trade?

Politics and Society

Miscellaneous

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