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In all its forms the Tempest is deadly. The present danger is measured by the Tempest's Ferocity. The deeper a Leviathan descends the more dangerous the Tempest grows. The Tempest never has a Ferocity less than Depth + 1, except in a Doldrum where the Ferocity is always 0. The exact danger of the Tempest varies, in one area it manifests as enormous flows of ice, in another as deadly lightning bolts. These regions and their effects are listed below. The default effects of the Tempest is simply to cause damage, unless the description of a region says otherwise, every ten minuets Roll Ferocity - Armour - Stamina. At Ferocity 5 this becomes Lethal damage, at Ferocity 10 the Tempest deals Aggravated Damage. Though the Tempest is the embodiment of the Tribe's psychological turmoil it acts like a physical threat and can be treated as such. Physical armour - should a Leviathan possess some - works just as well as toughened scales. An older and stronger Leviathan can take the brunt of the Tempest by swimming upstream or carrying a smaller Leviathan in her jaws.  
 
In all its forms the Tempest is deadly. The present danger is measured by the Tempest's Ferocity. The deeper a Leviathan descends the more dangerous the Tempest grows. The Tempest never has a Ferocity less than Depth + 1, except in a Doldrum where the Ferocity is always 0. The exact danger of the Tempest varies, in one area it manifests as enormous flows of ice, in another as deadly lightning bolts. These regions and their effects are listed below. The default effects of the Tempest is simply to cause damage, unless the description of a region says otherwise, every ten minuets Roll Ferocity - Armour - Stamina. At Ferocity 5 this becomes Lethal damage, at Ferocity 10 the Tempest deals Aggravated Damage. Though the Tempest is the embodiment of the Tribe's psychological turmoil it acts like a physical threat and can be treated as such. Physical armour - should a Leviathan possess some - works just as well as toughened scales. An older and stronger Leviathan can take the brunt of the Tempest by swimming upstream or carrying a smaller Leviathan in her jaws.  
 
===== Sidebar: Atolls in the Rift! =====
 
 
An Atoll's unique relationship to the tribe shows itself fully within the rift. While in the Rift every Atoll carries the Tranquility of a Doldrum wherever they go. The Doldrum has a size of 10 * Presence yards, but will expand to cover any Leviathan who is even partially encompassed. Curiously an Atoll's personal Doldrum is not calm waters, but air. This does not affect a Leviathan's ability to swim, nor will it dehydrate anything.
 
 
Like any human an Atoll needs a Leviathans help to descend the layers of the rift, and Atolls never enter the Rift through a Gatewater. What's more, if an Atoll is separated from a Leviathan they'll begin floating up, eventually returning to Earth (in the middle of the ocean if they're unlucky). An Atoll can prevent this by swimming downwards, until they run out of Stamina. 
 
  
 
=== The Waves ===
 
=== The Waves ===

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