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* ''Depth 0'': Birthright of Elements.  
 
* ''Depth 0'': Birthright of Elements.  
* ''Depth 1'': The Leviathan can spend a point of Ichor to try and cast darkness around them. If successful light from outside the Wake becomes slightly darker, to about the extent of a cloud passing in front of the sun on a sunny day. If the predominant light source is outside the Leviathan's wake and the area was already dark enough to levy a penalty, that penalty increases by -1. If a penalty to actions from darkness ever reaches -5 or greater, the area is considered pitch-black.  
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* ''Depth 1'': Light from outside the Wake becomes slightly darker, to about the extent of a cloud passing in front of the sun on a sunny day. If the predominant light source is outside the Leviathan's wake and the area was already dark enough to levy a penalty, that penalty increases by -1. If a penalty to actions from darkness ever reaches -5 or greater, the area is considered pitch-black.  
 
* ''Depth 2'': As above but light becomes perceptibly darker, about as much as the difference between a sunny and an overcast day. The penalty increases by -2.  
 
* ''Depth 2'': As above but light becomes perceptibly darker, about as much as the difference between a sunny and an overcast day. The penalty increases by -2.  
 
* ''Depth 3'': As above but the Leviathan may make the area much darker, about as much as the difference between a sunny day and a night with particularly bright moonlight. The penalty increases by -3. Even if the area had no penalty due to darkness at this Depth the Leviathan causes a -1 penalty. Additionally should a shell of darkness be active the Leviathan may spend two points of Ichor to snuff out a mundane light source within his Wake. Roll Intelligence + Occult + Sheol. This lasts until the Leviathan's conjured darkness ends.  
 
* ''Depth 3'': As above but the Leviathan may make the area much darker, about as much as the difference between a sunny day and a night with particularly bright moonlight. The penalty increases by -3. Even if the area had no penalty due to darkness at this Depth the Leviathan causes a -1 penalty. Additionally should a shell of darkness be active the Leviathan may spend two points of Ichor to snuff out a mundane light source within his Wake. Roll Intelligence + Occult + Sheol. This lasts until the Leviathan's conjured darkness ends.  

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