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'''Adaptations'''
 
'''Adaptations'''
 
* Potent Ichor (OOO to OOOOO) - At Sheol 3 and the third level of this Merit, boosted attributes are raised by 3. At Sheol 6 and the fourth level of this Merit, boosted attributes are raised by 4. At Sheol 9 and the fifth level of this Merit, boosted Attributes are raised by 5.  
 
* Potent Ichor (OOO to OOOOO) - At Sheol 3 and the third level of this Merit, boosted attributes are raised by 3. At Sheol 6 and the fourth level of this Merit, boosted attributes are raised by 4. At Sheol 9 and the fifth level of this Merit, boosted Attributes are raised by 5.  
* Tide of Flesh (OOOOO, Requires the Hydra's Rebirth, No Mysteries of the Flesh, and Sheol 4) - When transforming into Depth 6, or with a Transformation action in Depth 6, the Leviathan may choose to become a creature of formless protoplasm. Leviathans who do this frequently may even find that their earlier forms lead towards protoplasm. As a formless tide the Leviathan gains the following benefits:
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* Tide of Flesh (OOOOO, Requires the Hydra's Rebirth, No Mysteries of the Flesh, and Sheol 4) - In Depth 6, the Leviathan may choose to become a creature of formless protoplasm and gain the following benefits:
** It can flow through obstacles, moving its full Speed across all types of terrain. Only a watertight seal can repel it. It attacks with the higher of its Dexterity or Strength.  
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** It can flow through obstacles, moving its full Speed across all types of terrain. Only a watertight seal can repel it. It inflicts Lethal damage with its unarmed attacks if it did not do so before, and attacks with the higher of its Dexterity or Strength.  
** Effects that target a specific part of its body, such as aimed attacks, fail automatically. It is immune to toxins and disease.
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** Effects that target a specific part of its body, such as aimed attacks, fail automatically. It is immune to toxins and disease.
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** It may boost mental or social Attributes with this Channel - eyes grow in all directions, nerve bundles multiply, and pheromones fill the air.  
 
** It may reflexively perform one of the following actions per turn:  
 
** It may reflexively perform one of the following actions per turn:  
 
*** If it successfully performed an Overpower maneuver in a grapple last turn, it may repeat the exact maneuver this turn.   
 
*** If it successfully performed an Overpower maneuver in a grapple last turn, it may repeat the exact maneuver this turn.   
 
*** Rearrange its Physical Attributes, excluding effects from this Channel, in any manner.  
 
*** Rearrange its Physical Attributes, excluding effects from this Channel, in any manner.  
*** Enhance a Dodge, adding (Stamina) to its Defence this turn.
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*** Enhance a Dodge, adding (Stamina) to its Durability this turn.
  
 
== Rituals ==
 
== Rituals ==

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