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* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol.
 
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol.
 
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success.
 
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success.
* Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction.  
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* Cultist Proxy (OOO): The Leviathan may "bind" a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction.  
 
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its centre.
 
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its centre.
 
* Easy Suppression (OOO): When negating storms the Leviathan's Depth 6 iteration of this Channel is a reflexive action.
 
* Easy Suppression (OOO): When negating storms the Leviathan's Depth 6 iteration of this Channel is a reflexive action.
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*Reach of the Depths (OOO): In Depth 3 and below the Leviathan can move water with only the power of their mind and a point of Ichor. This takes an Instant Action. The maximum size of lifted water is equal to Resolve + Sheol. Attacking with controlled water is an Resolve + Sheol roll with successes capped at the available size. Should the size of water used exceed the target's Size + Strength the attack gains the knockdown property. If the water exceeds the target's size the Leviathan may instead choose to grapple an opponent inside a cage of water. Roll Resolve + Sheol – Defense, on a single success the water connects: Roll Resolve + Sheol vs Strength + Athletics to grapple.  
 
*Reach of the Depths (OOO): In Depth 3 and below the Leviathan can move water with only the power of their mind and a point of Ichor. This takes an Instant Action. The maximum size of lifted water is equal to Resolve + Sheol. Attacking with controlled water is an Resolve + Sheol roll with successes capped at the available size. Should the size of water used exceed the target's Size + Strength the attack gains the knockdown property. If the water exceeds the target's size the Leviathan may instead choose to grapple an opponent inside a cage of water. Roll Resolve + Sheol – Defense, on a single success the water connects: Roll Resolve + Sheol vs Strength + Athletics to grapple.  
 
*States of Matter (OO, requires Reach of the Depths): The Leviathan may spend one point of Ichor and Roll Intelligence + Sheol to change the temperature of water. One success can move one size point of water from frozen to room temperature, room temperature to boiling or do the reverse. Neither boiling or frozen water can be controlled but either can be used on a grappled target: boiling the water sacrifices the grapple for a single overpower attack which does lethal damage. Freezing the water makes the grapple last until the new cage of ice is destroyed: it has zero Durability and Structure equal to the successes on the initial grapple roll. The trapped victim may roll Strength + Brawl to escape.
 
*States of Matter (OO, requires Reach of the Depths): The Leviathan may spend one point of Ichor and Roll Intelligence + Sheol to change the temperature of water. One success can move one size point of water from frozen to room temperature, room temperature to boiling or do the reverse. Neither boiling or frozen water can be controlled but either can be used on a grappled target: boiling the water sacrifices the grapple for a single overpower attack which does lethal damage. Freezing the water makes the grapple last until the new cage of ice is destroyed: it has zero Durability and Structure equal to the successes on the initial grapple roll. The trapped victim may roll Strength + Brawl to escape.
* Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction.
 
  
 
=====Sidebar: unnatural disasters =====
 
=====Sidebar: unnatural disasters =====
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*Extensive Quake (OOO): In Depth 3 or Below the Leviathan's Earthquakes spread for 250 yards per point of Sheol.  
 
*Extensive Quake (OOO): In Depth 3 or Below the Leviathan's Earthquakes spread for 250 yards per point of Sheol.  
 
*Blood of the World (OOOO): While well placed earthquake can cause a volcano to erupt it is only with this Adaptation that a Leviathan can control the result with precision. Simply choosing a direction for the lava flow requires a single success on an Intelligence + Science roll while more complicated results need an extended roll: +1 success for any target that must be avoided or engulfed. +2 successes for every time the channel splits in two. This functions by the Leviathan forming natural channels and barriers of earth and as such it is limited by the laws of physics.  
 
*Blood of the World (OOOO): While well placed earthquake can cause a volcano to erupt it is only with this Adaptation that a Leviathan can control the result with precision. Simply choosing a direction for the lava flow requires a single success on an Intelligence + Science roll while more complicated results need an extended roll: +1 success for any target that must be avoided or engulfed. +2 successes for every time the channel splits in two. This functions by the Leviathan forming natural channels and barriers of earth and as such it is limited by the laws of physics.  
* Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. (Spine of the World cannot be used through a proxy) 
 
 
*Biblical Quake (OOOOO): The Leviathan's Earthquakes last for ten minuets per success.  
 
*Biblical Quake (OOOOO): The Leviathan's Earthquakes last for ten minuets per success.  
 
*Spine of the World (OOOOO O, Requires A Mountain Walked): In Depth 6 and at its full size the Leviathan slumbers within the ocean, as it sleeps a shell of rock and earth forms around it (any time the Leviathan is considered to be Dreaming, it may activate Spine of the World). With A Mountain Walked 3 the island has a radius of 5 Miles and an additional 5 miles per extra dot in A Mountain Walked. These islands are nothing more than bare rock but the passage of time will shape and populate them as with any other landmass. While supporting an Island the Leviathan is considered to be dreaming and its Wake is handled differently: anyone upon the Island is considered to be within the Leviathan's Wake and the Fringes extend from the Wake's usual distance out to sea. Recognizing a Leviathan from a natural island is easy enough, even without the wake: They float on the sea rather than rise from the bed, though they remain stationary. Should the Leviathan cease to slumber, what remains of the island will sink.
 
*Spine of the World (OOOOO O, Requires A Mountain Walked): In Depth 6 and at its full size the Leviathan slumbers within the ocean, as it sleeps a shell of rock and earth forms around it (any time the Leviathan is considered to be Dreaming, it may activate Spine of the World). With A Mountain Walked 3 the island has a radius of 5 Miles and an additional 5 miles per extra dot in A Mountain Walked. These islands are nothing more than bare rock but the passage of time will shape and populate them as with any other landmass. While supporting an Island the Leviathan is considered to be dreaming and its Wake is handled differently: anyone upon the Island is considered to be within the Leviathan's Wake and the Fringes extend from the Wake's usual distance out to sea. Recognizing a Leviathan from a natural island is easy enough, even without the wake: They float on the sea rather than rise from the bed, though they remain stationary. Should the Leviathan cease to slumber, what remains of the island will sink.

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