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* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.
 
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.
 
* “Depth 4”: As above, but now +2 to the Attribute
 
* “Depth 4”: As above, but now +2 to the Attribute
* “Depth 5”: As above, and when acting unopposed or unresisted or by spending a point of Ichor, the Leviathan may perform (Attribute) actions as rote actions.
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* “Depth 5”: As above, and when acting unopposed or unresisted, the Leviathan may perform (Attribute) actions as rote actions.
 
* “Depth 6”: As above, but now +3 to the Attribute; (unique power)
 
* “Depth 6”: As above, but now +3 to the Attribute; (unique power)
  
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One thing Leviathans are really good at is enhancing their own abilities through Transformations. It is quite plausible that a Leviathan will have multiple Channels enhancing a trait. When this happens Channels stack in the following way:  
 
One thing Leviathans are really good at is enhancing their own abilities through Transformations. It is quite plausible that a Leviathan will have multiple Channels enhancing a trait. When this happens Channels stack in the following way:  
  
When the Leviathan benefits to a change in the dice roll (such as 9again, 8again, Rote Actions, or automatic Successes), choose one mechanic from each of the Channels.
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When the Leviathan benefits to a change in the dice roll: such as 9again, 8again, Rote Actions or automatic Successes choose the best mechanic from all the Channels. If there is any ambiguity the player chooses before rolling.  
  
The Leviathan may only benefit from a single passive increase to any one Attribute, Skill, Armour, or natural weapon. A passive increase is one which occurs automatically with Transformation, such as any of the Attribute boosting Ancestral Channels or Channels that add Sheol to a Skill. If more than one passive Benefit applies use the greatest benefit and ignore all others. For the purposes of this rule a "single benefit" consists of one Channel and any relevant Adaptations of that Channel.  
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The Leviathan may only benefit from a single passive increase to any one Attribute, Skill, Armour or natural weaponry. A passive increase is one which occurs automatically with Transformation, such as any of the Attribute boosting Ancestral Channels or Channels that add Sheol to a Skill. If more than one passive Benefit applies use the greatest benefit and ignore all others. For the purposes of this rule a "single benefit" consists of one Channel and any relevant Adaptations of that Channel.  
  
Benefits to Attributes, Skills, Armour and natural weaponry that require an expenditure of Willpower or Ichor to activate stack with passive benefits. However, only one such benefit may be active for a particular Attribute, Skill, Armour, or weapon at any one time.  
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Benefits to Attributes, Skills, Armour and natural weaponry that require an expenditure of Willpower or Ichor to activate stack with passive benefits; however, only one such benefit may be active for a particular Attribute, Skill, Armour or weapon at any one time.  
  
Channels that directly benefit a derived trait such as Speed, Health, or Defence always stack.  
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Channels that directly benefit a derived trait such as Speed, Health or Defence always stack.  
  
Size from a Channel stacks with the natural increase of Size from Transformation, but two Size boosts from two separate Channels may never be stacked.   
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Size from a Channel stacks with the natural increase of Size from Transformation, but two extra Size from two separate Channels may never be stacked.   
  
 
Channels that provide unique effects without modifying the dice roll or the Leviathans traits, such as turning the Leviathan invisible or poisoning anyone struck by a natural weapon, are not covered by the above rules. Generally they can be assumed to stack with anything.
 
Channels that provide unique effects without modifying the dice roll or the Leviathans traits, such as turning the Leviathan invisible or poisoning anyone struck by a natural weapon, are not covered by the above rules. Generally they can be assumed to stack with anything.
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* '''Cost''': 1 Ichor
 
* '''Cost''': 1 Ichor
  
==== Sight Beyond Sight (Ancestral Channel) ====
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==== Lambent Eyes of Judgment (Ancestral Channel) ====
''The Leviathan has a sense beyond sight that allows her to sense all within her domain, no matter where they hide''
 
* “Depth 0”: Birthright of Awareness
 
* “Depth 1”: The leviathan can sense the presence of any creature within his Wake. He only gains a vague impression of direction. If the creature is using supernatural means to conceal itself, it invokes a Clash of Wills. The Leviathan can also sense any sources of electricity, although the sense is still not very precise.
 
* “Depth 2”: The Leviathan's sense strengthens, allowing her to pinpoint the location of a creature or source of electricity to within a metre of its location.
 
* “Depth 3”: The Leviathan becomes able to sense more than electricity. He can now sense the presence of mystical energies within a being, allowing him to tell apart Atoll from Ahab and Hybrid from Leviathan. He can also roll (Intelligence + Occult) to determine how much Ichor (or other fuel stat if you are playing a crossover) the target possesses. Note that this power only allows the Leviathan to sense the presence of such power. He would not be able to differentiate between different kinds of energy.
 
* “Depth 4”: The Leviathan becomes able to exactly pinpoint a creature's location within his Wake and cannot be surprised by ambush or similar.
 
* “Depth 5”: The Leviathan can now sense mystical energy in the world as well as within other creature. This allows him to locate places of power, such as Gatewaters, the site of a powerful ritual or even other, more esoteric locales (such as Loci or Hallows). Note that this power only allows the Leviathan to sense the presence of such power. He does not know its nature.
 
* “Depth 6”: The Leviathan's detection range increases to double his Wake. The Leviathan also becomes able to roll (Intelligence + Occult) to divine the nature of a sensed power. The Storyteller should grant  such information in descriptive terms (for example Glamour would feel mercurial and emotive while Ichor would resound with timeless power).
 
 
 
'''Adaptations'''
 
* Sense of Time (OOO, Ouroboros' Kin): The Leviathan can use this Channel in conjunction with Ouroboros' Kin. This only means that when the Leviathan receives  such visions, he also receives information in his electrical sense as well.
 
 
 
==== Lambent Eyes of Judgement (Ancestral Channel) ====
 
 
''The Leviathan's gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.''
 
''The Leviathan's gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.''
 
* “Depth 0”: Birthright of Awareness
 
* “Depth 0”: Birthright of Awareness
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'''Adaptations'''
 
'''Adaptations'''
* Passage of Time (O): The Leviathan always knows the exact time, no matter of any other factors.
 
 
* Divine Perspective (OOO, Sheol 2): At Depth 6 the Leviathan can recognize the nature of temporal anomalies and alterations to fate, not just notice their existence.
 
* Divine Perspective (OOO, Sheol 2): At Depth 6 the Leviathan can recognize the nature of temporal anomalies and alterations to fate, not just notice their existence.
 
* Third Eye (OO or OOOO, Sheol 4 or 5): At Depth 6, the Leviathan may reflexively and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The four-dot version of this Merit gathers information for up to seven hours.
 
* Third Eye (OO or OOOO, Sheol 4 or 5): At Depth 6, the Leviathan may reflexively and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The four-dot version of this Merit gathers information for up to seven hours.
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=== Vestiges of Elements ===
 
=== Vestiges of Elements ===
 
The Vestige of Elements is perhaps the most divorced from the animal kingdom. It belongs solely to the Leviathans and their dread kin. After all, what manner of creature but a demigod could raise the sea against the land, rouse the sky to fury and swallow the light of the sun?  The Vestige of Elements flows most strongly in the blood of the Nu by virtue of their descent from the so-called firstborn of Tiamat, whose name they bear, but it also comes easily to the lineages of Dagon, Thalassa and Oceanus. It is one of the most costly vestiges to use and also one which requires a great deal of care to use 'safely'. A storm may be called but the Leviathan has precious little control over what it devastates.
 
 
[Picture: A sea serpent lies curled up at the centre of a whirlpool of black water in which can be seen vague silhouettes of wrecked ships. The image is seen from above. This serves as a watermark.]
 
  
 
==== Birthright of Elements ====
 
==== Birthright of Elements ====
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'''Adaptations'''
 
'''Adaptations'''
* Unerring Navigator (O): The Leviathan always knows his precise position in space.
 
 
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction from successive attacks.
 
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction from successive attacks.
 
* Obscene Geometries (OOO): At Depth 3 and below, the dice bonus provided by aiming at the Leviathan instead becomes a penalty. At Depth 5 and below, no character within the radius of a spatial distortion benefits from Cover against the Leviathan or its allies.  
 
* Obscene Geometries (OOO): At Depth 3 and below, the dice bonus provided by aiming at the Leviathan instead becomes a penalty. At Depth 5 and below, no character within the radius of a spatial distortion benefits from Cover against the Leviathan or its allies.  
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''Stirring the sky, the Leviathan may command the storm itself, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down or end boat-sundering storms with ease.''
 
''Stirring the sky, the Leviathan may command the storm itself, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down or end boat-sundering storms with ease.''
 
** Dice Pool: Intelligence + Occult + Sheol
 
** Dice Pool: Intelligence + Occult + Sheol
** Action Type: Extended (Each roll represents ten minutes of commanding the skies)
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** Action Type: Extended (Each roll represents one hour of commanding the skies)
 
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. The Sky Cauldron can be used in reverse, negating rather than creating a storm. When doing so the Leviathan must be with Sheol * 100 yards of the center of the storm.  
 
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. The Sky Cauldron can be used in reverse, negating rather than creating a storm. When doing so the Leviathan must be with Sheol * 100 yards of the center of the storm.  
  
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'''Adaptations'''
 
'''Adaptations'''
 
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.
 
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.
*Precise Winds (OO) In Depth 3 or below, the Leviathan can roll (Resolve + Sheol) as an extended action to direct the conjured winds in a particular direction (for example to fill a ship's sails). Note that this has no effect on the other effects of the storm (the rain will still soak you and clouds will still blot out the sun) and directing a gale wind into you ship's sails will likely not be very friendly to the mast.
 
 
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol.
 
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol.
 
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success.
 
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success.
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''The Progenitors were not mere sea life, they were the Primordial Waters and the Primordial Waters were the Progenitors.''
 
''The Progenitors were not mere sea life, they were the Primordial Waters and the Primordial Waters were the Progenitors.''
 
** Intelligence + Occult + Sheol
 
** Intelligence + Occult + Sheol
** Action Type: Extended. Each roll represents ten minutes of commanding the seas.  
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** Action Type: Extended. Each roll represents twenty minuets of commanding the seas.  
 
The Leviathan may command the seas. Creating waves without wind or controlling the tides. The Depth that the Leviathan is at determines the maximum intensity of effects available to him. The effects lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. In favourable conditions, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal.  
 
The Leviathan may command the seas. Creating waves without wind or controlling the tides. The Depth that the Leviathan is at determines the maximum intensity of effects available to him. The effects lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. In favourable conditions, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal.  
  
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* Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. (Spine of the World cannot be used through a proxy)   
 
* Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. (Spine of the World cannot be used through a proxy)   
 
*Biblical Quake (OOOOO): The Leviathan's Earthquakes last for ten minuets per success.  
 
*Biblical Quake (OOOOO): The Leviathan's Earthquakes last for ten minuets per success.  
*Spine of the World (OOOOO O, Requires A Mountain Walked): In Depth 6 and at its full size the Leviathan slumbers within the ocean, as it sleeps a shell of rock and earth forms around it (any time the Leviathan is considered to be Dreaming, it may activate Spine of the World). With A Mountain Walked 3 the island has a radius of 5 Miles and an additional 5 miles per extra dot in A Mountain Walked. These islands are nothing more than bare rock but the passage of time will shape and populate them as with any other landmass. While supporting an Island the Leviathan is considered to be dreaming and its Wake is handled differently: anyone upon the Island is considered to be within the Leviathan's Wake and the Fringes extend from the Wake's usual distance out to sea. Recognizing a Leviathan from a natural island is easy enough, even without the wake: They float on the sea rather than rise from the bed, though they remain stationary. Should the Leviathan cease to slumber, what remains of the island will sink.
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*Spine of the World (OOOOO O, Requires A Mountain Walked): In Depth 6 and at it's full size the Leviathan slumbers within the ocean, as it sleeps a shell of rock and earth forms around it (any time the Leviathan is considered to be Dreaming, it may activate Spine of the World). With A Mountain Walked 3 the island has a radius of 5 Miles and an additional 5 miles per extra dot in A Mountain Walked. These islands are nothing more than bare rock but the passage of time will shape and populate them as with any other landmass. While supporting an Island the Leviathan is considered to be dreaming and its Wake is handled differently: anyone upon the Island is considered to be within the Leviathan's Wake and the Fringes extend from the Wake's usual distance out to sea. Recognizing a Leviathan from a natural island is easy enough, even without the wake: They float on the sea rather than rise from the bed, though they remain stationary. Should the Leviathan cease to slumber, what remains of the island will sink.
  
 
==== Swallowing the Sun (Descendent Channel) ====
 
==== Swallowing the Sun (Descendent Channel) ====
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Multitudinous Horde (OO to OOOOO): The Leviathan may designate multiple Symbiont skills (up to his dots in this Adaptation) and choose which one to apply this Channel's benefits to. He may reflexively switch between skills for 1 Ichor.
 
Multitudinous Horde (OO to OOOOO): The Leviathan may designate multiple Symbiont skills (up to his dots in this Adaptation) and choose which one to apply this Channel's benefits to. He may reflexively switch between skills for 1 Ichor.
  
One in Many (OOOO, Requires One Brain Many Minds, No Mysteries of the Flesh, Sheol 4): When transforming into Depth 6, or with a Transformation action in Depth 6, the Leviathan may choose to become a swarm of creatures. See [[Chapter 5 | http://wiki.rpg.net/index.php/LeviathanTempest:ChapterFive#Sidebar:_Swarms]] for rules on swarms. A Leviathan who favors this Adaptation over their regular Apotheosis may start to display markers of the swarm and colony organisms even in lesser Depths. This Adaptation always turns the Leviathan into a swarm with Size equal to their Apotheosis form (the A Mountain Walked Adaptation if currently active is included), when they revert any lost Size is translated into Lethal damage at the usual rate. Dead creatures fail to reintegrate leaving gaping pits of flesh.
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One in Many (OOOO, Requires One Brain Many Minds, No Mysteries of the Flesh, Sheol 4): When transforming into Depth 6, or with a Transformation action in Depth 6, the Leviathan may choose to become a swarm of creatures. See [[Chapter 5 | http://wiki.rpg.net/index.php/LeviathanTempest:ChapterFive#Sidebar:_Swarms]] for rules on swarms. A Leviathan who favors this Adaptation over their regular Apotheosis may start to display markers of the swarm and colony organisms even in lesser Depths. This Adaptation always turns the Leviathan into a swarm with Size equal to their Apotheosis form (the A Mountain Walked Adaptation if currently active is included), when they revert any lost Size is translated into Lethal damage at the usual rate. Dead creatures fail to reintegrate leaving gaping gaps of flesh.
  
 
==== Incubation of the Second Self (Descendant Channel) ====
 
==== Incubation of the Second Self (Descendant Channel) ====
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** Physical Skills: 2 dots per point
 
** Physical Skills: 2 dots per point
 
** Other Skills: 1 dot per point
 
** Other Skills: 1 dot per point
** Specialties: 1 per point
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** Specialties: 2 per point
 
** Armor: 1 per point, max of (Stamina), bulletproof for +1 points.  
 
** Armor: 1 per point, max of (Stamina), bulletproof for +1 points.  
 
** Natural Weapons: +1L per point, max of (Strength)L
 
** Natural Weapons: +1L per point, max of (Strength)L
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* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree Offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -3).
 
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree Offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -3).
 
* Reflexive Genesis (OOO): In Depth 3 and below, upon suffering lethal damage, the Leviathan may reflexively summon an Offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the Offshoot to be summoned.
 
* Reflexive Genesis (OOO): In Depth 3 and below, upon suffering lethal damage, the Leviathan may reflexively summon an Offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the Offshoot to be summoned.
* Verdant Talons (OOO, Requires Mortal-Devouring Armoury). In depth 3 and below, upon dealing lethal damage with the weapons provided by Mortal-Devouring Armory, the Leviathan may reflexively summon an Offshoot that it has access to in its current Depth - creating a horror from it's own Ichor and it's victims blood. It must inflict levels of damage equal to the Size of the Offshoot to be summoned, the Offshoot's birth also causes an additional point of Aggravated damage.
 
  
 
==== The Hydra's Rebirth (Descendant Channel) ====
 
==== The Hydra's Rebirth (Descendant Channel) ====
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That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:
 
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:
 
* “Depth 0”: Birthright of Might
 
* “Depth 0”: Birthright of Might
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength.  
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* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength, this still cannot be done in combat.  
  
 
'''Adaptations'''
 
'''Adaptations'''
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* Mind Over Matter (OO) – When in Depth 3 or below the Leviathan may spend a point of Ichor to increase Defense by Resolve for a turn.
 
* Mind Over Matter (OO) – When in Depth 3 or below the Leviathan may spend a point of Ichor to increase Defense by Resolve for a turn.
* Psychic Blades (OOO) – In Depth 3 or below the Leviathan may cause Lethal Damage with telekinesis. Including overpowering during a grapple.  
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* Psychic Blades (OOO) – In Depth 3 or below the Leviathan my cause Lethal Damage with telekinesis. Including overpowering during a grapple.  
 
* Force of the Tides (OO)  – In Depth 4 or below the Leviathan may add Sheol to his dicepool for Telekinesis.
 
* Force of the Tides (OO)  – In Depth 4 or below the Leviathan may add Sheol to his dicepool for Telekinesis.
  
 
=== Vestiges of Predation ===
 
=== Vestiges of Predation ===
 
The Vestiges of Predation are, perhaps, the most recognisable abilities to us, given that the natural world is replete with adaptations to cause harm or to escape it. The teeth of a crocodile, the spines o a lion fish and the senses of a shark. Leviathans who master the Vestige of Predation exemplify and perfect these shapes, combining them with harsh beauty and the everlasting hunger of a wrathful god to craft the greatest of hunters.
 
 
[Picture: a circular mouth ringed with dozens of triangular, sharklike teeth. this image serves as a watermark.]
 
  
 
==== Birthright of Predation ====
 
==== Birthright of Predation ====
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''The Leviathan's Primordial form bristles with cruel natural weapons.''
 
''The Leviathan's Primordial form bristles with cruel natural weapons.''
 
* “Depth 0”: Birthright of Predation
 
* “Depth 0”: Birthright of Predation
* “Depth 1”: The Leviathan's unarmed strikes are +1L weapons.  
+
* “Depth 1”: The Leviathan's unarmed strikes are +0L weapons.  
* “Depth 2”: As above, but now they are +2L weapons.
+
* “Depth 2”: As above, but now they are +1L weapons.
* “Depth 3”: As above, but now they are +3L weapons.
+
* “Depth 3”: As above, but now they are +2L weapons.
* “Depth 4”: As above, but now they are +4L weapons.  
+
* “Depth 4”: As above, but now they are +3L weapons.  
* “Depth 5”: As above, but now they are +5L weapons.
+
* “Depth 5”: As above, but now they are +4L weapons.
* “Depth 6”: As above, but now they are +5 Aggravated weapons.  
+
* “Depth 6”: As above, and those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths.  
  
 
'''Adaptations'''
 
'''Adaptations'''
 
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower.  
 
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower.  
* Limbs without end (O) - The bonus now applies as additional dice to any attempts to grapple an enemy.
 
 
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2).
 
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2).
 
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim.
 
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim.
* Walking Abattoir (OOOO): The Leviathan increases all damage by one step and now has +7 Aggravated weapons at Depth 6.
+
* Walking Abattoir (OOOO): At Depth 5 and below, when attacking with natural weapons the character inflicts Aggravated Damage.
* Skin of the Shark (OOO): Anyone that grapples with the Leviathan suffers (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths
 
* Ghost Devouring Fangs (OO): The Leviathan may attack ghosts and other incorporeal entities that it is aware of, if the entity is destroyed then regain Ichor equal to the entities power rating.
 
  
 
==== Stalker's Shifting Hide (Ancestral Channel) ====
 
==== Stalker's Shifting Hide (Ancestral Channel) ====
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Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:
 
Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:
 
*“Depth 0”: Birthright of Predation  
 
*“Depth 0”: Birthright of Predation  
*“Depth 4”: The Leviathan can focus her Wake to paralyze with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake vulnerable target. Should the Leviathan win they paralyze their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target.  
+
*“Depth 6”: The Leviathan can focus her Wake to paralyze with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake vulnerable target. Should the Leviathan win they paralyze their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target.  
  
 
'''Adaptations'''
 
'''Adaptations'''
 
*The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects.  
 
*The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects.  
  
* Hideous Revelry (OOO or OOOOO, Requires Sheol 3) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions.  
+
* Hideous Revelry (OOO or OOOOO, Requires Sheol 4) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions.  
  
 
**Emotions List:  
 
**Emotions List:  
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=== Vestiges of Sanctity ===
 
=== Vestiges of Sanctity ===
  
Not every power known to the Tribe has precedent in the natural world. The powers of Sanctity are the most Other in a Leviathan's repertoire, the most divine of all the Tribe's godly abilities. They are the power to command and to be unconquered. The Progenitors, if the stories contain a hint of truth, could command the very fabric of the universe itself and a hint of such power remains in their bloodlines to this day.  
+
Not every power known to the Tribe has precedent in the natural world. The powers of Sanctity are the most Other in a Leviathan's repertoire, the most divine of all the tribe's godly abilities. They are the power to command, to be unconquered. The Progenitors, if the stories contain a hint of truth, could command the very fabric of the universe itself and a hint of such power remains in their bloodlines to this day.  
  
 
The Tribe represent Sanctity with a figure sitting upon a throne, any of the Progenitors - or the Tribe's guess of their appearance - can be used but Oceanus is the Progenitor with the strongest association to Sanctity and his image is the most common. Dagon, Nu and Lahamu are also known for their grasp of Sanctity and their descendants retain an affinity for the Vestage.  
 
The Tribe represent Sanctity with a figure sitting upon a throne, any of the Progenitors - or the Tribe's guess of their appearance - can be used but Oceanus is the Progenitor with the strongest association to Sanctity and his image is the most common. Dagon, Nu and Lahamu are also known for their grasp of Sanctity and their descendants retain an affinity for the Vestage.  
  
[PICTURE: The icon of Sanctity: A figure with a fish tail, a bare muscular chest, and a full beard sits on a throne. Above him is a line of stars.]  
+
[PICTURE: The icon of Awareness: A Figure with a fish tail, a bare muscular chest and a full beard sits on a throne. Above him is a line of stars]  
  
 
==== Birthright of Sanctity ====
 
==== Birthright of Sanctity ====
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Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers:
 
Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers:
 
* “Depth 0”: Birthright of Sanctity
 
* “Depth 0”: Birthright of Sanctity
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Manipulation+Sheol) as a penalty to remember specific facts about the scene and must actively suspect there is something unusual about the Leviathan before they can roll (with penalty) to attempt to discern his heritage.  
+
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Sheol) as a penalty to remember specific facts about the scene.  
* “Depth 4”: As above, and if the Leviathan's (Manipulation + Intimidation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene.
+
* “Depth 4”: As above, and if the Leviathan's (Manipulation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene.
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 4 abilities of this channel) may regain their true memories.   
+
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 5 abilities of this channel) may regain their true memories.   
  
 
'''Adaptations'''
 
'''Adaptations'''
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==== Besieging the Tower of Will (Descendant Channel) ====
 
==== Besieging the Tower of Will (Descendant Channel) ====
 
''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.''
 
''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.''
** Dice Pool: Manipulation + Intimidate + Sheol vs. Target's Resolve + Power Trait  
+
** Dice Pool: Intelligence + Intimidate + Sheol vs. Target's Resolve + Power Trait  
 
** Action Type: Instant  
 
** Action Type: Instant  
  
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* "Depth 0": Birthright of Sanctity
 
* "Depth 0": Birthright of Sanctity
 
* "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult.  
 
* "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult.  
* "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders. add Sheol to attempts to invade the dreams of others
+
* "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders.  
 
* "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check.   
 
* "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check.   
 
* "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days.  
 
* "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days.  
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Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, leave the kids with unsuspecting friends and family or just not show up to prior commitments. Afterwords cultists require some time to smooth things over. Mechanically a Leviathan may spend two tasks to double Cult Numbers for the purposes of one Ritual.  
 
Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, leave the kids with unsuspecting friends and family or just not show up to prior commitments. Afterwords cultists require some time to smooth things over. Mechanically a Leviathan may spend two tasks to double Cult Numbers for the purposes of one Ritual.  
  
The standard roll for a Ritual is Sheol + Zeal + Occult of the lead ritualist (Usually the Leviathan or a High Priest). Players who create consistent and well thought out symbolism or theology behind their Rituals may get bonuses. Most Rituals have a Sacrifice which can range from taking ritual drugs to murder. More ethical cults can use an Effigy instead of a Sacrifice although this creates a penalty equal to the Ritual's rank. Not all cultists are willing to kill for their god. “Lesser” torture that an average person can be expected to make a full recovery from requires Zeal 2. More serious torture that will leave permanent (physical or mental) scars or murder requires Zeal 3. A cultist asked to sacrifice themselves or a loved one needs a Zeal one higher than normal, there is no increased requirement for asking cultists to sacrifice a fellow believer. Of course unwilling Cultists will try their best to escape or disrupt the ceremony just like any other unwilling sacrifice. If the cult has insufficient Zeal a Leviathan may attempt to persuade them anyway. Roll Presence + (Persuasion or Intimidation) + Zeal – Required Zeal. A Leviathan who frequently persuades his Cult to perform hideous rituals should expect to see his Cult's Zeal rise.  
+
The standard roll for a Ritual is Sheol + Zeal. Players who create consistent and well thought out symbolism or theology behind their Rituals may get bonuses. Most Rituals have a Sacrifice which can range from taking ritual drugs to murder. More ethical cults can use an Effigy instead of a Sacrifice although this creates a penalty equal to the Ritual's rank. Not all cultists are willing to kill for their god. “Lesser” torture that an average person can be expected to make a full recovery from requires Zeal 2. More serious torture that will leave permanent (physical or mental) scars or murder requires Zeal 3. A cultist asked to sacrifice themselves or a loved one needs a Zeal one higher than normal, there is no increased requirement for asking cultists to sacrifice a fellow believer. Of course unwilling Cultists will try their best to escape or disrupt the ceremony just like any other unwilling sacrifice. If the cult has insufficient Zeal a Leviathan may attempt to persuade them anyway. Roll Presence + (Persuasion or Intimidation) + Zeal – Required Zeal. A Leviathan who frequently persuades his Cult to perform hideous rituals should expect to see his Cult's Zeal rise.  
  
 
===== Sidebar: Know Your Limits =====
 
===== Sidebar: Know Your Limits =====
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Sample acts: The cultist meditates on a personal possession of the Leviathan. The cultist breaths deeply from a object that carries the Leviathans scent. The Cult burn or throw small bribes into a pool. The Cult spend time treating a cultist as though she was the Leviathan, such as by feeding her the Leviathan's favorite foods.  
 
Sample acts: The cultist meditates on a personal possession of the Leviathan. The cultist breaths deeply from a object that carries the Leviathans scent. The Cult burn or throw small bribes into a pool. The Cult spend time treating a cultist as though she was the Leviathan, such as by feeding her the Leviathan's favorite foods.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2). The mouthpiece has a mild derangement (+1). The mouthpiece has a sever Derangement (+3).  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2). The mouthpiece has a mild derangement (+1). The mouthpiece has a sever Derangement (+3).  
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Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map.  
 
Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol+Zeal
  
 
Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example.
 
Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example.
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Sample acts: The Leviathan hosts mock combat to get the adrenaline flowing. The Leviathan leads the cult in a series of prayers to the Progenitors lasting a full day. The Leviathan preaches the inherent inferiority of unbelievers.  The Leviathan leads their cult in a complex ceremony said to grant divine favor to the cultists.
 
Sample acts: The Leviathan hosts mock combat to get the adrenaline flowing. The Leviathan leads the cult in a series of prayers to the Progenitors lasting a full day. The Leviathan preaches the inherent inferiority of unbelievers.  The Leviathan leads their cult in a complex ceremony said to grant divine favor to the cultists.
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The Leviathan has the Hunter’s Terrible Beauty Channel (+2), The cult completed their last task with an exceptional success (+2) The Leviathan is greatly liked by their cult (+1), The Leviathan is greatly feared by their cult (+1), The cult failed in their last task (-1), The cult exceptionally failed their last task (-2), The cult lost a dot in either numbers or a temporary dot in zeal as a result of a failure in their last task (-2), The cult lost both a dot in numbers and a temporary dot in Zeal as the result of a failure in their last task (-3).
 
Suggested Modifiers: The Leviathan has the Hunter’s Terrible Beauty Channel (+2), The cult completed their last task with an exceptional success (+2) The Leviathan is greatly liked by their cult (+1), The Leviathan is greatly feared by their cult (+1), The cult failed in their last task (-1), The cult exceptionally failed their last task (-2), The cult lost a dot in either numbers or a temporary dot in zeal as a result of a failure in their last task (-2), The cult lost both a dot in numbers and a temporary dot in Zeal as the result of a failure in their last task (-3).
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Sample acts: A defense attorney defends the accused but is defeated. The Leviathan makes reference to coded laws, either national laws or those of his cult. Witnesses are called to testify before the congregation.  
 
Sample acts: A defense attorney defends the accused but is defeated. The Leviathan makes reference to coded laws, either national laws or those of his cult. Witnesses are called to testify before the congregation.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal.
  
 
Suggested Modifiers: The accused committed an actual crime such as theft (+1). A serious crime such as rape or murder (+2). An unforgivable crime such as murdering a baby (+4). The accused is a Beloved who betrayed the Leviathan or broke the laws of her cult (+2). Only the Leviathan could consider the crime worthy of punishment “She insulted me!” (-1). Even other Leviathans would consider the crime incredibly petty “He cut me off in traffic!” (-2). The accused is a police officer, judge or other servant of the law (-1). The Leviathan is a Tanninim (+1).  
 
Suggested Modifiers: The accused committed an actual crime such as theft (+1). A serious crime such as rape or murder (+2). An unforgivable crime such as murdering a baby (+4). The accused is a Beloved who betrayed the Leviathan or broke the laws of her cult (+2). Only the Leviathan could consider the crime worthy of punishment “She insulted me!” (-1). Even other Leviathans would consider the crime incredibly petty “He cut me off in traffic!” (-2). The accused is a police officer, judge or other servant of the law (-1). The Leviathan is a Tanninim (+1).  
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Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence.
 
Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence.
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab or Atoll (automatic failure but they will obviously still die if drowned).
 
Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab or Atoll (automatic failure but they will obviously still die if drowned).
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Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification.  
 
Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal+Sheol
  
 
Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in.
 
Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in.
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Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.)
 
Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.)
  
==== Chimera Ritual (OO) ====
+
==== Chimera Ritual (OOO) ====
  
 
This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan.  
 
This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan.  
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Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu.  
 
Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu.  
  
Roll: Sheol+Zeal+Occult extended. Mortals may resist with Stamina alone.  
+
Roll: Sheol + Zeal extended. Mortals may resist with Stamina alone.  
  
 
Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2).  
 
Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2).  
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Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual.  
 
Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual.  
  
Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with it's appropriate Mutation and two additional dots of Mutations per Success assigned by the Storyteller. If the mortal was not Beloved they immediately become so, although the mental strain causes a severe Derangement that lasts until they lose their Beloved status. On rare occasions this rituals has been known to result in an Ahab, even if performed on a Beloved (actual Ahabs always remain an Ahab).  
+
Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with it's appropriate Mutation and two additional dots of Mutations per Success assigned by the Storyteller. If the mortal was not Beloved they immediately become so although the mental strain causes a sever Derangement that lasts until they loose Beloved status. On rare occasions this rituals has been known to result in an Ahab, even if performed on a Beloved (actual Ahabs always remain an Ahab).  
  
 
If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage.
 
If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage.
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Exceptional Success: The Leviathan may choose where to apply half the new Aspect dots, the other half are chosen by the Storyteller.
 
Exceptional Success: The Leviathan may choose where to apply half the new Aspect dots, the other half are chosen by the Storyteller.
 
'''Creating the Eternal Spring (OOO)'''
 
 
This ritual, quite simply, creates a tiny gate into the Rift, through which the waters of that strange realm eternally flow. The water from this spring behaves just like normal water except that if a Leviathan uses it to regain Ichor via Resonance it occurs at twice the rate, one Ichor per hour. The water pours out at about the rate of that from a garden hose.
 
 
Sacrifice: A mortal (willing or unwilling) is made to hold his wrist over a bowl and one of the arteries in his wrist is cut. Enough blood is drained into the bowl to fill it to the brim. Without immediate medical attention it is quite possible that the sacrifice will bleed to death.
 
 
Effigy: an animal of at least Size 4 is used in place of a human. Auspicious Portents: High Tide and Jupiter
 
 
Ominous Portents: Low Tide and Saturn
 
 
Sample acts: The blood in the bowl is mingled with a Leviathan’s. The Leviathan exalts the power of the Progenitors to come into the world while the Cult dances in circles around him. The Leviathan pours the blood onto the spot where the spring is meant to be. The blood is poured into an ornate fountain carved with ancient glyphs.
 
 
Roll: Sheol+Zeal+Occult
 
 
Suggested Modifiers: The location of the ritual is near a large water source such as the sea or a large lake (+2), the location of the ritual is near a moderately large water source such as a river (+1), the Leviathan performs the ritual in the Rift while the cultists perform it simultaneously in the normal world (+1), the location of the ritual is not near any significant natural source of water (-2), the Leviathan posesses the channel Being of Primordial Waters (+1).
 
 
Dramatic Failure: Instead of water pouring out, a supernatural venom erupts from the spring. Any who touch it suffer 1 point of Lethal damage for each turn they are in contact with it as well as extreme pain and disorientation. The spring flows for minutes equal to the Leviathan’s (Sheol x 2) and when the spring dries up all extant poison vanishes as well. Any plants that touch the venom lose their leaves and die while twisting into shapes which almost make it seem that they are contorted in pain. Surfaces that the venom flows over gain decay; iron rusts, copper goes green with verdigris and wood rots.
 
 
Failure: The ritual has no effect.
 
 
Success: The ritual succeeds in creating an eternal spring of water imbued with the power of the Rift. The spring can only be destroyed by supernatural means or complete restructuring of the area.
 
 
Exceptional Success: The spring is noticeably larger, instead of a garden hose it is more like a low- powered fire hose.
 
  
 
==== Creating the Lesser God (OOO) ====
 
==== Creating the Lesser God (OOO) ====
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Sample acts: The cultist carves the features of the offshoot they want to become into their flesh. The cultist acts like the offshoot they want to become. Cultists chant about the virtues of inhumanity.
 
Sample acts: The cultist carves the features of the offshoot they want to become into their flesh. The cultist acts like the offshoot they want to become. Cultists chant about the virtues of inhumanity.
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Craftsman of Life Adaptation (+1). The Leviathan possesses Everflowing Fetid Growth (+2). The Cultist has a mild derangement (+1). The Cultist has a severe Derangement (+3) The Leviathan lacks Womb of Terrors (-3).
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Craftsman of Life Adaptation (+1). The Leviathan possesses Everflowing Fetid Growth (+2). The Cultist has a mild derangement (+1). The Cultist has a severe Derangement (+3) The Leviathan lacks Womb of Terrors (-3).
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Sample Acts: Jars of water from the Rift are left on the target. The Sacrifice is drowned within the rift itself. A “map” of the Rift is overlayed onto a map of the Shore and the ritual is modified for the target's position.  
 
Sample Acts: Jars of water from the Rift are left on the target. The Sacrifice is drowned within the rift itself. A “map” of the Rift is overlayed onto a map of the Shore and the ritual is modified for the target's position.  
  
Roll: Sheol+Zeal+Occult extended.  
+
Roll: Zeal + Sheol extended.  
  
 
Dramatic Failure: The ritual chamber is pulled into the Rift. The Leviathan will have to act fast to protect her Cult from the Tempest or just drowning.  
 
Dramatic Failure: The ritual chamber is pulled into the Rift. The Leviathan will have to act fast to protect her Cult from the Tempest or just drowning.  
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Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death.
 
Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death.
  
Roll: Sheol+Zeal+Occult vs the victims Stamina+Supernatural Power trait.
+
Roll: Zeal+Sheol vs the victims Stamina+Supernatural Power trait.
  
 
Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month.
 
Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month.
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Sample acts: The victim is some form of escapee, a runaway or escaped convict. The victim frequently travels, a trucker or sailor. The victim is kept cold. The victim is surrounded by danger real or symbolized.  
 
Sample acts: The victim is some form of escapee, a runaway or escaped convict. The victim frequently travels, a trucker or sailor. The victim is kept cold. The victim is surrounded by danger real or symbolized.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal.
  
 
Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2).  
 
Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2).  
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Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room.
 
Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room.
  
Roll: Sheol+Zeal+Occult with a target of Temple Size. For locations other than a Temple use equivalent sizes.  
+
Roll: Zeal+Sheol with a target of Temple Size. For locations other than a Temple use equivalent sizes.  
  
 
Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area.
 
Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area.
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Sample acts: The cultists lead prayer sessions begging their patron for intersession. The cult performs a ritual symbolizing their troubles. The cult burns offerings of food to the Leviathan and scatter it around the sight of the Ritual.
 
Sample acts: The cultists lead prayer sessions begging their patron for intersession. The cult performs a ritual symbolizing their troubles. The cult burns offerings of food to the Leviathan and scatter it around the sight of the Ritual.
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Sculptor of Life Adaptation (+1). The Leviathan possesses the Hone champion Adaptation (+2). The Leviathan possesses The Hydra's Rebirth (+2). The Leviathan lacks Womb of Terrors (-3). The Leviathan lacks the Dread Champion Adaptation (-2).
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Sculptor of Life Adaptation (+1). The Leviathan possesses the Hone champion Adaptation (+2). The Leviathan possesses The Hydra's Rebirth (+2). The Leviathan lacks Womb of Terrors (-3). The Leviathan lacks the Dread Champion Adaptation (-2).
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Sample Acts: The journey begins or ends in a storm. The ship is sent underwater to symbolize entering the Rift, since most Leviathan's don't own a submarine capsizing can be used instead, the ship will right itself if the ritual succeeds.  
 
Sample Acts: The journey begins or ends in a storm. The ship is sent underwater to symbolize entering the Rift, since most Leviathan's don't own a submarine capsizing can be used instead, the ship will right itself if the ritual succeeds.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol+Zeal  
  
 
Dramatic Failure: The ship is thrown wildly off course and probably smashed to splinters. It might end up deep in the Rift or grounded in a desert but it's almost certainly far from where the Leviathan wanted to be.  
 
Dramatic Failure: The ship is thrown wildly off course and probably smashed to splinters. It might end up deep in the Rift or grounded in a desert but it's almost certainly far from where the Leviathan wanted to be.  
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Sample acts: The Leviathan or the cultists inflict wounds on the victim mirroring those possessed by the beneficiary of this ritual. The cult burns a series of brands into the flesh of the victim representing the various ailments possessed by the beneficiary. A blood transfusion from the beneficiary to the scapegoat.  
 
Sample acts: The Leviathan or the cultists inflict wounds on the victim mirroring those possessed by the beneficiary of this ritual. The cult burns a series of brands into the flesh of the victim representing the various ailments possessed by the beneficiary. A blood transfusion from the beneficiary to the scapegoat.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The scapegoat is willing (+3), The scapegoat is in perfect health (+1), The ritual is only attempting to transfer wounds (+1) The scapegoat is already badly wounded if wounds are to be transferred (-1), The scapegoat is already sick, if illness is to transferred (-1), The scapegoat is already badly wounded (at least half of their health boxes filled), if wounds are to be transferred (-1), The scapegoat has the Natural Immunity merit, if disease is to be transferred (-2), The scapegoat is already cursed, if a curse is to be transferred (-2)
 
Suggested Modifiers: The scapegoat is willing (+3), The scapegoat is in perfect health (+1), The ritual is only attempting to transfer wounds (+1) The scapegoat is already badly wounded if wounds are to be transferred (-1), The scapegoat is already sick, if illness is to transferred (-1), The scapegoat is already badly wounded (at least half of their health boxes filled), if wounds are to be transferred (-1), The scapegoat has the Natural Immunity merit, if disease is to be transferred (-2), The scapegoat is already cursed, if a curse is to be transferred (-2)
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Sample Acts: Allowing a priest of the cult to lead the ritual with the Leviathan taking a role no greater than that of a normal cultist. As the Leviathan transfers Ichor the Sacrifices take over his role in the ritual. A cultist playing the part of the government welcomes the Leviathan with citizenship or a mundane part of everyday life like tax forms. The Sacrifices are wrapped with lead weights to carry gold and gifts along with the Leviathans divinity to the bottom of the Rift.  
 
Sample Acts: Allowing a priest of the cult to lead the ritual with the Leviathan taking a role no greater than that of a normal cultist. As the Leviathan transfers Ichor the Sacrifices take over his role in the ritual. A cultist playing the part of the government welcomes the Leviathan with citizenship or a mundane part of everyday life like tax forms. The Sacrifices are wrapped with lead weights to carry gold and gifts along with the Leviathans divinity to the bottom of the Rift.  
  
Roll: Sheol+Zeal+Occult, sending the sacrifices into the rift is included in this roll.  
+
Roll: Zeal+Sheol, sending the sacrifices into the rift is included in this roll.  
  
 
Dramatic Failure: The Leviathans divine nature surges out of control. For the next week the Leviathans Vice can only be satisfied alongside worship and dominance of lesser beings. A Glutton cannot simply eat, his cultists must prepare food for him with terrible punishments should they not satisfy. A Prideful Leviathan seeks self affirmation in Cultists suffering to prove that they are worthy of serving him.  
 
Dramatic Failure: The Leviathans divine nature surges out of control. For the next week the Leviathans Vice can only be satisfied alongside worship and dominance of lesser beings. A Glutton cannot simply eat, his cultists must prepare food for him with terrible punishments should they not satisfy. A Prideful Leviathan seeks self affirmation in Cultists suffering to prove that they are worthy of serving him.  
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==== The Tenth Plague (OOOOO) ====
 
==== The Tenth Plague (OOOOO) ====
  
A Leviathan is a divine being. It does not bargain with kings or presidents; no, it merely states its wishes and woe befalls entire nations who refuse its divine mandate.  
+
A Leviathan is a divine being. It does not bargain with kings or presidents; no it merely states it's wishes and woe befalls entire nations who refuse it's divine mandate.  
  
This Ritual has no Sacrifice or Effigy, its results are a sacrifice of epic proportions. To perform this ritual the Leviathan chooses one Beloved as an envoy and sends them to make demands of a leader of man. These demands may be so heinous or self defeating that no sane human will willingly agree but it must be feasible to accomplish then.  
+
This Ritual has no Sacrifice or Effigy, it's results are a sacrifice of epic proportions. To perform this ritual the Leviathan chooses one Beloved as an envoy and sends them to make demands of a leader of man. These demands may be so heinous or self defeating that no sane human will willingly agree but it must be feasible to accomplish then.  
  
Accompanying the demands must be a dire threat. This takes the form of who will die: The elderly, the young, the clergy. Providing it won't kill more than half the population its entirely at the Leviathan's discretion.  
+
Accompanying the demands must be a dire threat. This takes the form of who will die: The elderly, the young, the clergy. Providing it won't kill more than half the population it's entirely at the Leviathan's discretion.  
  
 
From the moment the demands are spoken the leader will immediately be aware that this is not an idle threat but backed by a terrifying supernatural force. From this point she has ten days. The first and most obvious solution is to give into the Leviathan's demands, this ends the looming doom. Most people aren’t aware there are is a second solution: Kill the Leviathan. Leviathan's with the Dread Return Adaptation must be killed fully but those able to return through the Depth 6 iteration of Incubation of the Second Self need only be killed once. If neither of these are done then everyone who is politically or personally under the jurisdiction of the leader and matches the set criteria rolls Stamina, if they cannot match the Leviathan's successes on this ritual they die.  
 
From the moment the demands are spoken the leader will immediately be aware that this is not an idle threat but backed by a terrifying supernatural force. From this point she has ten days. The first and most obvious solution is to give into the Leviathan's demands, this ends the looming doom. Most people aren’t aware there are is a second solution: Kill the Leviathan. Leviathan's with the Dread Return Adaptation must be killed fully but those able to return through the Depth 6 iteration of Incubation of the Second Self need only be killed once. If neither of these are done then everyone who is politically or personally under the jurisdiction of the leader and matches the set criteria rolls Stamina, if they cannot match the Leviathan's successes on this ritual they die.  
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Sample acts: The Leviathan justifies this ritual as retaliation for communal crimes. The demands are spoken every day for the ten days. The Leviathan's followers visibly separate themselves from the targeted community by marking their homes or clothing.   
 
Sample acts: The Leviathan justifies this ritual as retaliation for communal crimes. The demands are spoken every day for the ten days. The Leviathan's followers visibly separate themselves from the targeted community by marking their homes or clothing.   
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal.
  
 
Suggested Modifiers: The Leviathan's Cult has a significant religious presence in the affected area (+1). A major presence (+2). No more than a few disorganized Beloved (-1). The leader does not have his people's interest's at heart (-2). The leader is a puppet of a supernatural or foreign power inimical to her people (-4). The leader is a puppet of the Leviathan before or at any point during the Ritual (automatic failure). The Leviathan possesses the Anointing the Prophet Adaptation (+1).  
 
Suggested Modifiers: The Leviathan's Cult has a significant religious presence in the affected area (+1). A major presence (+2). No more than a few disorganized Beloved (-1). The leader does not have his people's interest's at heart (-2). The leader is a puppet of a supernatural or foreign power inimical to her people (-4). The leader is a puppet of the Leviathan before or at any point during the Ritual (automatic failure). The Leviathan possesses the Anointing the Prophet Adaptation (+1).  

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