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'''Adaptations''' | '''Adaptations''' | ||
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather. | * All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather. | ||
− | *Precise Winds (OO) In Depth 3 or below, the Leviathan can roll (Resolve + Sheol) | + | *Precise Winds (OO) In Depth 3 or below, the Leviathan can roll (Resolve + Sheol) to direct the conjured winds in a particular direction (for example to fill a ship's sails). Note that this has no effect on the other effects of the storm (the rain will still soak you and clouds will still blot out the sun) and directing a gale wind into you ship's sails will likely not be very friendly to the mast. |
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | * Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | ||
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success. | * Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success. |