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* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.
 
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.
 
* “Depth 4”: As above, but now +2 to the Attribute
 
* “Depth 4”: As above, but now +2 to the Attribute
* “Depth 5”: As above, and when acting unopposed or unresisted or by spending a point of Ichor, the Leviathan may perform (Attribute) actions as rote actions.
+
* “Depth 5”: As above, and when acting unopposed or unresisted, the Leviathan may perform (Attribute) actions as rote actions.
 
* “Depth 6”: As above, but now +3 to the Attribute; (unique power)
 
* “Depth 6”: As above, but now +3 to the Attribute; (unique power)
  
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One thing Leviathans are really good at is enhancing their own abilities through Transformations. It is quite plausible that a Leviathan will have multiple Channels enhancing a trait. When this happens Channels stack in the following way:  
 
One thing Leviathans are really good at is enhancing their own abilities through Transformations. It is quite plausible that a Leviathan will have multiple Channels enhancing a trait. When this happens Channels stack in the following way:  
  
When the Leviathan benefits to a change in the dice roll (such as 9again, 8again, Rote Actions, or automatic Successes), choose one mechanic from each of the Channels.
+
When the Leviathan benefits to a change in the dice roll (such as 9again, 8again, Rote Actions, or automatic Successes), choose the best mechanic from all the Channels. If there is any ambiguity the player chooses before rolling.  
  
 
The Leviathan may only benefit from a single passive increase to any one Attribute, Skill, Armour, or natural weapon. A passive increase is one which occurs automatically with Transformation, such as any of the Attribute boosting Ancestral Channels or Channels that add Sheol to a Skill. If more than one passive Benefit applies use the greatest benefit and ignore all others. For the purposes of this rule a "single benefit" consists of one Channel and any relevant Adaptations of that Channel.  
 
The Leviathan may only benefit from a single passive increase to any one Attribute, Skill, Armour, or natural weapon. A passive increase is one which occurs automatically with Transformation, such as any of the Attribute boosting Ancestral Channels or Channels that add Sheol to a Skill. If more than one passive Benefit applies use the greatest benefit and ignore all others. For the purposes of this rule a "single benefit" consists of one Channel and any relevant Adaptations of that Channel.  
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** Physical Skills: 2 dots per point
 
** Physical Skills: 2 dots per point
 
** Other Skills: 1 dot per point
 
** Other Skills: 1 dot per point
** Specialties: 1 per point
+
** Specialties: 2 per point
 
** Armor: 1 per point, max of (Stamina), bulletproof for +1 points.  
 
** Armor: 1 per point, max of (Stamina), bulletproof for +1 points.  
 
** Natural Weapons: +1L per point, max of (Strength)L
 
** Natural Weapons: +1L per point, max of (Strength)L
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That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:
 
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:
 
* “Depth 0”: Birthright of Might
 
* “Depth 0”: Birthright of Might
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength.  
+
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength, this still cannot be done in combat.  
  
 
'''Adaptations'''
 
'''Adaptations'''
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''The Leviathan's Primordial form bristles with cruel natural weapons.''
 
''The Leviathan's Primordial form bristles with cruel natural weapons.''
 
* “Depth 0”: Birthright of Predation
 
* “Depth 0”: Birthright of Predation
* “Depth 1”: The Leviathan's unarmed strikes are +1L weapons.  
+
* “Depth 1”: The Leviathan's unarmed strikes are +0L weapons.  
* “Depth 2”: As above, but now they are +2L weapons.
+
* “Depth 2”: As above, but now they are +1L weapons.
* “Depth 3”: As above, but now they are +3L weapons.
+
* “Depth 3”: As above, but now they are +2L weapons.
* “Depth 4”: As above, but now they are +4L weapons.  
+
* “Depth 4”: As above, but now they are +3L weapons.  
* “Depth 5”: As above, but now they are +5L weapons.
+
* “Depth 5”: As above, but now they are +4L weapons.
 
* “Depth 6”: As above, but now they are +5 Aggravated weapons.  
 
* “Depth 6”: As above, but now they are +5 Aggravated weapons.  
  
 
'''Adaptations'''
 
'''Adaptations'''
 
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower.  
 
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower.  
* Limbs without end (O) - The bonus now applies as additional dice to any attempts to grapple an enemy.
 
 
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2).
 
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2).
 
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim.
 
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim.
* Walking Abattoir (OOOO): The Leviathan increases all damage by one step and now has +7 Aggravated weapons at Depth 6.
+
* Walking Abattoir (OOOO): The Leviathan now has +4 Aggravated weapons at Depth 5.
 
* Skin of the Shark (OOO): Anyone that grapples with the Leviathan suffers (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths
 
* Skin of the Shark (OOO): Anyone that grapples with the Leviathan suffers (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths
* Ghost Devouring Fangs (OO): The Leviathan may attack ghosts and other incorporeal entities that it is aware of, if the entity is destroyed then regain Ichor equal to the entities power rating.
 
  
 
==== Stalker's Shifting Hide (Ancestral Channel) ====
 
==== Stalker's Shifting Hide (Ancestral Channel) ====
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Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:
 
Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:
 
*“Depth 0”: Birthright of Predation  
 
*“Depth 0”: Birthright of Predation  
*“Depth 4”: The Leviathan can focus her Wake to paralyze with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake vulnerable target. Should the Leviathan win they paralyze their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target.  
+
*“Depth 6”: The Leviathan can focus her Wake to paralyze with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake vulnerable target. Should the Leviathan win they paralyze their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target.  
  
 
'''Adaptations'''
 
'''Adaptations'''
 
*The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects.  
 
*The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects.  
  
* Hideous Revelry (OOO or OOOOO, Requires Sheol 3) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions.  
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* Hideous Revelry (OOO or OOOOO, Requires Sheol 4) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions.  
  
 
**Emotions List:  
 
**Emotions List:  
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=== Vestiges of Sanctity ===
 
=== Vestiges of Sanctity ===
  
Not every power known to the Tribe has precedent in the natural world. The powers of Sanctity are the most Other in a Leviathan's repertoire, the most divine of all the Tribe's godly abilities. They are the power to command and to be unconquered. The Progenitors, if the stories contain a hint of truth, could command the very fabric of the universe itself and a hint of such power remains in their bloodlines to this day.  
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Not every power known to the Tribe has precedent in the natural world. The powers of Sanctity are the most Other in a Leviathan's repertoire, the most divine of all the Tribe's godly abilities. They are the power to command, to be unconquered. The Progenitors, if the stories contain a hint of truth, could command the very fabric of the universe itself and a hint of such power remains in their bloodlines to this day.  
  
 
The Tribe represent Sanctity with a figure sitting upon a throne, any of the Progenitors - or the Tribe's guess of their appearance - can be used but Oceanus is the Progenitor with the strongest association to Sanctity and his image is the most common. Dagon, Nu and Lahamu are also known for their grasp of Sanctity and their descendants retain an affinity for the Vestage.  
 
The Tribe represent Sanctity with a figure sitting upon a throne, any of the Progenitors - or the Tribe's guess of their appearance - can be used but Oceanus is the Progenitor with the strongest association to Sanctity and his image is the most common. Dagon, Nu and Lahamu are also known for their grasp of Sanctity and their descendants retain an affinity for the Vestage.  
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Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers:
 
Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers:
 
* “Depth 0”: Birthright of Sanctity
 
* “Depth 0”: Birthright of Sanctity
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Manipulation+Sheol) as a penalty to remember specific facts about the scene and must actively suspect there is something unusual about the Leviathan before they can roll (with penalty) to attempt to discern his heritage.  
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* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Sheol) as a penalty to remember specific facts about the scene.  
* “Depth 4”: As above, and if the Leviathan's (Manipulation + Intimidation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene.
+
* “Depth 4”: As above, and if the Leviathan's (Manipulation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene.
 
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 4 abilities of this channel) may regain their true memories.   
 
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 4 abilities of this channel) may regain their true memories.   
  
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==== Besieging the Tower of Will (Descendant Channel) ====
 
==== Besieging the Tower of Will (Descendant Channel) ====
 
''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.''
 
''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.''
** Dice Pool: Manipulation + Intimidate + Sheol vs. Target's Resolve + Power Trait  
+
** Dice Pool: Intelligence + Intimidate + Sheol vs. Target's Resolve + Power Trait  
 
** Action Type: Instant  
 
** Action Type: Instant  
  
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* "Depth 0": Birthright of Sanctity
 
* "Depth 0": Birthright of Sanctity
 
* "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult.  
 
* "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult.  
* "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders. add Sheol to attempts to invade the dreams of others
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* "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders.  
 
* "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check.   
 
* "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check.   
 
* "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days.  
 
* "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days.  
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Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, leave the kids with unsuspecting friends and family or just not show up to prior commitments. Afterwords cultists require some time to smooth things over. Mechanically a Leviathan may spend two tasks to double Cult Numbers for the purposes of one Ritual.  
 
Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, leave the kids with unsuspecting friends and family or just not show up to prior commitments. Afterwords cultists require some time to smooth things over. Mechanically a Leviathan may spend two tasks to double Cult Numbers for the purposes of one Ritual.  
  
The standard roll for a Ritual is Sheol + Zeal + Occult of the lead ritualist (Usually the Leviathan or a High Priest). Players who create consistent and well thought out symbolism or theology behind their Rituals may get bonuses. Most Rituals have a Sacrifice which can range from taking ritual drugs to murder. More ethical cults can use an Effigy instead of a Sacrifice although this creates a penalty equal to the Ritual's rank. Not all cultists are willing to kill for their god. “Lesser” torture that an average person can be expected to make a full recovery from requires Zeal 2. More serious torture that will leave permanent (physical or mental) scars or murder requires Zeal 3. A cultist asked to sacrifice themselves or a loved one needs a Zeal one higher than normal, there is no increased requirement for asking cultists to sacrifice a fellow believer. Of course unwilling Cultists will try their best to escape or disrupt the ceremony just like any other unwilling sacrifice. If the cult has insufficient Zeal a Leviathan may attempt to persuade them anyway. Roll Presence + (Persuasion or Intimidation) + Zeal – Required Zeal. A Leviathan who frequently persuades his Cult to perform hideous rituals should expect to see his Cult's Zeal rise.  
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The standard roll for a Ritual is Sheol + Zeal. Players who create consistent and well thought out symbolism or theology behind their Rituals may get bonuses. Most Rituals have a Sacrifice which can range from taking ritual drugs to murder. More ethical cults can use an Effigy instead of a Sacrifice although this creates a penalty equal to the Ritual's rank. Not all cultists are willing to kill for their god. “Lesser” torture that an average person can be expected to make a full recovery from requires Zeal 2. More serious torture that will leave permanent (physical or mental) scars or murder requires Zeal 3. A cultist asked to sacrifice themselves or a loved one needs a Zeal one higher than normal, there is no increased requirement for asking cultists to sacrifice a fellow believer. Of course unwilling Cultists will try their best to escape or disrupt the ceremony just like any other unwilling sacrifice. If the cult has insufficient Zeal a Leviathan may attempt to persuade them anyway. Roll Presence + (Persuasion or Intimidation) + Zeal – Required Zeal. A Leviathan who frequently persuades his Cult to perform hideous rituals should expect to see his Cult's Zeal rise.  
  
 
===== Sidebar: Know Your Limits =====
 
===== Sidebar: Know Your Limits =====
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Sample acts: The cultist meditates on a personal possession of the Leviathan. The cultist breaths deeply from a object that carries the Leviathans scent. The Cult burn or throw small bribes into a pool. The Cult spend time treating a cultist as though she was the Leviathan, such as by feeding her the Leviathan's favorite foods.  
 
Sample acts: The cultist meditates on a personal possession of the Leviathan. The cultist breaths deeply from a object that carries the Leviathans scent. The Cult burn or throw small bribes into a pool. The Cult spend time treating a cultist as though she was the Leviathan, such as by feeding her the Leviathan's favorite foods.  
  
Roll: Sheol+Zeal+Occult
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Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2). The mouthpiece has a mild derangement (+1). The mouthpiece has a sever Derangement (+3).  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2). The mouthpiece has a mild derangement (+1). The mouthpiece has a sever Derangement (+3).  
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Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map.  
 
Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol+Zeal
  
 
Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example.
 
Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example.
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Sample acts: The Leviathan hosts mock combat to get the adrenaline flowing. The Leviathan leads the cult in a series of prayers to the Progenitors lasting a full day. The Leviathan preaches the inherent inferiority of unbelievers.  The Leviathan leads their cult in a complex ceremony said to grant divine favor to the cultists.
 
Sample acts: The Leviathan hosts mock combat to get the adrenaline flowing. The Leviathan leads the cult in a series of prayers to the Progenitors lasting a full day. The Leviathan preaches the inherent inferiority of unbelievers.  The Leviathan leads their cult in a complex ceremony said to grant divine favor to the cultists.
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The Leviathan has the Hunter’s Terrible Beauty Channel (+2), The cult completed their last task with an exceptional success (+2) The Leviathan is greatly liked by their cult (+1), The Leviathan is greatly feared by their cult (+1), The cult failed in their last task (-1), The cult exceptionally failed their last task (-2), The cult lost a dot in either numbers or a temporary dot in zeal as a result of a failure in their last task (-2), The cult lost both a dot in numbers and a temporary dot in Zeal as the result of a failure in their last task (-3).
 
Suggested Modifiers: The Leviathan has the Hunter’s Terrible Beauty Channel (+2), The cult completed their last task with an exceptional success (+2) The Leviathan is greatly liked by their cult (+1), The Leviathan is greatly feared by their cult (+1), The cult failed in their last task (-1), The cult exceptionally failed their last task (-2), The cult lost a dot in either numbers or a temporary dot in zeal as a result of a failure in their last task (-2), The cult lost both a dot in numbers and a temporary dot in Zeal as the result of a failure in their last task (-3).
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Sample acts: A defense attorney defends the accused but is defeated. The Leviathan makes reference to coded laws, either national laws or those of his cult. Witnesses are called to testify before the congregation.  
 
Sample acts: A defense attorney defends the accused but is defeated. The Leviathan makes reference to coded laws, either national laws or those of his cult. Witnesses are called to testify before the congregation.  
  
Roll: Sheol+Zeal+Occult
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Roll: Sheol + Zeal.
  
 
Suggested Modifiers: The accused committed an actual crime such as theft (+1). A serious crime such as rape or murder (+2). An unforgivable crime such as murdering a baby (+4). The accused is a Beloved who betrayed the Leviathan or broke the laws of her cult (+2). Only the Leviathan could consider the crime worthy of punishment “She insulted me!” (-1). Even other Leviathans would consider the crime incredibly petty “He cut me off in traffic!” (-2). The accused is a police officer, judge or other servant of the law (-1). The Leviathan is a Tanninim (+1).  
 
Suggested Modifiers: The accused committed an actual crime such as theft (+1). A serious crime such as rape or murder (+2). An unforgivable crime such as murdering a baby (+4). The accused is a Beloved who betrayed the Leviathan or broke the laws of her cult (+2). Only the Leviathan could consider the crime worthy of punishment “She insulted me!” (-1). Even other Leviathans would consider the crime incredibly petty “He cut me off in traffic!” (-2). The accused is a police officer, judge or other servant of the law (-1). The Leviathan is a Tanninim (+1).  
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Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence.
 
Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence.
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab or Atoll (automatic failure but they will obviously still die if drowned).
 
Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab or Atoll (automatic failure but they will obviously still die if drowned).
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Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification.  
 
Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal+Sheol
  
 
Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in.
 
Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in.
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Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.)
 
Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.)
  
==== Chimera Ritual (OO) ====
+
==== Chimera Ritual (OOO) ====
  
 
This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan.  
 
This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan.  
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Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu.  
 
Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu.  
  
Roll: Sheol+Zeal+Occult extended. Mortals may resist with Stamina alone.  
+
Roll: Sheol + Zeal extended. Mortals may resist with Stamina alone.  
  
 
Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2).  
 
Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2).  
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Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual.  
 
Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual.  
  
Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with it's appropriate Mutation and two additional dots of Mutations per Success assigned by the Storyteller. If the mortal was not Beloved they immediately become so, although the mental strain causes a severe Derangement that lasts until they lose their Beloved status. On rare occasions this rituals has been known to result in an Ahab, even if performed on a Beloved (actual Ahabs always remain an Ahab).  
+
Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with it's appropriate Mutation and two additional dots of Mutations per Success assigned by the Storyteller. If the mortal was not Beloved they immediately become so although the mental strain causes a sever Derangement that lasts until they loose Beloved status. On rare occasions this rituals has been known to result in an Ahab, even if performed on a Beloved (actual Ahabs always remain an Ahab).  
  
 
If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage.
 
If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage.
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Sample acts: The blood in the bowl is mingled with a Leviathan’s. The Leviathan exalts the power of the Progenitors to come into the world while the Cult dances in circles around him. The Leviathan pours the blood onto the spot where the spring is meant to be. The blood is poured into an ornate fountain carved with ancient glyphs.
 
Sample acts: The blood in the bowl is mingled with a Leviathan’s. The Leviathan exalts the power of the Progenitors to come into the world while the Cult dances in circles around him. The Leviathan pours the blood onto the spot where the spring is meant to be. The blood is poured into an ornate fountain carved with ancient glyphs.
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The location of the ritual is near a large water source such as the sea or a large lake (+2), the location of the ritual is near a moderately large water source such as a river (+1), the Leviathan performs the ritual in the Rift while the cultists perform it simultaneously in the normal world (+1), the location of the ritual is not near any significant natural source of water (-2), the Leviathan posesses the channel Being of Primordial Waters (+1).
 
Suggested Modifiers: The location of the ritual is near a large water source such as the sea or a large lake (+2), the location of the ritual is near a moderately large water source such as a river (+1), the Leviathan performs the ritual in the Rift while the cultists perform it simultaneously in the normal world (+1), the location of the ritual is not near any significant natural source of water (-2), the Leviathan posesses the channel Being of Primordial Waters (+1).
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Sample acts: The cultist carves the features of the offshoot they want to become into their flesh. The cultist acts like the offshoot they want to become. Cultists chant about the virtues of inhumanity.
 
Sample acts: The cultist carves the features of the offshoot they want to become into their flesh. The cultist acts like the offshoot they want to become. Cultists chant about the virtues of inhumanity.
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Craftsman of Life Adaptation (+1). The Leviathan possesses Everflowing Fetid Growth (+2). The Cultist has a mild derangement (+1). The Cultist has a severe Derangement (+3) The Leviathan lacks Womb of Terrors (-3).
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Craftsman of Life Adaptation (+1). The Leviathan possesses Everflowing Fetid Growth (+2). The Cultist has a mild derangement (+1). The Cultist has a severe Derangement (+3) The Leviathan lacks Womb of Terrors (-3).
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Sample Acts: Jars of water from the Rift are left on the target. The Sacrifice is drowned within the rift itself. A “map” of the Rift is overlayed onto a map of the Shore and the ritual is modified for the target's position.  
 
Sample Acts: Jars of water from the Rift are left on the target. The Sacrifice is drowned within the rift itself. A “map” of the Rift is overlayed onto a map of the Shore and the ritual is modified for the target's position.  
  
Roll: Sheol+Zeal+Occult extended.  
+
Roll: Zeal + Sheol extended.  
  
 
Dramatic Failure: The ritual chamber is pulled into the Rift. The Leviathan will have to act fast to protect her Cult from the Tempest or just drowning.  
 
Dramatic Failure: The ritual chamber is pulled into the Rift. The Leviathan will have to act fast to protect her Cult from the Tempest or just drowning.  
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Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death.
 
Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death.
  
Roll: Sheol+Zeal+Occult vs the victims Stamina+Supernatural Power trait.
+
Roll: Zeal+Sheol vs the victims Stamina+Supernatural Power trait.
  
 
Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month.
 
Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month.
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Sample acts: The victim is some form of escapee, a runaway or escaped convict. The victim frequently travels, a trucker or sailor. The victim is kept cold. The victim is surrounded by danger real or symbolized.  
 
Sample acts: The victim is some form of escapee, a runaway or escaped convict. The victim frequently travels, a trucker or sailor. The victim is kept cold. The victim is surrounded by danger real or symbolized.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal.
  
 
Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2).  
 
Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2).  
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Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room.
 
Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room.
  
Roll: Sheol+Zeal+Occult with a target of Temple Size. For locations other than a Temple use equivalent sizes.  
+
Roll: Zeal+Sheol with a target of Temple Size. For locations other than a Temple use equivalent sizes.  
  
 
Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area.
 
Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area.
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Sample acts: The cultists lead prayer sessions begging their patron for intersession. The cult performs a ritual symbolizing their troubles. The cult burns offerings of food to the Leviathan and scatter it around the sight of the Ritual.
 
Sample acts: The cultists lead prayer sessions begging their patron for intersession. The cult performs a ritual symbolizing their troubles. The cult burns offerings of food to the Leviathan and scatter it around the sight of the Ritual.
  
Roll: Sheol+Zeal+Occult
+
Roll: Zeal
  
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Sculptor of Life Adaptation (+1). The Leviathan possesses the Hone champion Adaptation (+2). The Leviathan possesses The Hydra's Rebirth (+2). The Leviathan lacks Womb of Terrors (-3). The Leviathan lacks the Dread Champion Adaptation (-2).
 
Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses the Creator of Life Adaptation (+1). The Leviathan possesses the Sculptor of Life Adaptation (+1). The Leviathan possesses the Hone champion Adaptation (+2). The Leviathan possesses The Hydra's Rebirth (+2). The Leviathan lacks Womb of Terrors (-3). The Leviathan lacks the Dread Champion Adaptation (-2).
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Sample Acts: The journey begins or ends in a storm. The ship is sent underwater to symbolize entering the Rift, since most Leviathan's don't own a submarine capsizing can be used instead, the ship will right itself if the ritual succeeds.  
 
Sample Acts: The journey begins or ends in a storm. The ship is sent underwater to symbolize entering the Rift, since most Leviathan's don't own a submarine capsizing can be used instead, the ship will right itself if the ritual succeeds.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol+Zeal  
  
 
Dramatic Failure: The ship is thrown wildly off course and probably smashed to splinters. It might end up deep in the Rift or grounded in a desert but it's almost certainly far from where the Leviathan wanted to be.  
 
Dramatic Failure: The ship is thrown wildly off course and probably smashed to splinters. It might end up deep in the Rift or grounded in a desert but it's almost certainly far from where the Leviathan wanted to be.  
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Sample acts: The Leviathan or the cultists inflict wounds on the victim mirroring those possessed by the beneficiary of this ritual. The cult burns a series of brands into the flesh of the victim representing the various ailments possessed by the beneficiary. A blood transfusion from the beneficiary to the scapegoat.  
 
Sample acts: The Leviathan or the cultists inflict wounds on the victim mirroring those possessed by the beneficiary of this ritual. The cult burns a series of brands into the flesh of the victim representing the various ailments possessed by the beneficiary. A blood transfusion from the beneficiary to the scapegoat.  
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal
  
 
Suggested Modifiers: The scapegoat is willing (+3), The scapegoat is in perfect health (+1), The ritual is only attempting to transfer wounds (+1) The scapegoat is already badly wounded if wounds are to be transferred (-1), The scapegoat is already sick, if illness is to transferred (-1), The scapegoat is already badly wounded (at least half of their health boxes filled), if wounds are to be transferred (-1), The scapegoat has the Natural Immunity merit, if disease is to be transferred (-2), The scapegoat is already cursed, if a curse is to be transferred (-2)
 
Suggested Modifiers: The scapegoat is willing (+3), The scapegoat is in perfect health (+1), The ritual is only attempting to transfer wounds (+1) The scapegoat is already badly wounded if wounds are to be transferred (-1), The scapegoat is already sick, if illness is to transferred (-1), The scapegoat is already badly wounded (at least half of their health boxes filled), if wounds are to be transferred (-1), The scapegoat has the Natural Immunity merit, if disease is to be transferred (-2), The scapegoat is already cursed, if a curse is to be transferred (-2)
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Sample Acts: Allowing a priest of the cult to lead the ritual with the Leviathan taking a role no greater than that of a normal cultist. As the Leviathan transfers Ichor the Sacrifices take over his role in the ritual. A cultist playing the part of the government welcomes the Leviathan with citizenship or a mundane part of everyday life like tax forms. The Sacrifices are wrapped with lead weights to carry gold and gifts along with the Leviathans divinity to the bottom of the Rift.  
 
Sample Acts: Allowing a priest of the cult to lead the ritual with the Leviathan taking a role no greater than that of a normal cultist. As the Leviathan transfers Ichor the Sacrifices take over his role in the ritual. A cultist playing the part of the government welcomes the Leviathan with citizenship or a mundane part of everyday life like tax forms. The Sacrifices are wrapped with lead weights to carry gold and gifts along with the Leviathans divinity to the bottom of the Rift.  
  
Roll: Sheol+Zeal+Occult, sending the sacrifices into the rift is included in this roll.  
+
Roll: Zeal+Sheol, sending the sacrifices into the rift is included in this roll.  
  
 
Dramatic Failure: The Leviathans divine nature surges out of control. For the next week the Leviathans Vice can only be satisfied alongside worship and dominance of lesser beings. A Glutton cannot simply eat, his cultists must prepare food for him with terrible punishments should they not satisfy. A Prideful Leviathan seeks self affirmation in Cultists suffering to prove that they are worthy of serving him.  
 
Dramatic Failure: The Leviathans divine nature surges out of control. For the next week the Leviathans Vice can only be satisfied alongside worship and dominance of lesser beings. A Glutton cannot simply eat, his cultists must prepare food for him with terrible punishments should they not satisfy. A Prideful Leviathan seeks self affirmation in Cultists suffering to prove that they are worthy of serving him.  
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Sample acts: The Leviathan justifies this ritual as retaliation for communal crimes. The demands are spoken every day for the ten days. The Leviathan's followers visibly separate themselves from the targeted community by marking their homes or clothing.   
 
Sample acts: The Leviathan justifies this ritual as retaliation for communal crimes. The demands are spoken every day for the ten days. The Leviathan's followers visibly separate themselves from the targeted community by marking their homes or clothing.   
  
Roll: Sheol+Zeal+Occult
+
Roll: Sheol + Zeal.
  
 
Suggested Modifiers: The Leviathan's Cult has a significant religious presence in the affected area (+1). A major presence (+2). No more than a few disorganized Beloved (-1). The leader does not have his people's interest's at heart (-2). The leader is a puppet of a supernatural or foreign power inimical to her people (-4). The leader is a puppet of the Leviathan before or at any point during the Ritual (automatic failure). The Leviathan possesses the Anointing the Prophet Adaptation (+1).  
 
Suggested Modifiers: The Leviathan's Cult has a significant religious presence in the affected area (+1). A major presence (+2). No more than a few disorganized Beloved (-1). The leader does not have his people's interest's at heart (-2). The leader is a puppet of a supernatural or foreign power inimical to her people (-4). The leader is a puppet of the Leviathan before or at any point during the Ritual (automatic failure). The Leviathan possesses the Anointing the Prophet Adaptation (+1).  

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