Difference between revisions of "Logan the seaborne"

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(Skill Groups)
(Skill Groups)
 
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[[The Motley Crew]]
 
[[The Motley Crew]]
 
= Character Sheet Format=
 
Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
 
 
 
  
  
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==Skill Groups==
 
==Skill Groups==
 
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
 
 
Here's the modifiers:
 
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
 
* Mental/Knowledge. Int (p) Pow(s).
 
* Manipulation. Int,Dex(p)Str(s).
 
* Perception. Int(p)Pow,Con(s).
 
* Communication. Cha(p), Int,Pow(s).
 
  
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
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*'''Physical Agility: +/-n%'''
 
*'''Physical Agility: +/-n%'''
  
**'''Athletics''' (30%)
+
**'''Athletics''' (30%)75%
 
**'''Dance''' (Regional) (30%)
 
**'''Dance''' (Regional) (30%)
**'''Dodge/Evade''' (25%)
+
**'''Dodge/Evade''' (25%)58%
**'''Pilot(Boat)'''(20%)
+
**'''Pilot(Boat)'''(20%)60%
 
**'''Ride'''(specify) (20%)
 
**'''Ride'''(specify) (20%)
**'''Stealth'''(25%)
+
**'''Stealth'''(25%)69%
**'''Swimming'''(20%)
+
**'''Swimming'''(20%)60%
 
**Acrobatics: (25%)
 
**Acrobatics: (25%)
 
**Drive (specify) 25%
 
**Drive (specify) 25%
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*Culture (Cinnibar)20%
 
*Culture (Cinnibar)20%
 
*'''Evaluate''' (30%)
 
*'''Evaluate''' (30%)
*'''First aid''' (20%)
+
*'''First aid''' (20%)47%
*'''Knowledge/Lore'''(Specify)  
+
*'''Knowledge/Lore'''(natural history) 54%
 
**'''Regional Lore (Land Ends)'''(35%)
 
**'''Regional Lore (Land Ends)'''(35%)
 
**Other Lores (Specify) 20%
 
**Other Lores (Specify) 20%
*'''Navigation'''(10%)
+
*'''Navigation'''(10%)64%
 
*Healing lore: (25%):-
 
*Healing lore: (25%):-
 
*'''Literacy''' (Own Languages Script) (50/20% or 0)
 
*'''Literacy''' (Own Languages Script) (50/20% or 0)
 
**Literacy (Other Script) 20%
 
**Literacy (Other Script) 20%
 
*Martial Arts (15%)
 
*Martial Arts (15%)
*Meditation
+
*Meditation (20%)
*Strategy
+
*Strategy (20%)
 +
*Survival (20%)74%
  
 
'''Sense: +/-n%'''
 
'''Sense: +/-n%'''
  
*'''Perception''' (25%)
+
*'''Perception''' (25%)65% (listen/spot)
 
*'''Insight''' (25)
 
*'''Insight''' (25)
*Navigate (20%)
+
*Navigate (20%)64%
 
*Research (20%)
 
*Research (20%)
*Tracking (20%)
+
*Tracking (20%)90%
  
 
'''Manipulation: +/-n%'''
 
'''Manipulation: +/-n%'''
  
*'''Craft (Specify)'''(30%)  
+
*'''Craft (Cooking)'''(30%) 70%
**Craft (Another) (30%/10)%  
+
**Craft (Fishing) (30%/10%)56%
 
*'''Sleight of hand'''(20%)
 
*'''Sleight of hand'''(20%)
 
*'''Throw''' (25%)
 
*'''Throw''' (25%)
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*Engineering (25%)
 
*Engineering (25%)
 
*Play (20%)
 
*Play (20%)
*Shiphandling: (20%)
+
*Shiphandling: (20%)86%
  
  
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*'''Influence''' (20%)
 
*'''Influence''' (20%)
 +
*'''Orate/Persuade''' (20%)
 
*'''Sing''' (20%)  
 
*'''Sing''' (20%)  
 
*'''Speak Language'''
 
*'''Speak Language'''
**'''Native''' (Int x 5%)
+
**'''Native''' (Int x 5%)63%
**Other (10):
+
**Other (10)(Gott) 63%
 
*Bargain/Commerce (20%)
 
*Bargain/Commerce (20%)
 
*Command (20%)
 
*Command (20%)
 
*Disguise (20%)
 
*Disguise (20%)
 
*Courtesy/Etiquette (25%)
 
*Courtesy/Etiquette (25%)
*Orate/Persuade (20%)
+
*Perform(Specify) (25%)
**Perform(Specify) (25%)
+
*Seduction (20%)
**Seduction (20%)
+
*Streetwise (30%)
**Streetwise (30%)
+
*Teaching (20%)
**Teaching (20%)
 
  
 
</div>
 
</div>
 +
 +
 +
'''Skill category modifiers'''
 +
 +
...are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
 +
 +
Here's the modifiers:
 +
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
 +
* Mental/Knowledge. Int (p) Pow(s).
 +
* Manipulation. Int,Dex(p)Str(s).
 +
* Perception. Int(p)Pow,Con(s).
 +
* Communication. Cha(p), Int,Pow(s).
  
 
==Weapon Styles==
 
==Weapon Styles==

Latest revision as of 02:20, 26 April 2012

The Motley Crew


Character Details[edit]

  • Name: Logan
  • Gender: Male
  • Age:
  • Bloodline: Unknown - not Local.
  • Career: Thinks he was a fisherman, currently a hunter.
  • Social class:
    • Wealth
    • Status
  • Background: (All from MRQII)
    • Background Events.

Background[edit]

Write a brief history of your PC here.


Characteristics[edit]

  • Str: 14: Brawn Roll x5.
  • Con: 16: Health Roll x5.
  • Siz: 15: Resist Roll x5.
  • Int: 18: Idea Roll x5.
  • Pow: 8: Luck Roll x5.
  • Dex: 16: Agility Roll x5.
  • Cha: 16: Appearance Roll x5.
  • Damage Bonus/Minus: +/- Damage Dice Use whatever system you rolled up in.
  • Hit Points: Siz+Con Averaged
  • Experience bonus: Int/2%
  • Encumbrance limit: Str+Siz
  • Magic Points: Equal to POW
  • Fatigue Points: Str+Con
  • Movement:

Skill Groups[edit]

Skills. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).

  • Physical Agility: +/-n%
    • Athletics (30%)75%
    • Dance (Regional) (30%)
    • Dodge/Evade (25%)58%
    • Pilot(Boat)(20%)60%
    • Ride(specify) (20%)
    • Stealth(25%)69%
    • Swimming(20%)60%
    • Acrobatics: (25%)
    • Drive (specify) 25%

Mental Knowledge: +/-n%

  • Culture (Cinnibar) (30%)
  • Culture (Cinnibar)20%
  • Evaluate (30%)
  • First aid (20%)47%
  • Knowledge/Lore(natural history) 54%
    • Regional Lore (Land Ends)(35%)
    • Other Lores (Specify) 20%
  • Navigation(10%)64%
  • Healing lore: (25%):-
  • Literacy (Own Languages Script) (50/20% or 0)
    • Literacy (Other Script) 20%
  • Martial Arts (15%)
  • Meditation (20%)
  • Strategy (20%)
  • Survival (20%)74%

Sense: +/-n%

  • Perception (25%)65% (listen/spot)
  • Insight (25)
  • Navigate (20%)64%
  • Research (20%)
  • Tracking (20%)90%

Manipulation: +/-n%

  • Craft (Cooking)(30%) 70%
    • Craft (Fishing) (30%/10%)56%
  • Sleight of hand(20%)
  • Throw (25%)
  • Art(Specify) (20%)
  • Devices/Mechanisms (25%)
  • Engineering (25%)
  • Play (20%)
  • Shiphandling: (20%)86%


Communication: +/-n%

  • Influence (20%)
  • Orate/Persuade (20%)
  • Sing (20%)
  • Speak Language
    • Native (Int x 5%)63%
    • Other (10)(Gott) 63%
  • Bargain/Commerce (20%)
  • Command (20%)
  • Disguise (20%)
  • Courtesy/Etiquette (25%)
  • Perform(Specify) (25%)
  • Seduction (20%)
  • Streetwise (30%)
  • Teaching (20%)


Skill category modifiers

...are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.

Here's the modifiers:

  • Physical/Agility. Dex(p)Str,Con(s),Siz(n).
  • Mental/Knowledge. Int (p) Pow(s).
  • Manipulation. Int,Dex(p)Str(s).
  • Perception. Int(p)Pow,Con(s).
  • Communication. Cha(p), Int,Pow(s).

Weapon Styles[edit]

  • Attack [manipulation] Bonus/Minus: +/-%
  • Parry [agility] Bonus/Minus: +/-%
  • Aim [perception] Bonus/Minus: +/-%

Strike Ranks: See the strike rank Table.

  • Siz:(n)
  • Dex:(n)
  • Int:(n)
Weapon Style Damage S.R. A.P. Attack % Parry % Range Enc.
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
Dagger by type sr ap atk% pry% melee 0
unarmed 1d3 sr arm atk% pry% melee 0

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP


Magic[edit]

  • Talents/Gifts
    • Talent (Crafting/Cook)
    • Talent (Missile Weapon/Bow)
    • Talent (Navigate)
    • Gift (Dexterity)
    • Gift (Appearance)


  • Power:-
    • Current Characteristic POW:
    • Current Available MP:
    • Current Stored MP:
  • Common Magic:
    • List your Common Magic Spells here.
  • Magic:
    • List your Magic Spells here.

Equipment[edit]

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.