Difference between revisions of "Lord Helmwars' Bible"

From RPGnet
Jump to: navigation, search
 
(converting table to wiki format)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<nowiki>
+
<!--NOTE TO EDITORS, this is very badly done wiki text. Please see http://meta.wikimedia.org/wiki/Help:Table for proper formatting info -->
 +
{| border="5"
 +
! colspan="11" align="center" | <br />Hand-to-hand Weapons<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Clubs, Mauls, Bludgeons
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | User+1
 +
| align="center" | 1
 +
| align="center" | -
 +
|
 +
| CC
 +
| 10
 +
|-
 +
| Chainsword
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 4
 +
| align="center" | 1
 +
| -1
 +
|
 +
| CC, Parry
 +
| 25
 +
|-
 +
| Chains, Flails
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | User+1
 +
| align="center" | 1
 +
| align="center" | -
 +
|
 +
| CC, Opponent may not parry, fumbles count double
 +
| 10
 +
|-
 +
| Knife
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | User
 +
| align="center" | 1
 +
| align="center" | -
 +
|
 +
| CC
 +
| 5*
 +
|-
 +
| Massive Axe, Sword, Club
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | User+2
 +
| align="center" | 1
 +
| align="center" | -
 +
|
 +
| CC, Opponent wins draws
 +
| 15
 +
|-
 +
| Power Axe, 2-handed
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 6
 +
| align="center" | 1
 +
| align="center" | -3
 +
|
 +
| CC
 +
| 35+3d6
 +
|-
 +
| Power Axe, 1-handed
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 5
 +
| align="center" | 1
 +
| align="center" | -2
 +
|
 +
| CC
 +
| 35+3d6
 +
|-
 +
| Power Fist
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 8
 +
| align="center" | 1
 +
| align="center" | -5
 +
|
 +
| CC
 +
| 85+3d6
 +
|-
 +
| Power Maul
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 5
 +
| align="center" | 1
 +
| align="center" | -3
 +
|
 +
| CC, Enemy who go down are automatically out of action. No serious injuries.
 +
| 35+3d6
 +
|-
 +
| Power Sword
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | 5
 +
| align="center" | 1
 +
| align="center" | -3
 +
|
 +
| CC, Parry
 +
| 40+3d6
 +
|-
 +
| Sword
 +
| colspan="4" align="center" | Close Combat Only
 +
| align="center" | User
 +
| align="center" | 1
 +
| align="center" | -
 +
|
 +
| CC, Parry
 +
| 10
 +
|-
 +
! colspan="11" align="center" | <br />Pistols<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Autopistol
 +
| 0-8
 +
| 8-16
 +
| +2
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
| CC
 +
| 15
 +
|-
 +
| Bolt Pistol
 +
| 0-8
 +
| 8-16
 +
| +2
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 6+
 +
| CC
 +
| 20
 +
|-
 +
| Hand Flamer
 +
| colspan="4" align="center" | special
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -2
 +
| align="center" | 4+
 +
| CC, template, one use only
 +
| 20
 +
|-
 +
| Laspistol
 +
| 0-8
 +
| 8-16
 +
| +2
 +
| -1
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 2+
 +
| CC
 +
| 15
 +
|-
 +
| Needle pistol
 +
| 0-8
 +
| 8-16
 +
| +2
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 6+
 +
| CC, toxin dart, Injuries
 +
| 100+4d6
 +
|-
 +
| Plasma Pistol, low energy
 +
| 0-6
 +
| 6-12
 +
| +2
 +
| -1
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
| CC
 +
| 25
 +
|-
 +
| Plasma Pistol, maximum energy
 +
| 0-6
 +
| 6-18
 +
| +2
 +
| -1
 +
| align="center" | 6
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 4+
 +
| CC, Sustained Fire 1 die, 1 turn to recharge
 +
| 25
 +
|-
 +
| Stub Gun
 +
| 0-8
 +
| 8-16
 +
| -
 +
| -1
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
| CC, dum-dums
 +
| 10
 +
|-
 +
| Web Pistol
 +
| 0-4
 +
| 4-8
 +
| -
 +
| -1
 +
|
 +
| align="center" | special
 +
| align="center" | -
 +
| align="center" | 6+
 +
| CC, fires web
 +
| 120+4d6
 +
|-
 +
! colspan="11" align="center" | <br />Basic Weapons<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Autogun
 +
| 0-12
 +
| 12-24
 +
| +1
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
|
 +
| 20
 +
|-
 +
| Boltgun
 +
| 0-12
 +
| 12-24
 +
| +1
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 6+
 +
|
 +
| 35
 +
|-
 +
| Lasgun
 +
| 0-12
 +
| 12-24
 +
| +1
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 2+
 +
|
 +
| 25
 +
|-
 +
| Shotgun:
 +
| 0-4
 +
| 4-18
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 20
 +
|-
 +
| Solid Slug
 +
|
 +
|
 +
| -
 +
| -1
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
|
 +
| -
 +
|-
 +
| Scatter Shot
 +
|
 +
|
 +
| +1
 +
| -1
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 4+
 +
| ignores cover, may hit other models in base contact on 4+
 +
| -
 +
|-
 +
| Man-stopper
 +
|
 +
|
 +
| -
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -2
 +
| align="center" | 4+
 +
|
 +
| 5
 +
|-
 +
| Hot Shot
 +
|
 +
|
 +
| -
 +
| -1
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -
 +
| align="center" | 6+
 +
| catch fire
 +
| 5
 +
|-
 +
| Bolt
 +
| 0-4
 +
| 4-24
 +
| +1
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 6+
 +
|
 +
| 15
 +
|-
 +
! colspan="11" align="center" | <br />Special Weapons<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Flamer
 +
| colspan="2" align="center" | special
 +
| -
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -2
 +
| align="center" | 4+
 +
| template
 +
| 40
 +
|-
 +
| Grenade Launcher
 +
| 0-20
 +
| 20-60
 +
| -
 +
| -1
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| as grenade, move or fire
 +
| 130
 +
|-
 +
| Melta gun
 +
| 0-6
 +
| 6-12
 +
| +1
 +
| -
 +
| align="center" | 8
 +
| align="center" | d6
 +
| align="center" | -4
 +
| align="center" | 4+
 +
|
 +
| 95
 +
|-
 +
| Needle Rifle
 +
| 0-16
 +
| 16-32
 +
| +1
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 6+
 +
| Special Injury Chart
 +
| 230+4d6
 +
|-
 +
| Plasma gun
 +
| 0-6
 +
| 6-24
 +
| +1
 +
| -
 +
| align="center" | 7
 +
| align="center" | 1
 +
| align="center" | -2
 +
| align="center" | 4+
 +
| maximal shot, 1 turn to recharge, Sustained Fire 1 die
 +
| 70
 +
|-
 +
| Plasma gun
 +
| 0-6
 +
| 6-16
 +
| +1
 +
| -
 +
| align="center" | 5
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 4+
 +
| low energy
 +
| 70
 +
|-
 +
! colspan="11" align="center" | <br />Heavy Weapons<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Auto-Cannon
 +
| 0-20
 +
| 20-72
 +
| -
 +
| -
 +
| align="center" | 8
 +
| align="center" | d6
 +
| align="center" | -3
 +
| align="center" | 4+
 +
| Sustained fire 1 die, move or fire
 +
| 300
 +
|-
 +
| Heavy Bolter
 +
| 0-20
 +
| 20-40
 +
| -
 +
| -
 +
| align="center" | 5
 +
| align="center" | d4
 +
| align="center" | -2
 +
| align="center" | 6+
 +
| Sustained fire 2 dice, move or fire
 +
| 180
 +
|-
 +
| Heavy Plasma Gun(low)
 +
| 0-20
 +
| 20-40
 +
| -
 +
| -
 +
| align="center" | 7
 +
| align="center" | d4
 +
| align="center" | -2
 +
| align="center" | 4+
 +
| 1 1/2" blast, move or fire
 +
| 285
 +
|-
 +
| Heavy Plasma Gun(maximal)
 +
| 0-20
 +
| 20-72
 +
| -
 +
| -
 +
| align="center" | 10
 +
| align="center" | d10
 +
| align="center" | -6
 +
| align="center" | 4+
 +
| 1 turn recharge, 1 1/2" blast, move or fire
 +
| 285
 +
|-
 +
| Heavy Stub Gun
 +
| 0-20
 +
| 20-40
 +
| -
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | 4+
 +
| Sustained Fire 2 dice, move or fire
 +
| 120
 +
|-
 +
| Lascannon
 +
| 0-20
 +
| 20-60
 +
| -
 +
| -
 +
| align="center" | 9
 +
| align="center" | 2d6
 +
| align="center" | -6
 +
| align="center" | 4+
 +
| move or fire
 +
| 400
 +
|-
 +
| Missile Launcher:
 +
| 0-20
 +
| 20-72
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| move or fire
 +
| 185
 +
|-
 +
| Super Krak
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 8
 +
| align="center" | d10
 +
| align="center" | -6
 +
| align="center" | -
 +
|
 +
| 115
 +
|-
 +
| Frag
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 4
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | -
 +
| 2" blast
 +
| 35
 +
|-
 +
! colspan="11" align="center" | <br />Grenades<br /><br />
 +
|-
 +
|
 +
! colspan="2" | Range
 +
! colspan="2" | To hit
 +
|
 +
|
 +
! rowspan="2" | Save<br />Mod.
 +
! rowspan="2" | Ammo<br />roll
 +
|
 +
|
 +
|-
 +
! Weapon
 +
| Short
 +
| Long
 +
| Short
 +
| Long
 +
! Str.
 +
! Dam.
 +
! Special
 +
! Cost
 +
|-
 +
| Gas, Choke
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| Area: 2"
 +
| 15+2d6
 +
|-
 +
| Frag
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 3
 +
| align="center" | 1
 +
| align="center" | -1
 +
| align="center" | Auto
 +
| Area: 2"
 +
| 30
 +
|-
 +
| Hallucinogen
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| Area: 2"
 +
| 40+4d6
 +
|-
 +
| Krak
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 6
 +
| align="center" | d6
 +
| align="center" | -3
 +
| align="center" | Auto
 +
| Area: none
 +
| 50
 +
|-
 +
| Melta Bomb
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 8
 +
| align="center" | d6
 +
| align="center" | -4
 +
| align="center" | Auto
 +
| Area: none
 +
| 40+3d6
 +
|-
 +
| Plasma
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | 5
 +
| align="center" | 1
 +
| align="center" | -2
 +
| align="center" | Auto
 +
| Area: 1 1/2"
 +
| 30+3d6
 +
|-
 +
| Photon Flash Flare
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| Area: 1 1/2"
 +
| 20+2d6
 +
|-
 +
| Gas, Scare
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| Area: 2"
 +
| 20+2d6
 +
|-
 +
| Smoke
 +
| -
 +
| -
 +
| -
 +
| -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | -
 +
| align="center" | Auto
 +
| Area: 2"
 +
| 10+3d6
 +
|}
  
<table border=5>
+
''Page originally designed by msde and last modified by msde on January 27 ''
<tr><th colspan=11 align=center><br>Hand-to-hand Weapons<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Clubs, Mauls, Bludgeons</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+1</td><td align=center>1</td>
 
<td align=center>-</td><td></td><td>CC</td><td>10</td></tr>
 
<tr><td>Chainsword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>4</td><td align=center>1</td
 
<td align=center>-1</td><td></td><td>CC, Parry</td><td>25</td></tr>
 
<tr><td>Chains, Flails</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+1</td><td align=center>1</td>
 
<td align=center>-</td><td></td><td>CC, Opponent may not parry, fumbles count double</td><td>10</td></tr>
 
<tr><td>Knife</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User</td><td align=center>1</td>
 
<td align=center>-</td><td></td><td>CC</td><td>5*</td></tr>
 
<tr><td>Massive Axe, Sword, Club</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+2</td><td align=center>1</td>
 
<td align=center>-</td><td></td><td>CC, Opponent wins draws</td><td>15</td></tr>
 
<tr><td>Power Axe, 2-handed</td><td colspan=4 align=center>Close Combat Only</td><td align=center>6</td><td align=center>1</td>
 
<td align=center>-3</td><td></td><td>CC</td><td>35+3d6</td></tr>
 
<tr><td>Power Axe, 1-handed</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 
<td align=center>-2</td><td></td><td>CC</td><td>35+3d6</td></tr>
 
<tr><td>Power Fist</td><td colspan=4 align=center>Close Combat Only</td><td align=center>8</td><td align=center>1</td>
 
<td align=center>-5</td><td></td><td>CC</td><td>85+3d6</td></tr>
 
<tr><td>Power Maul</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 
<td align=center>-3</td><td></td><td>CC, Enemy who go down are automatically out of action.  No serious injuries.</td><td>35+3d6</td></tr>
 
<tr><td>Power Sword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 
<td align=center>-3</td><td></td><td>CC, Parry</td><td>40+3d6</td></tr>
 
<tr><td>Sword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User</td><td align=center>1</td>
 
<td align=center>-</td><td></td><td>CC, Parry</td><td>10</td></tr>
 
 
 
<tr><th colspan=11 align=center><br>Pistols<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Autopistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td>CC</td><td>15</td></tr>
 
<tr><td>Bolt Pistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>6+</td><td>CC</td><td>20</td></tr>
 
<tr><td>Hand Flamer</td><td colspan=4 align=center>special</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-2</td><td align=center>4+</td><td>CC, template, one use only </td><td>20</td></tr>
 
<tr><td>Laspistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>2+</td><td>CC</td><td>15</td></tr>
 
<tr><td>Needle pistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>6+</td><td>CC, toxin dart, Injuries</td><td>100+4d6</td></tr>
 
<tr><td>Plasma Pistol, low energy</td><td>0-6</td><td>6-12</td><td>+2</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td>CC</td><td>25</td></tr>
 
<tr><td>Plasma Pistol, maximum energy</td><td>0-6</td><td>6-18</td><td>+2</td><td>-1</td><td align=center>6</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>4+</td><td>CC, Sustained Fire 1 die, 1 turn to recharge</td><td>25</td></tr>
 
<tr><td>Stub Gun</td><td>0-8</td><td>8-16</td><td>-</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td>CC, dum-dums</td><td>10</td></tr>
 
<tr><td>Web Pistol</td><td>0-4</td><td>4-8</td><td>-</td><td>-1</td><td></td><td align=center>special</td>
 
<td align=center>-</td><td align=center>6+</td><td>CC, fires web</td><td>120+4d6</td></tr>
 
 
 
<tr><th colspan=11 align=center><br>Basic Weapons<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Autogun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td></td><td>20</td></tr>
 
<tr><td>Boltgun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>6+</td><td></td><td>35</td></tr>
 
<tr><td>Lasgun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>2+</td><td></td><td>25</td></tr>
 
<tr><td>Shotgun:</td><td>0-4</td><td>4-18</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td>20</td></tr>
 
<tr><td>Solid Slug</td><td></td><td></td><td>-</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td></td><td>-</td></tr>
 
<tr><td>Scatter Shot</td><td></td><td></td><td>+1</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>4+</td><td>ignores cover, may hit other models in base contact on 4+</td><td>-</td></tr>
 
<tr><td>Man-stopper</td><td></td><td></td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-2</td><td align=center>4+</td><td></td><td>5</td></tr>
 
<tr><td>Hot Shot</td><td></td><td></td><td>-</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-</td><td align=center>6+</td><td>catch fire</td><td>5</td></tr>
 
<tr><td>Bolt</td><td>0-4</td><td>4-24</td><td>+1</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>6+</td><td></td><td>15</td></tr>
 
 
 
<tr><th colspan=11 align=center><br>Special Weapons<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Flamer</td><td colspan=2 align=center>special</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-2</td><td align=center>4+</td><td>template</td><td>40</td></tr>
 
<tr><td>Grenade Launcher</td><td>0-20</td><td>20-60</td><td>-</td><td>-1</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>as grenade, move or fire</td><td>130</td></tr>
 
<tr><td>Melta gun</td><td>0-6</td><td>6-12</td><td>+1</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 
<td align=center>-4</td><td align=center>4+</td><td></td><td>95</td></tr>
 
<tr><td>Needle Rifle</td><td>0-16</td><td>16-32</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>6+</td><td>Special Injury Chart</td><td>230+4d6</td></tr>
 
<tr><td>Plasma gun</td><td>0-6</td><td>6-24</td><td>+1</td><td>-</td><td align=center>7</td><td align=center>1</td>
 
<td align=center>-2</td><td align=center>4+</td><td>maximal shot, 1 turn to recharge, Sustained Fire 1 die</td><td>70</td></tr>
 
<tr><td>Plasma gun</td><td>0-6</td><td>6-16</td><td>+1</td><td>-</td><td align=center>5</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>4+</td><td>low energy</td><td>70</td></tr>
 
 
 
<tr><th colspan=11 align=center><br>Heavy Weapons<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Auto-Cannon</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 
<td align=center>-3</td><td align=center>4+</td><td>Sustained fire 1 die, move or fire</td><td>300</td></tr>
 
<tr><td>Heavy Bolter</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>5</td><td align=center>d4</td>
 
<td align=center>-2</td><td align=center>6+</td><td>Sustained fire 2 dice, move or fire</td><td>180</td></tr>
 
<tr><td>Heavy Plasma Gun(low)</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>7</td><td align=center>d4</td>
 
<td align=center>-2</td><td align=center>4+</td><td>1 1/2" blast, move or fire</td><td>285</td></tr>
 
<tr><td>Heavy Plasma Gun(maximal)</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>10</td><td align=center>d10</td>
 
<td align=center>-6</td><td align=center>4+</td><td>1 turn recharge, 1 1/2" blast, move or fire</td><td>285</td></tr>
 
<tr><td>Heavy Stub Gun</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>4+</td><td>Sustained Fire 2 dice, move or fire</td><td>120</td></tr>
 
<tr><td>Lascannon</td><td>0-20</td><td>20-60</td><td>-</td><td>-</td><td align=center>9</td><td align=center>2d6</td>
 
<td align=center>-6</td><td align=center>4+</td><td>move or fire</td><td>400</td></tr>
 
<tr><td>Missile Launcher:</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>move or fire</td><td>185</td></tr>
 
<tr><td>Super Krak</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d10</td>
 
<td align=center>-6</td><td align=center>-</td><td></td><td>115</td></tr>
 
<tr><td>Frag</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>-</td><td>2" blast</td><td>35</td></tr>
 
 
 
<tr><th colspan=11 align=center><br>Grenades<br><br></th></tr>
 
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 
<tr><td>Gas, Choke</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>15+2d6</td></tr>
 
<tr><td>Frag</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>3</td><td align=center>1</td>
 
<td align=center>-1</td><td align=center>Auto</td><td>Area: 2"</td><td>30</td></tr>
 
<tr><td>Hallucinogen</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>40+4d6</td></tr>
 
<tr><td>Krak</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>6</td><td align=center>d6</td>
 
<td align=center>-3</td><td align=center>Auto</td><td>Area: none</td><td>50</td></tr>
 
<tr><td>Melta Bomb</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 
<td align=center>-4</td><td align=center>Auto</td><td>Area: none</td><td>40+3d6</td></tr>
 
<tr><td>Plasma</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>5</td><td align=center>1</td>
 
<td align=center>-2</td><td align=center>Auto</td><td>Area: 1 1/2"</td><td>30+3d6</td></tr>
 
<tr><td>Photon Flash Flare</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>Area: 1 1/2"</td><td>20+2d6</td></tr>
 
<tr><td>Gas, Scare</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>20+2d6</td></tr>
 
<tr><td>Smoke</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>10+3d6</td></tr>
 
 
 
</table>
 
 
 
<p>
 
 
 
<I>Page originally designed by msde and last modified by msde on January 27
 
 
 
 
 
</nowiki>
 

Latest revision as of 23:44, 29 July 2005


Hand-to-hand Weapons

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Clubs, Mauls, Bludgeons Close Combat Only User+1 1 - CC 10
Chainsword Close Combat Only 4 1 -1 CC, Parry 25
Chains, Flails Close Combat Only User+1 1 - CC, Opponent may not parry, fumbles count double 10
Knife Close Combat Only User 1 - CC 5*
Massive Axe, Sword, Club Close Combat Only User+2 1 - CC, Opponent wins draws 15
Power Axe, 2-handed Close Combat Only 6 1 -3 CC 35+3d6
Power Axe, 1-handed Close Combat Only 5 1 -2 CC 35+3d6
Power Fist Close Combat Only 8 1 -5 CC 85+3d6
Power Maul Close Combat Only 5 1 -3 CC, Enemy who go down are automatically out of action. No serious injuries. 35+3d6
Power Sword Close Combat Only 5 1 -3 CC, Parry 40+3d6
Sword Close Combat Only User 1 - CC, Parry 10

Pistols

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Autopistol 0-8 8-16 +2 - 3 1 - 4+ CC 15
Bolt Pistol 0-8 8-16 +2 - 4 1 -1 6+ CC 20
Hand Flamer special 4 1 -2 4+ CC, template, one use only 20
Laspistol 0-8 8-16 +2 -1 3 1 - 2+ CC 15
Needle pistol 0-8 8-16 +2 - 3 1 -1 6+ CC, toxin dart, Injuries 100+4d6
Plasma Pistol, low energy 0-6 6-12 +2 -1 4 1 - 4+ CC 25
Plasma Pistol, maximum energy 0-6 6-18 +2 -1 6 1 -1 4+ CC, Sustained Fire 1 die, 1 turn to recharge 25
Stub Gun 0-8 8-16 - -1 3 1 - 4+ CC, dum-dums 10
Web Pistol 0-4 4-8 - -1 special - 6+ CC, fires web 120+4d6

Basic Weapons

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Autogun 0-12 12-24 +1 - 3 1 - 4+ 20
Boltgun 0-12 12-24 +1 - 4 1 -1 6+ 35
Lasgun 0-12 12-24 +1 - 3 1 - 2+ 25
Shotgun: 0-4 4-18 20
Solid Slug - -1 4 1 - 4+ -
Scatter Shot +1 -1 3 1 - 4+ ignores cover, may hit other models in base contact on 4+ -
Man-stopper - - 4 1 -2 4+ 5
Hot Shot - -1 4 1 - 6+ catch fire 5
Bolt 0-4 4-24 +1 - 4 1 -1 6+ 15

Special Weapons

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Flamer special - - 4 1 -2 4+ template 40
Grenade Launcher 0-20 20-60 - -1 - - - Auto as grenade, move or fire 130
Melta gun 0-6 6-12 +1 - 8 d6 -4 4+ 95
Needle Rifle 0-16 16-32 +1 - 3 1 -1 6+ Special Injury Chart 230+4d6
Plasma gun 0-6 6-24 +1 - 7 1 -2 4+ maximal shot, 1 turn to recharge, Sustained Fire 1 die 70
Plasma gun 0-6 6-16 +1 - 5 1 -1 4+ low energy 70

Heavy Weapons

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Auto-Cannon 0-20 20-72 - - 8 d6 -3 4+ Sustained fire 1 die, move or fire 300
Heavy Bolter 0-20 20-40 - - 5 d4 -2 6+ Sustained fire 2 dice, move or fire 180
Heavy Plasma Gun(low) 0-20 20-40 - - 7 d4 -2 4+ 1 1/2" blast, move or fire 285
Heavy Plasma Gun(maximal) 0-20 20-72 - - 10 d10 -6 4+ 1 turn recharge, 1 1/2" blast, move or fire 285
Heavy Stub Gun 0-20 20-40 - - 4 1 -1 4+ Sustained Fire 2 dice, move or fire 120
Lascannon 0-20 20-60 - - 9 2d6 -6 4+ move or fire 400
Missile Launcher: 0-20 20-72 - - - - - Auto move or fire 185
Super Krak - - - - 8 d10 -6 - 115
Frag - - - - 4 1 -1 - 2" blast 35

Grenades

Range To hit Save
Mod.
Ammo
roll
Weapon Short Long Short Long Str. Dam. Special Cost
Gas, Choke - - - - - - - Auto Area: 2" 15+2d6
Frag - - - - 3 1 -1 Auto Area: 2" 30
Hallucinogen - - - - - - - Auto Area: 2" 40+4d6
Krak - - - - 6 d6 -3 Auto Area: none 50
Melta Bomb - - - - 8 d6 -4 Auto Area: none 40+3d6
Plasma - - - - 5 1 -2 Auto Area: 1 1/2" 30+3d6
Photon Flash Flare - - - - - - - Auto Area: 1 1/2" 20+2d6
Gas, Scare - - - - - - - Auto Area: 2" 20+2d6
Smoke - - - - - - - Auto Area: 2" 10+3d6

Page originally designed by msde and last modified by msde on January 27