Difference between revisions of "Lucwo"

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(Characteristics)
Line 19: Line 19:
 
*Total Fatigue Points:  '''24'''
 
*Total Fatigue Points:  '''24'''
 
*Total Magic Points:  '''10'''
 
*Total Magic Points:  '''10'''
*Damage Bonus: '''0'''
+
*Damage Bonus: '''1d4'''
 
*Experience Bonus: '''+7%'''
 
*Experience Bonus: '''+7%'''
*Current Fatigue:  20 - ? = ''' ?'''
+
*Current Fatigue:  24 - ? = ''' ?'''
 
*Current Magic Points:  10 - 0 = '''10'''
 
*Current Magic Points:  10 - 0 = '''10'''
  

Revision as of 13:15, 8 April 2010

- Main Page; Griffin Island

Background

Lucwo was raised in one of the clans adjacent to Ockless and was trained to be a healer there, an important, somewhat ritualized (but not magical) role. Unfortunately, his lack of solid social skills combined with his dislike of the current ruling family resulted in him being ran out of town and banished. 'Til now, he's been hunting and caring for himself, and has the multitude of scars to prove that it's been a rocky path to self-sufficiency. His skills at healing haven't atrophied though, and his skills at both finding things and avoiding being found have increased greatly. He's still not the greatest fighter. He still has an interest in the magical and medicinal plants of the island and devotes time to trying to find them.

Lucwo's a fairly typical-looking Zaring, currently wearing heavy cloth clothing/armor with a wolf cloak covering his head and often tied tight around his midsection to keep warm and prevent unfortunate gorings. He carries several javelins and a solid bone knife, as well as various minimal bits of survival gear and a healers pouch.


Character Details

  • Name: Lucwo
  • Race: Human
  • Social Condition: '
  • Sex: Male

Characteristics

Str: 12, Con: 12, Siz: 12, Int: 14, Pow: 10, Dex: 14:, Cha: 10.

  • Hit Points: 12
  • Total Fatigue Points: 24
  • Total Magic Points: 10
  • Damage Bonus: 1d4
  • Experience Bonus: +7%
  • Current Fatigue: 24 - ? =  ?
  • Current Magic Points: 10 - 0 = 10

Skill Groups

  • Communication: +2
    • Bargain (5%):-
    • Command (5%):-
    • Etiquette (5%):-
    • Fast Talk (5%):-
    • Perform (5%):-
    • Persuade (15%):-
    • Status (15%):-
    • Teach (10%):-
    • Language [own] (INTx5%):-65
    • Language [Trade] (INTx3%):-39


  • Manipulation: +2
    • Art [Sketch] (5%):-
    • Craft [] (5%):-
    • Fine Manipulation (5%):-
    • Repair [] (15%):-
    • Sleight of Hand (5%):-


  • Mental: +3
    • Appraise (15%):-
    • First Aid (30%):-80
    • Gaming (INT+POW):-24
    • Herbalism (01%):-80


  • Perception: +2
    • Insight (5%):-
    • Listen (25%):-60
    • Navigate (10%):-60
    • Sense (10%):-
    • Spot (25%):-60
    • Track (10%):-80


  • Physical: -3
    • Climb (40%):-
    • Dodge (DEXx02%):-28
    • Hide (10%):-70
    • Jump (25%):-
    • Ride (5%):-
    • Stealth (10%):-70
    • Swim (25%):-
    • Throw (25%):-


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Wolf Cloak 2 4 19-20 20
Left Arm Heavy Cloth 1 3 16-18 18-19
Right Arm Heavy Cloth 1 3 13-15 16-17
Chest Heavy Cloth + Wolf Cloak 3 5 12 11-15
Abdomen Heavy Cloth + Wolf Cloak 3 4 09-11 07-10
Left Leg Heavy Cloth 1 4 05-08 04-06
Right Leg Heavy Cloth 1 4 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 0

Weapons and Shields

  • Attack Bonus: +2%
  • Parry Bonus: -3%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Javelin 1d8+1 2 15 75% 2.0
Dagger 1d4 3 15 45% 45% 0.5
Brawl 1d3 3 arm 27% 22% 0 0
Grapple Special 3 special 27% 22% 0 0
  • Total Weapon ENC: 2.5

Equipment

  • Weapons:
    • Listed above.
  • Armour:
    • Listed above.
  • Other:

Valuables:

- Main Page; Griffin Island