Difference between revisions of "MHR: Annihilation/Nova"

From RPGnet
Jump to: navigation, search
(Created page with "==Changing/Combat Stats== *Current PP: 1 *Current Stress: **Physical: **Mental: **Emotional: *Current Trauma: *XP: ==Affiliations== Solo d10, Buddy d6, Team d8 ==Distin...")
 
(Nova Corps Uniform)
Line 33: Line 33:
 
===Nova Corps Uniform===
 
===Nova Corps Uniform===
 
*Enhanced Senses d8
 
*Enhanced Senses d8
*Psychic Restistance d8
+
*Psychic Resistance d8
 
*Superhuman Durability d10
 
*Superhuman Durability d10
 
**SFX:  Immunity.  ''(Spend 1 PP to ignore stress, trauma, or complications from radiation or vacuum.)''
 
**SFX:  Immunity.  ''(Spend 1 PP to ignore stress, trauma, or complications from radiation or vacuum.)''

Revision as of 08:14, 13 August 2014

Changing/Combat Stats

  • Current PP: 1
  • Current Stress:
    • Physical:
    • Mental:
    • Emotional:
  • Current Trauma:
  • XP:

Affiliations

Solo d10, Buddy d6, Team d8

Distinctions

  • Human Rocket
  • Blue Blazes!
  • Buckethead

Power Sets

Nova Centurion

  • Enhanced Reflexes d8
  • Enhanced Stamina d8
  • Gravimetric Blast d8
  • Superhuman Strength d10
  • Supersonic Flight d10
  • Teleport d12
    • SFX: Gravimetric Pulse. (Step up or double Gravimetric Blast for one action, or spend 1 PP for both. Shutdown Gravimetric Blast. Activate an opportunity to recover the power.)
    • SFX: Multipower. (Add more than one Nova Centurion power to your dice pool. Step back each Nova Centurion die in your pool for each die beyond the first.)
  • Limit: Exhausted. (Shutdown any Nova Centurion power to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover the power.)
  • Limit: Stargate Activation. (After the first time Teleport is used during an action scene, shutdown Teleport. Recover during the next Transition Scene.)

Nova Corps Uniform

  • Enhanced Senses d8
  • Psychic Resistance d8
  • Superhuman Durability d10
    • SFX: Immunity. (Spend 1 PP to ignore stress, trauma, or complications from radiation or vacuum.)
    • SFX: Worldmind. (Spend 1 PP to gain a specialty at Expert for this roll, or to step up a resource until the end of the current Action Scene.)
  • Limit: Gear. (Shutdown Nova Corps Uniform to gain 1 PP. Take an action vs. the Doom Pool to recover Nova Corps Uniform.)

Specialties

  • Combat Expert d8
  • Cosmic Expert d8
  • Vehicle Expert d8

Milestones

Something to Prove

  • 1 XP when you tell another hero that you are not a rookie, due to being a Nova for five years.
  • 3 XP when you use your Power Sets to create an asset for an ally or aid an ally in an Action Scene to prove your worth.
  • 10 XP when you either lead your allies into battle by flying straight towards the most dangerous enemy, or sacrifice yourself so your allies can get away.

A Small Universe After All

  • 1 XP when you first declare that you have a history with a Watcher character in the current Scene.
  • 3 XP when you cause stress on another character because of your past history.
  • 10 XP when betray someone you have a history with or you discover that your historical links run far deeper than you first knew.

Personal Information

  • Real Name: Richard Ryder



Back to the main page