Editing MTH:Powers Q-Z

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The character can choose to remain attached to the target until end of scene, until his grip is broken by force, or until he ends the effect reflexively. When attached, the character and target cannot move apart. Attempting to break the character's grip is an instant Strength roll contested reflexively by the character's Strength + Tether. If the target breaks free, it can move up to its Speed in the same action.
 
The character can choose to remain attached to the target until end of scene, until his grip is broken by force, or until he ends the effect reflexively. When attached, the character and target cannot move apart. Attempting to break the character's grip is an instant Strength roll contested reflexively by the character's Strength + Tether. If the target breaks free, it can move up to its Speed in the same action.
  
Clarification: This power represents an innate ability, as opposed to a piece of equipment. A player who simply wants their character to have a grappling hook should use the appropriate equipment from existing books.
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Clarification: This power represents an innate ability, as opposed to a piece of equipment. A player who simply wants their character to have a grappling hook should use the appropriate equipment from existing books. Accordingly, the Object Focus weakness is inappropriate for this power.
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Extras: None
  
 
==VECTOR MANIPULATION==
 
==VECTOR MANIPULATION==

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