Editing MTH:Powers Q-Z
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 388: | Line 388: | ||
The character can choose to remain attached to the target until end of scene, until his grip is broken by force, or until he ends the effect reflexively. When attached, the character and target cannot move apart. Attempting to break the character's grip is an instant Strength roll contested reflexively by the character's Strength + Tether. If the target breaks free, it can move up to its Speed in the same action. | The character can choose to remain attached to the target until end of scene, until his grip is broken by force, or until he ends the effect reflexively. When attached, the character and target cannot move apart. Attempting to break the character's grip is an instant Strength roll contested reflexively by the character's Strength + Tether. If the target breaks free, it can move up to its Speed in the same action. | ||
− | Clarification: This power represents an innate ability, as opposed to a piece of equipment. A player who simply wants their character to have a grappling hook should use the appropriate equipment from existing books. | + | Clarification: This power represents an innate ability, as opposed to a piece of equipment. A player who simply wants their character to have a grappling hook should use the appropriate equipment from existing books. Accordingly, the Object Focus weakness is inappropriate for this power. |
+ | |||
+ | Extras: None | ||
==VECTOR MANIPULATION== | ==VECTOR MANIPULATION== |