Difference between revisions of "Maggie Mar"
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+ | [[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]] | ||
+ | |||
[[File:Maggie_Mar_2.jpeg|350px]] | [[File:Maggie_Mar_2.jpeg|350px]] | ||
{| | {| | ||
Line 8: | Line 10: | ||
|- | |- | ||
| colspan="2" | '''Profession:''' | | colspan="2" | '''Profession:''' | ||
− | | colspan="2" | | + | | colspan="2" | Grifter (Criminal) |
| colspan="2" | '''Nationality:''' | | colspan="2" | '''Nationality:''' | ||
| colspan="2" | British | | colspan="2" | British | ||
|- | |- | ||
| colspan="2" |'''Sex (Age):''' | | colspan="2" |'''Sex (Age):''' | ||
− | | colspan="2" |Female | + | | colspan="2" |Female (13) |
|- | |- | ||
| colspan="2" | '''Education:''' | | colspan="2" | '''Education:''' | ||
− | | colspan="2" | | + | | colspan="2" | School of Hard Knocks |
|} | |} | ||
Line 28: | Line 30: | ||
|- | |- | ||
|'''Strength''' | |'''Strength''' | ||
+ | |12 | ||
+ | |60 | ||
+ | |Wiry | ||
+ | |- | ||
+ | |'''Constitution''' | ||
|13 | |13 | ||
|65 | |65 | ||
− | | | + | |Scrappy |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|'''Dexterity''' | |'''Dexterity''' | ||
Line 48: | Line 50: | ||
|- | |- | ||
|'''Power''' | |'''Power''' | ||
− | | | + | |16 |
− | | | + | |80 |
|Tenacious | |Tenacious | ||
|- | |- | ||
|'''Charisma''' | |'''Charisma''' | ||
− | | | + | |15 |
− | | | + | |75 |
|Glib | |Glib | ||
|} | |} | ||
Line 75: | Line 77: | ||
|- | |- | ||
|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
− | | | + | |80 |
− | | | + | |79 |
|- | |- | ||
|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' | ||
− | | | + | |64 |
− | | | + | |64 |
|- | |- | ||
|} | |} | ||
Line 90: | Line 92: | ||
|-6/3/0 | |-6/3/0 | ||
|'''Resources''' | |'''Resources''' | ||
− | | | + | |3 |
− | | | + | | 3 / 0 / 0 |
|- | |- | ||
|} | |} | ||
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| | | | ||
|- | |- | ||
− | | Emilie Garilound | + | | Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand. |
− | | | + | |15 |
|- | |- | ||
− | | | + | | Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!) |
− | | | + | |15 |
|- | |- | ||
− | | | + | | Beckie Day - Mob boss's daughter. BFFs that crime together. |
− | | | + | |15 |
|- | |- | ||
| | | | ||
Line 150: | Line 152: | ||
| | | | ||
|- | |- | ||
− | | Day Crime Family | + | | Day Crime Family | Crime family working out of the East Side. |
− | | | + | |2 |
|- | |- | ||
| | | | ||
Line 176: | Line 178: | ||
| | | | ||
|- | |- | ||
− | |Alertness (20%) | + | |Alertness (20%) * |
− | |''' | + | |'''70''' |
|Harangue (10%) | |Harangue (10%) | ||
− | | | + | |'''60''' |
|Ride (10%) | |Ride (10%) | ||
| | | | ||
Line 191: | Line 193: | ||
|- | |- | ||
|Appraise (10%) | |Appraise (10%) | ||
− | |''' | + | |'''50''' |
|History (10%) | |History (10%) | ||
| | | | ||
|Search (20%) | |Search (20%) | ||
− | |''' | + | |'''60''' |
|- | |- | ||
|Archaeology (0%) | |Archaeology (0%) | ||
| | | | ||
|Insight (10%) | |Insight (10%) | ||
− | |''' | + | |'''50''' |
|Social Etiquette (10%) | |Social Etiquette (10%) | ||
| | | | ||
|- | |- | ||
− | |Art (0%) | + | |Art (Drawing) (0%) * |
− | | | + | |'''20''' |
|Law (0%) | |Law (0%) | ||
| | | | ||
|Stealth (10%) | |Stealth (10%) | ||
− | |''' | + | |'''60''' |
|- | |- | ||
|Athletics (30%) | |Athletics (30%) | ||
− | |''' | + | |'''70''' |
|Medicine (0%) | |Medicine (0%) | ||
| | | | ||
|Streetwise (Criminal Underworld) (0%) | |Streetwise (Criminal Underworld) (0%) | ||
− | |''' | + | |'''60''' |
|- | |- | ||
|Charm (20%) | |Charm (20%) | ||
|'''60''' | |'''60''' | ||
− | | | + | |Mechanical Knack (0%) |
− | | | + | |'''40''' |
|Surgery (0%) | |Surgery (0%) | ||
| | | | ||
|- | |- | ||
|Craft (Locksmith) (0%) | |Craft (Locksmith) (0%) | ||
− | |''' | + | |'''40''' |
− | | | + | |Melee Weapons (30%) |
− | + | | | |
|Survival (Urban) (10%) | |Survival (Urban) (10%) | ||
− | | | + | | |
|- | |- | ||
− | |Craft (Type) (0%) | + | |Craft (Jurry-Rigging) (0%) |
+ | |'''40''' | ||
+ | |Military Training (Type) (0%) | ||
| | | | ||
|Swim (20%) | |Swim (20%) | ||
Line 248: | Line 252: | ||
| | | | ||
|Unarmed Combat (20%) | |Unarmed Combat (20%) | ||
− | | | + | | |
|- | |- | ||
|Drive (20%) | |Drive (20%) | ||
Line 273: | Line 277: | ||
|Foreign Language (Type) (0%) | |Foreign Language (Type) (0%) | ||
| | | | ||
− | | | + | |Reassure (10%) |
| | | | ||
| | | | ||
Line 307: | Line 311: | ||
|- | |- | ||
| Boot Knife | | Boot Knife | ||
− | | | + | | 30 |
| Melee | | Melee | ||
| 1d4 | | 1d4 | ||
Line 313: | Line 317: | ||
|* | |* | ||
|* | |* | ||
− | |||
| | | | ||
|- | |- | ||
| Boot Knife (Thrown) | | Boot Knife (Thrown) | ||
− | | | + | | 70 |
| 60 ft | | 60 ft | ||
| 1d4 | | 1d4 | ||
Line 325: | Line 328: | ||
| | | | ||
|- | |- | ||
− | | | + | | Unarmed |
− | | | + | | 20 |
− | | | + | | Melee |
− | | | + | | 1d4-1 |
|* | |* | ||
|* | |* | ||
Line 334: | Line 337: | ||
| | | | ||
|- | |- | ||
− | | | + | | Heavy Boots |
− | | | + | | 20 |
− | | | + | | Melee |
− | | | + | | 1d4 |
− | | | + | |* |
− | | | + | |* |
− | | | + | |* |
| | | | ||
|- | |- | ||
− | | | + | | Stone (thrown) |
− | | | + | | 70 |
− | | | + | | 60 ft |
− | | | + | | |
− | | | + | |* |
− | | | + | |* |
− | | | + | |* |
| | | | ||
|- | |- | ||
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | |* |
− | | | + | |* |
− | | | + | |* |
| | | | ||
|- | |- | ||
Line 376: | Line 379: | ||
: Two sets of clothes | : Two sets of clothes | ||
− | : | + | : Heavy boots |
− | : | + | : Tarnished boot knife |
− | : | + | : Thieves' Tools |
: Jacket | : Jacket | ||
: Various snacks | : Various snacks | ||
Line 385: | Line 388: | ||
=Personal Details, Work Performance, Special Training, and Other Notes= | =Personal Details, Work Performance, Special Training, and Other Notes= | ||
− | Magnolia Mar, | + | Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums. |
+ | |||
+ | Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction. | ||
+ | |||
+ | Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?! | ||
+ | |||
+ | Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually. | ||
− | + | Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back. | |
− | + | [[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]] |
Latest revision as of 07:06, 16 May 2024
Back to Legacy of the Lady Alice
Character Name: | Magnolia "Maggie" Mar | ||||||
Player Name: | Eplov | ||||||
Profession: | Grifter (Criminal) | Nationality: | British | ||||
Sex (Age): | Female (13) | ||||||
Education: | School of Hard Knocks |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 12 | 60 | Wiry |
Constitution | 13 | 65 | Scrappy |
Dexterity | 15 | 75 | Lithe |
Intelligence | 14 | 70 | Discerning |
Power | 16 | 80 | Tenacious |
Charisma | 15 | 75 | Glib |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | 13 | 13 |
Willpower (WP) | 15 | 15 |
Sanity (SAN) | 80 | 79 |
Breaking Point (BP) | 64 | 64 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 3 | 3 / 0 / 0 |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand. | 15 |
Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!) | 15 |
Beckie Day - Mob boss's daughter. BFFs that crime together. | 15 |
Communal | |
Crime family working out of the East Side. | 2 |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Administration (10%) | Foreign Language (0%) | Research (10%) | |||
Alertness (20%) * | 70 | Harangue (10%) | 60 | Ride (10%) | |
Anthropology (0%) | Heavy Machinery (10%) | Science (0%) | |||
Appraise (10%) | 50 | History (10%) | Search (20%) | 60 | |
Archaeology (0%) | Insight (10%) | 50 | Social Etiquette (10%) | ||
Art (Drawing) (0%) * | 20 | Law (0%) | Stealth (10%) | 60 | |
Athletics (30%) | 70 | Medicine (0%) | Streetwise (Criminal Underworld) (0%) | 60 | |
Charm (20%) | 60 | Mechanical Knack (0%) | 40 | Surgery (0%) | |
Craft (Locksmith) (0%) | 40 | Melee Weapons (30%) | Survival (Urban) (10%) | ||
Craft (Jurry-Rigging) (0%) | 40 | Military Training (Type) (0%) | Swim (20%) | ||
Disguise (10%) | 30 | Natural World (10%) | Track (10%) | ||
Dodge (30%) | 70 | Navigate (10%) | Unarmed Combat (20%) | ||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | Persuade (20%) | 60 | Use Gadgets (0%) | ||
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Reassure (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Weapons[edit]
Weapon | Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots |
Boot Knife | 30 | Melee | 1d4 | * | * | * | |
Boot Knife (Thrown) | 70 | 60 ft | 1d4 | * | * | * | |
Unarmed | 20 | Melee | 1d4-1 | * | * | * | |
Heavy Boots | 20 | Melee | 1d4 | * | * | * | |
Stone (thrown) | 70 | 60 ft | * | * | * | ||
* | * | * |
Armor[edit]
Armor | Armor Rating |
Leather Jacket | 1 |
Other Equipment[edit]
- Two sets of clothes
- Heavy boots
- Tarnished boot knife
- Thieves' Tools
- Jacket
- Various snacks
- Pack
- Cash hidden across several spots
Personal Details, Work Performance, Special Training, and Other Notes[edit]
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.
Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.
Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.
Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.