Editing Magic Rules Synopsis

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- Main Page; [[City of Eternal Shadows]]
  
 
==Divine Magic==
 
==Divine Magic==
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Magic is learned through rigorous study and thus is increased through experience.  It is mercurial and unpredictable, but potentially very powerful.  Roll against the skill for the spell being cast.  On a standard success the spell goes off as desired for the number of nominal mp expenditure expected.  On a failure, the spell fails to go off, but only 1 mp is expended.  On a fumble, all of the nominal mp are expended and the results of the spell are completely random:  from a huge fizzle to a backlash against the caster, to something completely different than expected.  On a special success, the spell goes off as expected by 1 less mp is spent than the nominal amount.  This may lead to a minor spell having no cost.  On a critical success, the spell goes off as expected but only half the nominal mp are expended, rounding up.  For a nominal 1 mp spell, the cost is 0 as with a special.  In combat, a magic spell takes 5 DEX + 1 DEX/(nominal/expected mp).  Level of success does not affect when the spell goes off in combat.
 
Magic is learned through rigorous study and thus is increased through experience.  It is mercurial and unpredictable, but potentially very powerful.  Roll against the skill for the spell being cast.  On a standard success the spell goes off as desired for the number of nominal mp expenditure expected.  On a failure, the spell fails to go off, but only 1 mp is expended.  On a fumble, all of the nominal mp are expended and the results of the spell are completely random:  from a huge fizzle to a backlash against the caster, to something completely different than expected.  On a special success, the spell goes off as expected by 1 less mp is spent than the nominal amount.  This may lead to a minor spell having no cost.  On a critical success, the spell goes off as expected but only half the nominal mp are expended, rounding up.  For a nominal 1 mp spell, the cost is 0 as with a special.  In combat, a magic spell takes 5 DEX + 1 DEX/(nominal/expected mp).  Level of success does not affect when the spell goes off in combat.
  
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- Main Page; [[Griffin Island]]
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- Main Page; [[City of Eternal Shadows]]

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