Difference between revisions of "Malazan FATE/Denul"

From RPGnet
Jump to: navigation, search
(Created page with '=Denul= The Path of Life (major association: healing) Practitioners of Denul gain a +1 bonus to all Trappings marked with an asterisk ==Universal Trappings (simple)== *'''Sens…')
 
(Universal Trappings (Cadre Mage Stunt))
Line 11: Line 11:
  
 
==Universal Trappings (Cadre Mage Stunt)==
 
==Universal Trappings (Cadre Mage Stunt)==
*'''Countermagic:''' You can use your Arcana as a defense against magical attacks you are aware of.
 
 
*'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
 
*'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
 
*'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
 
*'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
*'''Warding:''' You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).
 
*'''Protective Wards:''' You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off".
 
 
*'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
 
*'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
 
*'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
 
*'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
*'''Sending:''' With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.
 
 
''Should Countermagic, Warding, Protective Wards and Sending be removed from this list?''
 
  
 
==Universal Trappings (High Mage Stunt)==
 
==Universal Trappings (High Mage Stunt)==

Revision as of 17:38, 12 July 2010

Denul

The Path of Life (major association: healing)


Practitioners of Denul gain a +1 bonus to all Trappings marked with an asterisk

Universal Trappings (simple)

  • Sense Talent: Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.
  • Concealment: You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.
  • Improve Senses (self only): With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.
  • Questing: With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.

Universal Trappings (Cadre Mage Stunt)

  • Resistance: +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
  • Invigorate (self only): Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
  • Investment: You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
  • Power Drain: You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.

Universal Trappings (High Mage Stunt)

  • Area Effect: For a FP affect an entire zone with an effect.
  • Great Casting: Able to affect targets outside the normal scale if enough Spin is generated.

Trappings specific to Denul (simple)

  • Minor Healing
  • Relieve Pain
  • Arrest Disease/Poison/Curse
  • Protection from Decay

Trappings specific to Denul (High Mage Stunt)

  • Major Healing
  • Remove Curse
  • Cure Disease/Poison
  • Regenerate
  • Restore Life
  • Resurrect/Soul Transfer?
  • Extend Lifespan