Editing Malazan FATE/Weapon Rules

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*'''Unarmed combat with armour:''' Getting into a fist fight wearing armour can be a mixed blessing. Metal gauntlets will give one extra stress. But any heavy armour will have -1 to attack unless wearer have Athletics 2. Super heavy armour will have -2 to attack unless wearer has Athletics 3.
 
*'''Unarmed combat with armour:''' Getting into a fist fight wearing armour can be a mixed blessing. Metal gauntlets will give one extra stress. But any heavy armour will have -1 to attack unless wearer have Athletics 2. Super heavy armour will have -2 to attack unless wearer has Athletics 3.
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*'''Sundering armour:''' If all the stress boxes of an armour are crossed out the armour is considered sundered. It must be repaired with either a "Craft: Leatherworking" for leather and reinforced leather, or "Craft: Smithing" for all other types of armour. Roll against a passive opposition +1 (average opposition). A sundered armour will never be as good as it once was and so the repaired armour loses its highest stress box unless you roll a success with style (+3) on your repair roll. If your armour looses the last stress box it is destroyed.
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*'''Sundering armour:''' If all the stress boxes of an armour

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