Difference between revisions of "Mao Tun"

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(Created page with " Return to Main *General 7, Move 120’, AC 9, HD 7d8, hp 71, Att 5+/5+, Saves: Wood 9+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +1 *Dmg: Spear (...")
 
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*General 7, Move 120’, AC 9, HD 7d8, hp 71, Att 5+/5+, Saves: Wood 9+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +1
+
==Mao Tun Wu Hu Courtier==
*Dmg: Spear (2d12+1), Bow(1d10+1), Unarmed(1d6+1)
 
*Str +1, Con +1, Dex +1, Wis -1
 
  
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Seduction, Military Strategy, Gambling, Alertness, Land Surveying
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*Courtier 3, Move 120’, AC 4, HD 3d6, hp 18, Att 8+/8+, Saves: Wood 15+, Fire 11+, Earth 12+, Metal 11+, Water 10+, Init +1
*Weapon Masteries: Master (Spear), Expert: (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
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*Dmg: By Weapon
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Spring Breeze, Rolling Thunder)
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*Str +1, Dex +1, Int +2, Wis +2, Cha +2
*Languages: Chinese
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*Equipment: Great Spear (+1 Init, +1 Attack), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/6 Stone
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*Proficiencies: Language (Chinese), Performance (any 1), Diplomacy, Intimidate, Art or Language, Lip Reading, Mimicry, Riding, Chi Power (Iron Body), Eavesdropping, Bribery
*Mount: Great Medium Warhorse
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*Weapon Masteries: Skilled: (Sword, Horsebow), Basic (All Common and Major, Unarmed, Horsebow, Battle Axe)
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*Chi Abilities:
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**Inner Eye (The Keen Eye, The Sharp Sense, Mask of Serenity, Resist Manipulation)
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**Perfect Action (Vigilance)
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**Iron Body (Iron Skin)
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*Languages: Xiongnu, Chinese, Tibetan, Xianbei (and studying Khmer with the best kind of teacher).
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*Equipment: Good quality Horsebow, Sword, light armor X/6 Stone
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*Mount: Medium Warhorse
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*Retainers: Samnang
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==Samnang, Khmer Courtesan==
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*Courtier 2, Move 120’, AC 1, HD 2d6, hp 12, Att 12+/5+, Saves: Wood 16+, Fire 12+, Earth 15+, Metal 14+, Water 11+, Init +1
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*Dmg: Dagger (1d4-2)
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*Str -2, Dex +1, Cha +2, Morale +3, Loyalty +3
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*Proficiencies: Language (Chinese), Performance (Dance) x2, Seduction, Labor (massage), Eavesdropping
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*Weapon Masteries: Basic: (Common, Major, Rope-dart, Fire wheel)
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*Chi Abilities: Inner Eye (The Keen Eye, The Sharp Sense), Perfect Action (Second Hand)
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*Languages: Khmer, Chinese
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*Equipment: Fine clothing, good dagger. Enc 1/3 Stone
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*Mount: Light riding horse
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*Retainers: Valet (Normal, see Common NPCs)

Revision as of 13:30, 1 June 2014

Return to Main


Mao Tun Wu Hu Courtier

  • Courtier 3, Move 120’, AC 4, HD 3d6, hp 18, Att 8+/8+, Saves: Wood 15+, Fire 11+, Earth 12+, Metal 11+, Water 10+, Init +1
  • Dmg: By Weapon
  • Str +1, Dex +1, Int +2, Wis +2, Cha +2
  • Proficiencies: Language (Chinese), Performance (any 1), Diplomacy, Intimidate, Art or Language, Lip Reading, Mimicry, Riding, Chi Power (Iron Body), Eavesdropping, Bribery
  • Weapon Masteries: Skilled: (Sword, Horsebow), Basic (All Common and Major, Unarmed, Horsebow, Battle Axe)
  • Chi Abilities:
    • Inner Eye (The Keen Eye, The Sharp Sense, Mask of Serenity, Resist Manipulation)
    • Perfect Action (Vigilance)
    • Iron Body (Iron Skin)
  • Languages: Xiongnu, Chinese, Tibetan, Xianbei (and studying Khmer with the best kind of teacher).
  • Equipment: Good quality Horsebow, Sword, light armor X/6 Stone
  • Mount: Medium Warhorse
  • Retainers: Samnang

Samnang, Khmer Courtesan

  • Courtier 2, Move 120’, AC 1, HD 2d6, hp 12, Att 12+/5+, Saves: Wood 16+, Fire 12+, Earth 15+, Metal 14+, Water 11+, Init +1
  • Dmg: Dagger (1d4-2)
  • Str -2, Dex +1, Cha +2, Morale +3, Loyalty +3
  • Proficiencies: Language (Chinese), Performance (Dance) x2, Seduction, Labor (massage), Eavesdropping
  • Weapon Masteries: Basic: (Common, Major, Rope-dart, Fire wheel)
  • Chi Abilities: Inner Eye (The Keen Eye, The Sharp Sense), Perfect Action (Second Hand)
  • Languages: Khmer, Chinese
  • Equipment: Fine clothing, good dagger. Enc 1/3 Stone
  • Mount: Light riding horse
  • Retainers: Valet (Normal, see Common NPCs)