Difference between revisions of "Mardin"

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(Gear and Treasure)
(Gear and Treasure)
 
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*'''Name: Mardin'''
 
*'''Name: Mardin'''
 
*'''Sex:''' Male
 
*'''Sex:''' Male
*'''Age'''
+
*'''Age''' 20
*'''Height'''
+
*'''Height''' 5'7"
*'''Weight'''
+
*'''Weight''' 140lbs
*'''Hair'''
+
*'''Hair''' Brown
*'''Eyes'''
+
*'''Eyes''' Brown
*'''Skin'''
+
*'''Skin''' Ruddy
 
*'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.  
 
*'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.  
 
*'''Description'''
 
*'''Description'''
Line 14: Line 14:
 
==Characteristics==
 
==Characteristics==
 
*'''Class''' Fighter
 
*'''Class''' Fighter
*'''Level''' 3
+
*'''Level''' 4
*'''EXP'''  6190
+
*'''EXP'''  14148
*'''XP required for next level''' 8000
+
*'''XP required for next level''' 16000
 
*'''Alignment''' Chaotic
 
*'''Alignment''' Chaotic
*'''Reserve XP''' 450
+
*'''Reserve XP''' 1457
  
 
*'''STR''' 12
 
*'''STR''' 12
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==Combat Stats==
 
==Combat Stats==
*'''AC''' 5
+
*'''AC''' 3
*'''HP''' 17 out of 22
+
*'''HP''' 26 out of 26
 
*'''Move''' 60/20
 
*'''Move''' 60/20
 
*'''Saving Throws'''
 
*'''Saving Throws'''
**''Death Ray or Poison'' 12
+
**''Death Ray or Poison'' 10
**''Magic Wands'' 13
+
**''Magic Wands'' 11
**''Paralysis or Turn to Stone'' 14
+
**''Paralysis or Turn to Stone'' 12
**''Dragon Breath'' 15
+
**''Dragon Breath'' 13
**''Rod, Staff, or Spell'' 16
+
**''Rod, Staff, or Spell'' 14
  
 
==Race and Class Abilities==
 
==Race and Class Abilities==
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==Gear and Treasure==
 
==Gear and Treasure==
  
*'''Encumbrance''' 710cn +68coins
+
*'''Encumbrance''' 810cn +58 coins
 
*'''Armor'''
 
*'''Armor'''
** Chainmail
+
** Plate
 
** Shield
 
** Shield
 
*'''Weapons'''
 
*'''Weapons'''
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*'''Gear'''
 
*'''Gear'''
 
** Pack
 
** Pack
** 6 week iron rations used 5 day
+
** 10 week iron rations used 5 day
 
** Waterskin
 
** Waterskin
 
** 50ft rope  
 
** 50ft rope  
 
** Tinderbox
 
** Tinderbox
 
** 2 large sacks
 
** 2 large sacks
** 1 bunch wolvesbane
+
** 3 bunch wolvesbane
*'''Coins''' ''GP 864'' ''EP'' ''SP 5'' ''CP''
+
*'''Coins''' ''GP 25'' ''EP'' ''SP 5'' ''CP''
*'''Coins carried''' ''GP 50'' ''EP'' ''SP 5'' ''CP''
+
*'''Coins carried''' ''GP 25'' ''EP'' ''SP 5'' ''CP''
 
*'''Treasure'''
 
*'''Treasure'''
 
**Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
 
**Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
**Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP, 5 gems 50gp, 3 gems 10gp
+
**Gems 1 worth 1000 GP (1K) 1worth 500gp, 8 worth 100 GP 10 worth 50 GP, 8 gems 10gp

Latest revision as of 14:05, 8 January 2013

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Biographical Info[edit]

  • Name: Mardin
  • Sex: Male
  • Age 20
  • Height 5'7"
  • Weight 140lbs
  • Hair Brown
  • Eyes Brown
  • Skin Ruddy
  • History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
  • Description

Characteristics[edit]

  • Class Fighter
  • Level 4
  • EXP 14148
  • XP required for next level 16000
  • Alignment Chaotic
  • Reserve XP 1457
  • STR 12
  • INT 5 Illiterate
  • WIS 10 no effect
  • DEX 8 -1 to hit w missile, +1 AC, -1 initiative
  • CON 14 +1 hp per die
  • CHR 14 +1 to reactions, max 5 retainers, morale 8

Combat Stats[edit]

  • AC 3
  • HP 26 out of 26
  • Move 60/20
  • Saving Throws
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralysis or Turn to Stone 12
    • Dragon Breath 13
    • Rod, Staff, or Spell 14

Race and Class Abilities[edit]

Gear and Treasure[edit]

  • Encumbrance 810cn +58 coins
  • Armor
    • Plate
    • Shield
  • Weapons
    • Spear
    • Sword
    • Dagger
    • Short bow
    • 15 arrows in quiver
  • Gear
    • Pack
    • 10 week iron rations used 5 day
    • Waterskin
    • 50ft rope
    • Tinderbox
    • 2 large sacks
    • 3 bunch wolvesbane
  • Coins GP 25 EP SP 5 CP
  • Coins carried GP 25 EP SP 5 CP
  • Treasure
    • Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
    • Gems 1 worth 1000 GP (1K) 1worth 500gp, 8 worth 100 GP 10 worth 50 GP, 8 gems 10gp