Difference between revisions of "Marina Kseniya Sebastien"

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Theme="In Amber Clad" by Martin ODonnell/Michael Salvatori|
 
Theme="In Amber Clad" by Martin ODonnell/Michael Salvatori|
 
actor=Anne Parillaud|
 
actor=Anne Parillaud|
Concept=Intinerant Engineer|
+
Concept=Itinerant Engineer|
 
Full Name= Irina Feodorovna Tigranova|                 
 
Full Name= Irina Feodorovna Tigranova|                 
 
Identity=Sketchy, Complicated|
 
Identity=Sketchy, Complicated|
 
Aliases= Marina Kseniya Sebastien|
 
Aliases= Marina Kseniya Sebastien|
Age=31|
+
Age=33|
 
Birthplace=Sihnon/Novaya Rodina|
 
Birthplace=Sihnon/Novaya Rodina|
 
FavoredWeapon=9mm pistol|
 
FavoredWeapon=9mm pistol|
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=='''Background'''==
 
=='''Background'''==
Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit six months ago to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
+
Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit in 2517 to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
 
<br><br>
 
<br><br>
She's cagey as to details about her hiring on to the ''MakeMake'', since renamed ''Summer's Gift''.  She's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
+
She's cagey as to details about her hiring on with the crew.  She's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
 
<br><br>
 
<br><br>
 +
 +
Over the years, however, the details have slowly surfaced:<br><br>
 +
 +
Rina started out an extremely talented young woman on the fast track for promotion in the enlisted ranks as an Alliance Naval engineer. The war intervened in her initial tour of duty, however, leaving her betrayed by her own side in a nasty bit of political scapegoating. The blow to her idealism and trust was staggering and she defected to the other side to survive. She accepted a deep cover operation against her native government and learned the covert skills necessary to carry the mission under an assumed identity while under Alliance scrutiny. The long-term commitment left a permanent mark on her psyche, leaving her paranoid and twitchy.<br><br>
  
 
=='''Physical Appearance'''==
 
=='''Physical Appearance'''==
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When dealing with machines and ships systems, she's incredibly patient and thorough.  When dealing with people, however, she's pretty much the opposite.  She's blunt and abrasive, careless of their feelings, and brutally honest.  Rina's not unaware of her shortcomings and though she'd rather wait and become familiar with others before throwing herself into conversations and debates, her curiosity and temperament rarely afford her that luxury.  Rina spends a fair amount of time in her social interactions supressing her natural inclinations and her success is usually mixed, with more favorable outcomes occurring with those she knows best.
 
When dealing with machines and ships systems, she's incredibly patient and thorough.  When dealing with people, however, she's pretty much the opposite.  She's blunt and abrasive, careless of their feelings, and brutally honest.  Rina's not unaware of her shortcomings and though she'd rather wait and become familiar with others before throwing herself into conversations and debates, her curiosity and temperament rarely afford her that luxury.  Rina spends a fair amount of time in her social interactions supressing her natural inclinations and her success is usually mixed, with more favorable outcomes occurring with those she knows best.
 
<br><br>
 
<br><br>
 +
 +
Due to her hard-knocks experience, she has trained herself to constantly size up her environment for ambush chokepoints, locating means of entrance and escape, and checking for weapons either actual or improvised.  She has trained herself to focus on the job at hand to the exclusion of everything else, driving herself to her limits. She does not accept the no-win scenario. She does not take captivity or forced inactivity well: both states drive her to desperation, putting her firmly in a fight-or-flight, prisoner-escape mental mode. Thanks to her innate talents and her indomitable will, she has been able to persevere through situations that would have defeated others, further convincing her that no matter what, she will win in the end, that her paranoia is justified. Even so, Rina understands hers is not a healthy mindset and is taking steps to remedy it. <br><br>
  
 
[[Psychological Profile by Season | '''''Season Profiles''''']]<br>
 
[[Psychological Profile by Season | '''''Season Profiles''''']]<br>
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=='''Advancement Points'''==
 
=='''Advancement Points'''==
'''[[Rina's AP | Advancement Points Earned/Spent Page]]'''
+
'''[[Rina's AP | Advancement Points Earned/Spent Page]]''' Now made a bit irrelevant with the revamp.  Oh well.
 
<br><br>
 
<br><br>
  
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{| border="1"
 
{| border="1"
|+ '''Stun/Wounds (18/18)'''
+
|+ '''Stun/Wounds (22/22)'''
| <span style="background:#56d104; color:#FFFFFF"><b> Stun => </b></span> || ___  || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___  |||| ___ || ___  || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||  
+
| <span style="background:#56d104; color:#FFFFFF"><b> Stun => </b></span> || _#_ || _#_ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___  |||| ___ ||___ || ___  || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||  
 
|-
 
|-
|    || ___|| ___|| ___|| ___||___ ||___ || ___ || ___ || ___  || ___  || ||<span style="background:#F40202; color:#F40202">___ </span>
+
|    || ___|| ___|| ___|| ___||___ ||___ || ___ || ___ || ___  || ___  || ___  || || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||___|| ___ || _#_||_#_|| <span style="background:#F40202; color:#FFFFFF"> <b> <= Wound </b> </span>
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#F40202">___ || <span style="background:#F40202; color:#F40202"><span style="background:#F40202; color:#F40202">___ </span>
 
|| <span style="background:#F40202; color:#FFFFFF"> <b> <= Wound </b> </span>
 
 
|-
 
|-
 
|}
 
|}
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=='''Character Sheet'''==
 
=='''Character Sheet'''==
 +
 +
 
'''Attributes'''
 
'''Attributes'''
 
*Agility        d8
 
*Agility        d8
 
*Strength        d6   
 
*Strength        d6   
*Vitality        d8
+
*Vitality        d12
*Alertness      d8
+
*Alertness      d10
 
*Intelligence    d10
 
*Intelligence    d10
*Willpower      d8
+
*Willpower      d10
 
<br>
 
<br>
'''Assets'''
 
*Friends on the Cortex d2---She has friends where you wouldn't expect them.
 
*Tough as Nails d4 ---She can take some punishment.
 
*Athletics      d4 ---Can dodge fairly well.
 
*Mean Left Hook d4 ---''And'' lay you out.
 
*Talented      d6 ---She can suss what needs doing if it's of a mechanical nature.  How?  It's a talent.
 
  
<br>
+
'''Traits (formerly Assets and Complications)'''<br>
'''Complications'''
+
Big Damn Trait: Broken Genius d8 <br>
*Str. Shooter  d6 ---Hates to lie, but can shave the truth if she has to.
+
 
*Branded        d6 ---Troublesome Client at Starports, apparently.
+
''On the genius side of the equation, Rina is intensely creative mechanically and technically, inventive and imaginative. And when she's not working with her hands she's occupying her head with reading everything. If it's mechanical or technical, chances are good she can make it, break it, and put it back together again--sometimes even better than before. She's always looking at things with the eye to understanding how they work, how they can be made to work better or differently. It's a constant mental activity that keeps her brain and her hands occupied and her mind off trouble.  On the broken side of the equation, her wartime experience has left her extremely paranoid and twitchy, amplifying her innate drive to take apart and tinker with things to the point that everything she sees can be a potential offensive or defensive weapon; everywhere she goes is a potential ambush site. Despite this or perhaps because of it, Rina drives herself with a concentration and dedication to the task that is sometimes frightening, refusing surrender or defeat, supremely confident in her ability to win through''. <br><br>
*Twitchy        d6 ---'''Very'''. Because her past is always present.
+
 
<br>
 
 
'''Skills'''
 
'''Skills'''
*Tech Eng: General                      d6
+
*Athletics d8
**Hacking                              d8
+
*Covert d8
**Create/Alter Equip                    d8
+
*Craft d6
**Electronics                          d8
+
*Discipline d8
**Demolitions                          d8
+
*Guns d6 (would like to bring this up to a d8 to reflect pistol at a d8)
*Mech Eng: General                      d6
+
*Heavy Weapons d4
**Create                                d10
+
*Influence d4
**Repair                                d12 + 2d
+
*Knowledge d6
**Maintain                              d10
+
*Mechanical Engineering d12
**Plumbing                              d8
+
*Medical Expertise d2
*Craft: General                        d6
+
*Melee Combat d8
**Metalworking                          d10
+
*Perception d8
*Athletics: General                    d6
+
*Pilot d4
*Guns: General                          d6
+
*Planetary Vehicle d4
**Pistols                              d8
+
*Ranged Combat d6
*Ranged Weapon                          d4
+
*Survival d6
*Melee Weapon                          d6
+
*Technical Engineering d10
*Unarmed Cbt: General                  d6
+
*Unarmed Combat d6 (would like to bring this up to a d8 to reflect brawling at a d8)
**Brawling                              d8
+
 
*Knowledge                              d4
+
 
*Influence                              d2
 
*Perception: General                    d6
 
**Investigation                        d8
 
**Tactics                              d8
 
**Hearing                              d8
 
*Covert:General                        d6
 
**Disable Device                        d8
 
**Stealth                              d8
 
*Discipline                            d6
 
**Concentration                        d8
 
*Survival                              d6
 
**Vac Suit                              d8
 
**Land Survival.                  d8
 
*Planetary Vehicle                      d4
 
*Pilot                                  d4
 
*Medical                                d4
 
*Animal Handling                        d4
 
<br><br>
 
'''[[Rina's AP | Advancement Points Earned/Spent Page]]'''
 
 
<br><br>
 
<br><br>
  
Line 132: Line 105:
  
 
'''[[Peripatetica - Rina's Journal entry and RP log]]'''<br>  
 
'''[[Peripatetica - Rina's Journal entry and RP log]]'''<br>  
 +
'''[[Letters To Lem|Rina's Letters to Lem]]'''<br>
 
'''[[Rina's Russian Glossary]]'''
 
'''[[Rina's Russian Glossary]]'''
  
 
=='''Nuts and Bolts'''==
 
=='''Nuts and Bolts'''==
 
'''[[Nuts and Bolts, All Seasons]]'''<br>
 
'''[[Nuts and Bolts, All Seasons]]'''<br>
'''[[Nuts and Bolts, Season Five: Brass in Pocket | ''Season Five: Brass in Pocket'']]'''<br>
+
'''[[Nuts and Bolts, Season Seven]]'''<br>
'''[[Nuts and Bolts, Season Five: PFX | ''Season Five: PFX'']]'''<br>
 
'''[[Nuts and Bolts, Season Five: Ship Spotting | ''Season Five: Ship Spotting'']]'''<br>
 
'''[[Nuts and Bolts, Season Five: Ship Repairs | ''Season Five: Ship Repairs'']]'''<br>
 
  
 
=='''Links'''==
 
=='''Links'''==

Latest revision as of 22:16, 10 November 2013

Marina Kseniya Sebastien
MathIrinaBase.jpg
First Episode Pilot Episode
Concept Itinerant Engineer
Theme Song "In Amber Clad" by Martin ODonnell/Michael Salvatori
Played By Anne Parillaud
Profile
Full Name Irina Feodorovna Tigranova
Legal Status Sketchy, Complicated
Known Aliases Marina Kseniya Sebastien
Age 33
Birthplace Sihnon/Novaya Rodina
Favored Weapon 9mm pistol

Background[edit]

Marina doesn't talk much about her past and the details are sketchy. She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them. She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back. In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer. She was senior engineer on a bulk freighter but abruptly quit in 2517 to pursue intinerant jobs, working to pay for her passage from one port of call to the next.

She's cagey as to details about her hiring on with the crew. She's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.

Over the years, however, the details have slowly surfaced:

Rina started out an extremely talented young woman on the fast track for promotion in the enlisted ranks as an Alliance Naval engineer. The war intervened in her initial tour of duty, however, leaving her betrayed by her own side in a nasty bit of political scapegoating. The blow to her idealism and trust was staggering and she defected to the other side to survive. She accepted a deep cover operation against her native government and learned the covert skills necessary to carry the mission under an assumed identity while under Alliance scrutiny. The long-term commitment left a permanent mark on her psyche, leaving her paranoid and twitchy.

Physical Appearance[edit]

Rina is short and sturdy with the muscularity of someone used to hard work. More often than not she's clad in a mechanic's coveralls, T-shirt and workboots. Off-duty, she tends toward the hard-wearing and serviceable: cargo pants and tees and boots.

She has several small nicks and scars on her hands and forearms, all incurred on the job, and she has a few other scars elsewhere that she refuses to talk about when asked.

Psychological Profile[edit]

Rina has a restless and mechanically inquisitive mind and it manifests as fidgeting and general twitchiness when she's forced to be idle. Rina loathes inactivity and will keep herself busy finicking with small projects and gadgets as much as possible. To stave off stir craziness, Rina will keep a clipboard or notebook and pen at hand, the better to jot down ideas and sketch designs as they occur to her. Her pockets on-duty and off will have any number of tools, and they will spend more time out of her pockets than in.

When dealing with machines and ships systems, she's incredibly patient and thorough. When dealing with people, however, she's pretty much the opposite. She's blunt and abrasive, careless of their feelings, and brutally honest. Rina's not unaware of her shortcomings and though she'd rather wait and become familiar with others before throwing herself into conversations and debates, her curiosity and temperament rarely afford her that luxury. Rina spends a fair amount of time in her social interactions supressing her natural inclinations and her success is usually mixed, with more favorable outcomes occurring with those she knows best.

Due to her hard-knocks experience, she has trained herself to constantly size up her environment for ambush chokepoints, locating means of entrance and escape, and checking for weapons either actual or improvised. She has trained herself to focus on the job at hand to the exclusion of everything else, driving herself to her limits. She does not accept the no-win scenario. She does not take captivity or forced inactivity well: both states drive her to desperation, putting her firmly in a fight-or-flight, prisoner-escape mental mode. Thanks to her innate talents and her indomitable will, she has been able to persevere through situations that would have defeated others, further convincing her that no matter what, she will win in the end, that her paranoia is justified. Even so, Rina understands hers is not a healthy mindset and is taking steps to remedy it.

Season Profiles

21 Things Rina Knows
The Moscow Rules



Advancement Points[edit]

Advancement Points Earned/Spent Page Now made a bit irrelevant with the revamp. Oh well.

Damage[edit]

Stun/Wounds (22/22)
Stun => _#_ _#_ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ _#_ _#_ <= Wound

Half Life Points in Wound = -2 Step penalty in Attributes.

Character Sheet[edit]

Attributes

  • Agility d8
  • Strength d6
  • Vitality d12
  • Alertness d10
  • Intelligence d10
  • Willpower d10


Traits (formerly Assets and Complications)
Big Damn Trait: Broken Genius d8

On the genius side of the equation, Rina is intensely creative mechanically and technically, inventive and imaginative. And when she's not working with her hands she's occupying her head with reading everything. If it's mechanical or technical, chances are good she can make it, break it, and put it back together again--sometimes even better than before. She's always looking at things with the eye to understanding how they work, how they can be made to work better or differently. It's a constant mental activity that keeps her brain and her hands occupied and her mind off trouble. On the broken side of the equation, her wartime experience has left her extremely paranoid and twitchy, amplifying her innate drive to take apart and tinker with things to the point that everything she sees can be a potential offensive or defensive weapon; everywhere she goes is a potential ambush site. Despite this or perhaps because of it, Rina drives herself with a concentration and dedication to the task that is sometimes frightening, refusing surrender or defeat, supremely confident in her ability to win through.

Skills

  • Athletics d8
  • Covert d8
  • Craft d6
  • Discipline d8
  • Guns d6 (would like to bring this up to a d8 to reflect pistol at a d8)
  • Heavy Weapons d4
  • Influence d4
  • Knowledge d6
  • Mechanical Engineering d12
  • Medical Expertise d2
  • Melee Combat d8
  • Perception d8
  • Pilot d4
  • Planetary Vehicle d4
  • Ranged Combat d6
  • Survival d6
  • Technical Engineering d10
  • Unarmed Combat d6 (would like to bring this up to a d8 to reflect brawling at a d8)




Personal Log[edit]

Peripatetica - Rina's Journal entry and RP log
Rina's Letters to Lem
Rina's Russian Glossary

Nuts and Bolts[edit]

Nuts and Bolts, All Seasons
Nuts and Bolts, Season Seven

Links[edit]

Print Sheet
EPISODES
Crew Manifest
Mutineers Homepage