Editing Mass: the Effecting/Hard-Won Experience
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 335: | Line 335: | ||
The different tech talents are called Processes. The four Processes are Engineering, Interfacing, Medicine and Science, and each is associated with the Mental skill of the same name. Each point in a Process allows the character to run a single programme of that type concurrently on their omni-tool. Unlike Disciplines and Regimens, the exact programme run in the Process slot is not permanent and can be easily changed for other programmes of a similar kind. | The different tech talents are called Processes. The four Processes are Engineering, Interfacing, Medicine and Science, and each is associated with the Mental skill of the same name. Each point in a Process allows the character to run a single programme of that type concurrently on their omni-tool. Unlike Disciplines and Regimens, the exact programme run in the Process slot is not permanent and can be easily changed for other programmes of a similar kind. | ||
− | ''Using Tech Powers'': A character's omni-tool | + | ''Using Tech Powers'': A character's omni-tool can have a number of programmes for each type of Process stored in its library, as listed under the omni-tool's entry in the Elkoss Combine Catalogue. The character has a number of Process slots equal to their dots in that Process; each slot can run one programme in it. |
− | |||
− | |||
− | + | Programmes come in two types – running and charged. Running programmes are passive, giving a bonus or opening up an option as long as they are in a slot. Charged programmes are expended when they are used, and remain expended for the rest of the scene; they rely on stored power that needs to recharge, need to take time to fabricate some complex new materials, or are otherwise unavailable. | |
− | |||
− | Programmes come in two types – running and charged. Running programmes are passive, giving a bonus or opening up an option as long as they are in a slot. Charged programmes are expended when they are used, and remain expended for the rest of the scene; they rely on stored power that needs to recharge, need to take time to fabricate some complex new materials, or are otherwise unavailable | ||
''For example, a character with 3 dots in the Engineering Process and 1 dot in the Medicine Process could have Shield Modulation, Shield Boost and Overload in his Engineering slots and Defibrillator Pulse in his Medicine slot.'' | ''For example, a character with 3 dots in the Engineering Process and 1 dot in the Medicine Process could have Shield Modulation, Shield Boost and Overload in his Engineering slots and Defibrillator Pulse in his Medicine slot.'' | ||
− | |||
− | |||
Whenever dice rolls are called for by a tech power and refer to Engineering, Interfacing, Medicine or Science, they refer to the character's skill dots and not the dots in that Process talent. | Whenever dice rolls are called for by a tech power and refer to Engineering, Interfacing, Medicine or Science, they refer to the character's skill dots and not the dots in that Process talent. | ||
− | ''Swapping Programmes'': A character can swap out any programme | + | ''Swapping Programmes'': A character can swap out any programme for any other programme available in their omni-tool's library between scenes or in situations where there is no time pressure, without needing to roll. A programme can be selected multiple times, but running programmes give no benefit for doing so. In the case of a charged programme, running it in multiple slots makes multiple uses available per scene. |
− | During action or combat, swapping programmes is considerably more difficult, especially if the omni- | + | During action or combat, swapping programmes is considerably more difficult, especially if the omni-tools processors are already busy running a dozen other programmes at the same time. Doing so is a full action for the character's turn, wherein they must make roll Intelligence + the skill associated with the Process in question, with a penalty equal to the number of running programmes of that Process currently active. An expended programme's slot cannot be replaced in this way during a scene, but a running programme or an unused charged programme can be. |
''For example, a character with 3 dots in the Engineering Process, 4 dots in the Engineering skill and 3 dots of Intelligence has two running programmes and a charged programme in their Process slots. During combat, they want to replace one of the running programmes with a more situation-appropriate charged programme. Doing so requires that they roll Intelligence + Engineering, a dice pool of 7, with a penalty of -2 dice for the two running programmes. This leaves them with 5 dice; any success means they have successfully swapped the running programme to the new charged programme.'' | ''For example, a character with 3 dots in the Engineering Process, 4 dots in the Engineering skill and 3 dots of Intelligence has two running programmes and a charged programme in their Process slots. During combat, they want to replace one of the running programmes with a more situation-appropriate charged programme. Doing so requires that they roll Intelligence + Engineering, a dice pool of 7, with a penalty of -2 dice for the two running programmes. This leaves them with 5 dice; any success means they have successfully swapped the running programme to the new charged programme.'' |