Difference between revisions of "Mass: the Effecting/Rogues Gallery"

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'''Initiative''': +10<br>
 
'''Initiative''': +10<br>
 
'''Perception''': 8<br>
 
'''Perception''': 8<br>
'''Speed''': 12<br>
+
'''Speed''': 13 (12 unarmoured) <br>
 
'''Defense''': 5 (4 unarmoured)<br>
 
'''Defense''': 5 (4 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Armour''': 3<br>

Revision as of 16:39, 2 January 2015

Contained herein are sample opponents who can be picked up and used, or customised if you have more time.


Organics

Shooters

These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They're the most common type of opposition.


Recruit

Your average soldier, mercenary or corporate security guard.

Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.
Skills: Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1
Merits: Iron Stamina 1,
Talents: None.
Willpower: 5
Initiative: +5
Perception: 4
Speed: 10
Defense: 0 (2 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:

  • Assault rifle - 2L, Range (150/300/600), Dice pool 6
  • Rifle butt - 1B, Dice pool 4

Health: 8

Equipment: Medium armour, Assault rifle


Veteran

Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.
Skills: Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2
Merits: Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).
Talents: Outflank, Second Skin, Weapons Drill.
Willpower: 6
Initiative: +7
Perception: 6
Speed: 13 (12 unarmoured)
Defense: 2 (3 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:

  • Assault rifle - 2L, Range (150/300/600), Dice pool 7
  • Omni-blade - 2L, Dice pool 6

Health: 8

Equipment: Medium armour, assault rifle, military omni-tool.


Commando

Attributes: Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 4.
Skills: Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2
Merits: Fast Reflexes 2, Iron Stamina 1
Talents: Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant
Willpower: 7
Initiative: +10
Perception: 8
Speed: 13 (12 unarmoured)
Defense: 5 (4 unarmoured)
Armour: 3
Shields: 5
Weapons/Attacks:

  • Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9
  • Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8
  • Omni-blade - 2L, Dice pool 6

Health: 8

Equipment: Assault armour, light sniper rifle, heavy pistol, military omni-tool.


Heavy Weapons Specialist

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents: Strong Back
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour: 4
Shields: 8
Weapons/Attacks:

Health:

Equipment: Heavy armour,


Officer

Attributes: Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.
Skills: Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2; Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.
Merits: Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).
Talents: Command 4 (6 dice total), Squad Reflexes, Vigilant.
Willpower: 6
Initiative: +9
Perception: 6
Speed: 10
Defense: 1 (3 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:

  • Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7
  • Omni-blade - 2L, Dice pool 6

Health: 8

Equipment: Medium armour with Command and Control uplink, heavy pistol, military omni-tool.


Shock Trooper

Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.
Skills: Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2
Merits: Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2.
Talents: Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper
Willpower: 6
Initiative: +9
Perception: 6
Speed: 16 (15 unarmoured)
Defense: 4 (3 unarmoured)
Armour: 3
Shields: 5
Weapons/Attacks:

  • Assault rifle - 2L, Range (150/300/600), Dice pool 9
  • Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
  • Omni-blade - 2L, Dice Pool 9

Health: 11

Equipment: Assault armour, assault rifle, assault shotgun, military omni-tool.


Techs

Drone Controller

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Ghost

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Medic

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Saboteur

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Stalwart

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Vehicle Operator

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents: Stunt Driver
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Synthetics

Geth

Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or "software", hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or "hardware". Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city.


Networking Improvements

Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are more than three platforms in close proximity, they all gain the following benefits:

  • +1 Initiative and Perception
  • +1 Wits

When there are more than five platforms in close proximity, they all gain the following additional benefits:

  • +1 Intelligence and Resolve
  • +1 Firearms and Interfacing
  • 2 Command points

When there are more than ten platforms in close proximity, they all gain the following additional benefits:

  • +1 Dexterity
  • +1 Shield level
  • 3 additional Command points
  • The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network).

When there are more than twenty platforms in close proximity, they all gain the following additional benefits:

  • +1 Intelligence
  • +1 Interfacing
  • +1 Shield level
  • 5 additional Command points


The geth have a number of platforms, which have evolved over time in response to the threats they have faced.


Trooper

The most basic mobile platform is the Trooper.

Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.
Skills: Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.
Merits: None
Talents: None
Willpower: 6
Initiative: +4
Perception: 5
Speed: 10
Defense: 2
Armour: ?
Shields: ?
Weapons/Attacks:

  • Assault rifle - 2L, Range (150/300/600), Dice pool 5
  • Rifle butt - 1B, Dice pool 4

Health: 8

Equipment: What's the basic armour/shields setup on a geth platform?


Engineer

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Hunter

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Prime

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 8
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Pyro

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Rocket Trooper

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:


Sniper

Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:

Health:

Equipment:



Mechs

FENRIS

Attributes: Intelligence 1, Wits 4, Resolve 4; Strength 4, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 3.
Skills: Athletics 3 (Running), Assault 3; Intimidation 2, Survival (Tracking) 2
Merits:
Talents: None
Willpower: 7
Initiative: +7
Perception: 7
Speed: 14 (Species factor 7)
Size: 4
Defense: 3
Armour: 1
Shields: 0
Weapons/Attacks:

  • Taser - 0B, Stun, Dice pool 7

Health: 7

Equipment: None.


LOKI

Attributes: Intelligence 1, Wits 1, Resolve 2; Strength 2, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 2.
Skills: Assault 1, Athletics 1, Firearms 2
Merits: None.
Talents: None.
Willpower: 4
Initiative: +3
Perception: 4
Speed: 9
Defense: 1
Armour: 2
Shields: 0
Weapons/Attacks:

  • Machine pistol - 1L, Range (25/50/100), Dice pool 4
  • Proximity shock - 0B, Stun, Dice pool 3

Health: 7

Equipment: Machine pistol.


Rampart

Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.
Skills: Engineering 1; Assault 2 (Omni-blades), Athletics 3, Firearms 3 (Shotguns); Intimidation 2
Merits: Iron Stamina 1, Fast Reflexes 2, Fleet Footed 1
Talents: Fortification, Omni-blade Power Rerouting (already factored into Omni-blade damage)
Willpower: 6
Initiative: +8
Perception: 6
Speed: 12
Defense: 3
Armour: 3
Shields: 6
Weapons/Attacks:

  • Light shotgun - 3L, Range (20/40/80) 9-again at short range, Dice pool 7
  • Omni-blade - 3L, 9-again, Dice pool 7

Health: 10

Equipment: Light shotgun.


YMIR

Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.
Skills: Assault 3, Athletics 2, Firearms 3
Merits: Giant
Talents: None
Willpower: 6
Initiative: +4
Perception: 5
Speed: 10
Size: 9
Defense: 2
Armour: 4
Shields: 10
Weapons/Attacks:

  • Light machine gun - 3L, Range (150/300/600), Dice pool 5
  • Light rocket launcher - 4L, Range (150/300/600), 9-again, AP1, Auto-Target, Dice pool 5
  • Unarmed attack - 4B, 9-again, Dice Pool 8

Health: 15

Equipment: None (integrated weaponry).


Reapers

Husks

Attributes: Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.
Skills: Athletics 3, Assault 2
Merits: Iron Stamina 3.
Talents: None
Willpower: 4
Initiative: +5
Perception: 4
Speed: 11
Defense: 2
Armour: 1
Shields: 0
Weapons/Attacks:

  • Unarmed attack - 0B, Dice pool 5

Health: 8

Equipment: None.


Vehicles

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