Editing Mass Effect Transcendence/The Principals/Sam Sheet

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'''Virtue''': Fortitude '''Vice''': Pride<br>
 
'''Virtue''': Fortitude '''Vice''': Pride<br>
 
'''Species/Archetype''': Human Adept<br>
 
'''Species/Archetype''': Human Adept<br>
'''Experience''': 1XP unspent <br>
+
'''Experience''': 9XP unspent <br>
  
  
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''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
 
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
  
''Social'': Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●
+
''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●
  
  
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Esoterics ● (Mindscram) <br>
 
Esoterics ● (Mindscram) <br>
  
Tactical Training ● (Squad Reflexes) <br>
 
  
 
'''Advantages'''
 
'''Advantages'''
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'''Notable Equipment'''
 
'''Notable Equipment'''
  
 +
Light Armor Mod: +1Shields <br>
 
Biotic Implant Amp: +1 to Distortion <br>
 
Biotic Implant Amp: +1 to Distortion <br>
Light Armor with +1Shields mod <br>
 
or: Recon Armor with sound suppression mod  <br>
 
Krogan Flechette Pistol <br>
 
or: Heavy Pistol <br>
 
SMG <br>
 
Assault Rifle <br>
 
Military-grade Omnitool <br>
 
  
 
'''Notes'''
 
'''Notes'''
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*4.10.12: Added Esoterics (Mindscram), 3XP
 
*4.10.12: Added Esoterics (Mindscram), 3XP
 
*1.11.12: Increased Manipulation to 3, 15XP
 
*1.11.12: Increased Manipulation to 3, 15XP
*29.11.12: Increased Intimidation to 2, 6XP
+
*15.11.12: Increased Intimidation to 2, 6XP
*14.12.12: Added Squad Reflexes, 5XP
 
*14.12.12: Added Business first dot, 3XP
 
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

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