Difference between revisions of "Mass Effect Transcendence/The Principals/Sam Sheet"

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'''Virtue''': Fortitude '''Vice''': Pride<br>
 
'''Virtue''': Fortitude '''Vice''': Pride<br>
 
'''Species/Archetype''': Human Adept<br>
 
'''Species/Archetype''': Human Adept<br>
'''Experience''': 12XP unspent <br>
+
'''Experience''': 0XP unspent <br>
  
  
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'''Skills (3spec.s remaining)'''
 
'''Skills (3spec.s remaining)'''
  
''Mental'': Politics ●●● ("back room politics"),  
+
''Mental'': Academics●, Politics●●●("back room politics"),  
  
 
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
 
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
  
''Social'': Contacts●●●, Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●●
+
''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●●
  
  
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Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br>
 
Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br>
Integration ●● (Barrier, Wall)<br>
+
Integration ●●● (Barrier, Wall, Stasis)<br>
 
Kinetics ●● (Lift, Throw)<br>
 
Kinetics ●● (Lift, Throw)<br>
  
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'''Notable Equipment'''
 
'''Notable Equipment'''
  
Light Armor Mod: no biotics penalty <br>
+
Light Armor Mods: no biotics penalty; +1Shields <br>
 
Biotic Implant Amp: +1 to Distortion <br>
 
Biotic Implant Amp: +1 to Distortion <br>
  
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'''XP Log'''
 
'''XP Log'''
 
*10.5.12: Added Kinetics (Throw), 6XP
 
*10.5.12: Added Kinetics (Throw), 6XP
 +
*25.6.12: Added Integration (Barrier), 9XP
 +
*25.6.12: Added Academics, 3XP
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Revision as of 14:45, 25 June 2012

Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 0XP unspent


Attributes

Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●
Res:●●●●● Sta:●●●● Com:●●●●


Skills (3spec.s remaining)

Mental: Academics●, Politics●●●("back room politics"),

Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●

Social: Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●●


Merits

Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●


Talents

Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)


Advantages

Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)


Flaws


Notable Equipment

Light Armor Mods: no biotics penalty; +1Shields
Biotic Implant Amp: +1 to Distortion

Notes

XP Log

  • 10.5.12: Added Kinetics (Throw), 6XP
  • 25.6.12: Added Integration (Barrier), 9XP
  • 25.6.12: Added Academics, 3XP

Back | Back to Main Page